Animate in Xcode without code
canvaspod.io
canvaspod.io
I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.
Can't you just use an attributed string? Xcode lets you pick a font using the standard system font picker then.
(but yes, I agree, that it has taken this long is crazy)
A word of caution, though. Using key paths in your categories like "fontName" is pretty dangerous. Apple could add such a property, or your users could already have one on their object, that would cause problems. I would suggest including a prefix or suffix, e.g. "cvs_fontName" similar to three-letter-prefixing.
I'll second the mention about checking the release notes of the latest iOS/Xcode beta, for those who have access. Moarfonts seemed promising, but caused nothing but problems when we tried it.
I can't figure out why that's an issue though — URBImageMediaViewController (dependency where the error comes from)'s sample project doesn't link against Accelerate.framework either, but it builds fine.
Canvas one.
Any reason for the iOS 7 requirement?