Free Games: Fallout, Fallout 2, and Fallout Tactics
gog.com
gog.com
Fallout: http://appdb.winehq.org/objectManager.php?sClass=application...
Fallout 2: http://appdb.winehq.org/objectManager.php?sClass=application...
Fallout Tactics: http://appdb.winehq.org/objectManager.php?sClass=application...
Anyway, a fun game in terms of mechanics go, but still (in my mind) unsurpassed in writing
I take it you haven't played _Planescape: Torment_ ?
I can see how that would be off-putting though.
Allt he great, special unique games, from Star Control 2 to Bioshock to Braid, Torment beats them. It's a game that makes you think far beyond the stuff that's in the game.
Looks good so far.
EDIT: More info...
This game was kickstarted and is being developed by some of the same people that worked on Planescape: Torment. They recently did Fallout: New Vegas, and are currently also working on South Park: Stick of Truth. Here's a link to the gameplay promo for Pillars of Eternity: http://www.youtube.com/watch?v=HKoDTzea79Y
Disclosure: My buddy works for this game studio
The "true" PST successor is Torment: Tides of Numenara [1]. Though it's not set in the same universe (Wotc being too busy not doing anything with the Planescape setting to license it), it will be more focused on existential questions than dragon-slaying. As a bonus, it won't feature adapted 2nd edition D&D rules.
1: http://www.kickstarter.com/projects/inxile/torment-tides-of-...
Yes, Arcanum: Of Steamworks and Magick Obscura.
The only problem is that (unpatched) pursuing Tech can put you at a disadvantage. Otherwise, it's an amazing game.
Also, didn't it have that overdone "chosen one" plot?
But maybe I should give it another chance.
It was quite buggy on release day, but there were official patches and afterwards unofficial ones. With the newest unofficial patch I cannot say I encountered a single bug.
>I lost interest after I reached that big city.
Too bad, at that point the game truly begins and opens up.
>Also, didn't it have that overdone "chosen one" plot?
It starts that way, which I think is a little satire of typical JRPG plots. I do not want to post too many spoilers but I will say that you are not actually the "chosen one".
Also the "main quest" is only one of many plot lines, Arcanum is a pretty open, sandboxy world full of interesting plot lines and characters.
(I have no relation other than a happy customer)
Fallout 3 New Vegas came close to Fallout 2 in terms of ambiance and game play, but not close enough (mainly because of the combat system).
I really envy those who will discover this game.
I didn't play Fallout 3, but Fallout New Vegas' combat was abysmal. I actually liked the idea of wandering around in the wastelands, as opposed to traveling via the map (that's what Bethesda has been doing all along: exploration games with bad combat and NPCs-as-banks of informations), but I wouldn't want to sacrifice combat to it. They also tried to incorporate some survival elements, but it's not enforced enough to play much of a role in practice.
There was an interesting discussion on RPS about Pillars of Eternity, a Baldur's Gate spiritual successor, about how leaving isometric 3D behind was a step backward in terms of graphics, and I tend to agree. I'm glad to see it coming back.
After Planescape: Torment, Fallout 1 and 2 were probably among the best CRPGs ever. That was really the golden age of CRPGs. Only The Witcher really added some real value (unfortunately The Witcher 2 has the most horrible combat I've ever experienced in a CRPG).
If you love the classic isometric games, also check out Shadowrun Returns. It's not quite up there with Torment and the Fallouts, but it's well worth playing.
That being said, I think if the game has a great story then that may be good enough. Though honestly - there really should be a tool like RPG maker so that amateurs can implement their stories in a game using a simple drop and drop UI with maybe some very simple scripting
Fallout 1/2 are some of the primary inspirations in the game I am currently making.
Now I just need wait for the OddWorld games to start coming out for free... any decade now...
That's the difference between a 99 cent app and a classic game that is on sale for 3 dollars. Unless something happens with the trend of mobile apps being mostly disposable "flavors of the month" no one is going to remember any sort of mobile game classics in 10 years. It also does not help that developers can pull and app and it vanishes (unless you're lucky and rooted your Android device or jailbroke your iPhone and pulled a copy of it) as well as the lack of backwards compatibility on mobile
There's a maximum casualties run as well.
We live in a world crowded with entertainment opportunity and it is only getting more crowded with time.
(by the way, GOG should pay you a commission for talking me into it)
Haha, I wish, though GOG provides a service I'm thankful exists so I'm happy giving them a little boost every now and then when appropriate. They've always been good when I've had an issue with a game. I once changed my mind on a game I wanted and decided on getting something else (had not played or downloaded it yet). After dropping them an email, they were happy to switch it out for something else without an issue. Doing the same on Steam would have been like "pulling teeth" with their no refunds policy. I know they also have a new policy that if you can't get something to work and they can't either, they also refund you the money. I'm curious to if that applies to games run under WINE as well (I'm guessing it likely would with as flexible as they are).
I used to have lots of classic games from the mid to late 90s and early 00s. I lost most unfortunately when my parents interpreted me leaving them at home when I moved out as no longer wanting them period. Since the advent of GOG, I've rebuilt most of my collection by waiting for them to go on sale.
As far as prices for older games on there, they tend to stay pretty static for sale/non-sale prices I've noticed. Doubt it will go cheaper anytime soon. Even if it did, to me, a couple of bucks doesn't carry the "buyer's remorse" that spending 50 dollars on a game from Steam carries when it happens to go on sale the day after you get it.
The email lists seven games, only four of which I've previously heard of, and none of which is a Fallout game.
What is going on over there?
What with their revenue being 2nd only to Steam - who is way more focused on higher-ticket AAA titles than old games at a discount - I suppose that's fair. They really aren't hurting very much.
Not supporting Linux hurts them because of their use base. Those who don't accept any DRM go to GOG first, since they are strictly DRM free. And many of those are Linux users.
GOG aren't focused on old games specifically anymore (even though they keep working on digging up more of them). They are focused on Good DRM free games, be it AAA, indie or what not. The problem is that most big budget games are funded by legacy backward thinking publishers who are afflicted with DRM sickness. That's why Steam has way more of such games. But crowdfunding and independent studios are really growing lately, and more and more big budget DRM free games emerge.
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great deal - Fallout 1 (and 2) were amazingly well written and really sucked you into their marvelous world.
I never got the same feeling with the rest of the series - something about the first person view broke the fantasy for me and I was always 'playing a game' rather than exploring a wasteland.
Once "purchased" you will still be able to download them from your games library, even after they are removed from GOG's catalog.
http://www.gamasutra.com/view/feature/3088/postmortem_micro_...
It was a solid tactics game, but there were some rough edges in bringing in the Fallout stuff.
Poor game. :(
One mistake they made was to add vehicles, which was just awkward. Maybe one day we'll get a similar, turn-based post-apocalyptic tactics game, with light vehicles?