Riot tells pro League of Legends players they can’t stream competing games
arstechnica.com
arstechnica.com
These queue times range anywhere from 10-25 minutes on average, during which here is literally nothing to do besides playing other games, like Hearthstone.
I don't think Riot thought this one through. Instead what they should do is figure out a way to fix the queue times at the highest level, and this would honestly not even be a problem. At this point, they just appear overly controlling.
With this event going forward, I just hope that the progamers get paid more for agreeing to this clause. This is pretty ridiculous.
People who read the news stories might think it sounds controlling (but the number of people who read the story and get notably upset is very small compared to the people watching these streams).
Seems like a calculated and rational choice by Riot.
I don't know about that...the player communities of "MOBA" games tend to be pretty stubborn, indignant, unruly, etc. It's definitely a weird little world of abrasive man-children (I've put many hours into DotA and HoN). I see this as exactly the kind of "oppression" that the pros (and thus their followers) would complain about and subvert until it gets reversed.
From the reddit thread:
QTpie on riot contract: "Riot can suck my dick" - QTPie stream 2013, while playing FF X
Diamondprox after reading this: Good. Time to break some rules. opens Hearthstone
Read a book.
[1] http://www.nytimes.com/2002/07/30/sports/college-football-ol...
Many modern sports contracts have clauses in them that protect the employer if an athlete is injured doing an athletic activity outsider of their normal training. A good example might be a football player blowing out his knee playing pickup basketball. These clauses usually give the team the ability to withhold future salary or even go after previously paid wages. Although these clauses aren't always exercised depending on the player's relationship with the team, the severity of the injury, and the activity that caused the injury. A team doesn't want to risk alienating a player or their fans unless there is a huge gap between the financial impact of the injury and the player's future perceived value.
There are also various sponsorship agreements that players and teams have with companies that have restrictions about supporting a competitor. For example an NBA player sponsored by Nike might not be allowed to wear an Adidas shoe during a game.
Considering these precedents and that Riot appears to act as some combination of a sponsor and team/league that employees these eathletes, I think this decision is pretty reasonable.
Here, for example, is the NBA's take: http://bammgt.com/?page_id=339
My knowledge of professional sports is pretty limited to the US, where there is essentially a monopoly in each sport. Does anyone know about this? I suspect soccer or cricket, both fairly international sports, might have good examples?
One notable example is female basketball players. The two most popular and highest paying leagues are in Russia and in the USA and have seasons that do not overlap. It is pretty common for good players to play in both leagues. As far as I am aware, there is no restriction on this by either league.
Another example would be in football/soccer. Player's who play in the US are often "loaned" to teams in Europe in order for them to continue playing during the duration of the off-season. This allows them to stay in shape, face better competition, and improve their game. The team that receives the player will generally pay the team that loans the player an agreed upon fee in order to compensate them for the risk of injury. If the two teams can't agree on a fee, the player will be prevented from playing for the second team.
Interesting little tidbit: On October 11, 1992, Sanders played in a Falcons game at Miami and then flew to Pittsburgh, hoping to play in the Braves' League Championship Series game against the Pirates that evening and become the first athlete to play in two professional leagues in the same day. Sanders ultimately did not, however, appear in the baseball game that night.
As noted above, there are clauses placed in individual contracts in an attempt to limit injury.
The UCI (pro cycling sanctioning body) also prohibits the top-tier cyclists from racing in events that lack a UCI sanction.
This has been a large problem in US pro-mountain biking, as most long-distance races are not UCI sanctioned. In theory, pro racers wishing to participate in these events risk fines.
It's a shame to limit people's personal pursuits
If Swifty goes to Blizzcon and is forced to use a competitor's mouse to play the new xpac alpha I don't think Razer complains but if it gets out that he's using a Logitech G600 at home based on his stream he's going to lose that endorsement.
Circling back to Tiger, it'd be more like Tiger Woods scheduling his own live event, Tiger and Son Putt Putt Happy Time Hour, and he chose to use Titleist Putt Putt Balls.
These people aren't prevented from playing other games, just from publicly streaming those games. As sponsored spokespeople for Game X I don't find this an egregious requirement and if Riot isn't paying enough to make this requirement worth honoring then the players should tell balk at the terms.
[1] http://www.reddit.com/r/leagueoflegends/comments/1s38ea/lcs_...
[2] http://www.reddit.com/r/DotA2/comments/1s38uc/dota_2_censore...
Basically, they changed the terms so players can no longer accept sponsorship from other game companies to stream their games.
This means they can stream other games during the LCS they just can't be paid to put company logos. It's just a commercial agreement more than anything
"onGamers has confirmed with the team representatives that LCS players are disallowed from streaming the games listed below outright"
At the top of the Elo ladder, queue times can be up to half an hour as the matchmaking service tries to build a fair game. Many of these pro players will play another game (Super Meat Boy, LIMBO, Dust, Mark of the Ninja, Hearthstone) on stream while they're in queue. This ban seems to target other games that could be competitive e-sports, specifically the new Blizzard game Hearthstone.
They're not allowed to stream those games if they have any affiliation with Riot.
> This ban seems to target other games that could be competitive e-sports, specifically the new Blizzard game Hearthstone.
It does lean that way, though I'm not sure there's much of a danger of Warcraft: Orcs & Humans becoming a competitive e-sport.
With what do you substantiate your claim.
They have a history of trying to corner out the market by trying to force traditionally multi-game events into only hosting LoL and not hosting competitors games. They aren't supporting professional gaming, they are supporting their marketing, under the guise of helping out e-sports. This is my opinion on the matter. Riot is also known for many shady business practices, especially with regards to competitors, and they are also owned by Tencent, arguably a company with one of the worst reputations in the world.