Back in the day that was true, but I don't think that's the case these days. Xbox is obviously DirectX. Wii was OpenGL, and I think Sony used OpenGL as well.
Back in the day that was true, but I don't think that's the case these days. Xbox is obviously DirectX. Wii was OpenGL, and I think Sony used OpenGL as well.
Wii had its own API too, though closer to OpenGL, still wasn't OpenGL.
I'm a huge fan of OpenGL, but evangelists have been spreading misinformation about OpenGL just as much as they accuse DirectX as.
Anyone that cares about graphics programming on game consoles knows how broken or non existent such support is.
Specially when enough information is actually publicly available for anyone that cares about game development, in online forums, games magazines, conferences and game courses.
As to why and where I gained this misinformation I don't know. But somewhere along the line I've gotten my wires crossed.
I don't know how much still holds for the XBox One, but for instance the XBox 360 version of DirectX is very different from the PC version: it's much closer to the metal and exposes pretty much all the GPU functionalities.
Here is a thread talking about XBox 360 dev: http://beyond3d.com/showthread.php?t=62049