What Design at a Startup Actually Looks Like [video]
blog.yesgraph.com
blog.yesgraph.com
Kind of curious what people are using these days for design.
I originally came from the Photoshop world, and would do all my mocks there initially, but over the last 3 years (mainly since CSS3) I've basically just built my designs in code and made them working prototypes first. I'm no engineer, but I can get a static site running / deployed through cactus / jekyll or whatever and add bits of jquery to get any inactivity done. I will admit it's been harder to keep up with frontends moving to ember / angular and needing more JS skills to fully build out my designs.
Again, not a criticism. Was cool to see a different approach, just curious what most designers are using these days. Thanks for sharing.
Another tool I've seen that is surprising is Keynote. You can do a lot with simple tools.
When a site already has core styles, CSS and HTML seems sooo much easier because you can leverage existing classes etc. I will only use PS as a starting point for a completely new design where I have no existing styles to speed up the process. I never use PS for a new page on an existing site.
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That being said, it has a couple of bugs which if you run into are annoying but in no way a deal breaker.
I was a Fireworks user, but since Adobe decided to phase out support, I looked at what my workflow would be like. This transition came at the same time that I was moving away from detailed specs to a more lean design process, leaving the details to when I switch to code. Sketch, makes it very fast for me to create mocks and for the team to switch to code. Everything I design translates very well to web standards. I know that since Generator, Photoshop has a much better export flow to CSS but that is still not how I work.
Overall, my switch to Sketch has been very positive and I would recommend it to anyone that is doing any type of interactive design. Granted, Sketch is still pretty new and is missing a few things. Symbols or Smart Objects being the biggest thing for me.
Right now my workflow is: Omnigraffle for userflows, Sketch for wireframes and sketches, PS and AI for asset creation, Reflow for when I need to try some responsive layout, Edge Animate for motion prototypes, and I'll code with Brackets.
PS is not good for multiple resolutions, and I find Illustrator too complex for the task.
The thing I like about wireframing in Omnigraffle is the wide array of stencil libraries available.
Have you found it easy to find and/or create design libraries for Sketch?
I feel like there ought to be a vector design tool that makes it easy to just drop UI elements into a predefined display space—preferably even dynamic elements. (And while I'm dreaming, one that makes documentation easy.)
Either I'm missing it, or there just isn't an ideal tool for UI designers right now.
Yeah - I agree - I think that PS is mainly a tool for the creation of assets rather than designing flows and information architecture. And even less so for interaction design.
I will however on occasion use PS to create wireframes when I need them to look presentation-quality.
A/B Testing on button title is pretty trivial and you can verify the result manually. No need for admin panel. Am I wrong?
The specific issue here was that the call to action to get the payment modal was "upgrade" making it a bit weird for the call to action on the modal to be "upgrade".
And you're totally right, this isn't limited to startups. I didn't want to title it generally "what design actually looks like" because while I'm pretty arrogant, I'm not that self aggrandizing :)