No Girls Allowed
polygon.com
polygon.com
I hear this a lot lately. Some people believe that media have an almost magical power of shaping culture and behaviours.
Beauty? Cosmo propaganda. Boys liking different toys than girls? Marketing.
Yet when you dig a little deeper, studies on priming usually get wee p-values and barely significant, temporary changes in behaviour, if any. And when they do show something more, they're impossible to replicate, or straight-up fraud.
I don't buy it.
She doesn't get to watch TV. Her playgroup has no major bias towards pink for girls (actually even deliberate in their avoidance of such stereotyping). My wife secretly detests pink and girly stuff and is/was a tomboy at heart. We do not discourage or encourage any particular colour or style.
There are no obvious factors in my daughter's life that should bias her towards pink girly toys, yet she is absolutely obsessed with girly pink clothes and toys.
I honestly can't fathom it. Pink attraction seems to be built in. Like a moth to a flame.
Recently she asked for a pirate ship for her birthday, so it isn't all bad.
> I honestly can't fathom it. Pink attraction seems to be built in. Like a moth to a flame.
Yeah, that doesn't actually make any sense. Pink:blue::girl:boy is 100% artificial and one recent source has it the other way around:
> For example, a June 1918 article from the trade publication Earnshaw's Infants' Department said, “The generally accepted rule is pink for the boys, and blue for the girls. The reason is that pink, being a more decided and stronger color, is more suitable for the boy, while blue, which is more delicate and dainty, is prettier for the girl.” Other sources said blue was flattering for blonds, pink for brunettes; or blue was for blue-eyed babies, pink for brown-eyed babies, according to Paoletti.
For centuries prior, both genders were dressed in white.
Here's the article I've quoted from:
http://www.smithsonianmag.com/arts-culture/When-Did-Girls-St...
It sounds like marketing is more pervasive than you may realize.
The problem isn’t that some girls pick pink, it’s that the pink is chosen for them. Even if 90% of girls preferred pink by default (which, as far as we can tell, they don’t), it would still be an issue if the 10% got it effectively forced upon them.
While feminists often talk against false dichotomies and essentialism, the biggest point is that even if the differences were true, the amount of „exceptions” is high enough to care.
But, finally, about the „power of marketing” thing: yes, marketing is quite terrifyingly powerful, and I’ve seen enough of it effectiveness of work to think so. That’s why I find people who think that they „ignore advertising” a bit on the ridiculous side. Maybe there’s a few cases where you noticed it and managed to overcome it, but there’s just no way you’re unaffected by it.
See
Del Giudice, Marco. "The Twentieth Century Reversal of Pink-Blue Gender Coding: A Scientific Urban Legend?." Archives of sexual behavior (2012): 1-3. http://bsb-lab.org/site/wp-content/uploads/DelGiudice_2012_r...
0. It is a Letter To The Editor in a scientific journal, rather than a paper. I believe that such letters are typically less thoroughly peer reviewed, which the tone of language used also supports.
1. "Paoletti herself never endorsed the PBR in her own articles and book"
2. she made the weaker claim that the gender coding of pink and blue was inconsistent —not reversed— at the beginning of the twentieth century and that the current pink-blue convention only became dominant in the 1950s
3. That we may not be able to establish any political motivations behind some quotes used to support PBR/inconsistency
4. That an automated review of a corpus of literature from 1800 to present for /a very specific form of wording/ may indicate that Pink and Blue historically over this period had the current meaning
That final point is the weakest. Searching for a specific phrase would always carry with it a risk of excluding related phrases that are hard to automatically include. Languages change over time as well, so this may mean that the phrases themselves gained new meaning. There is also the question of the items that make up the caucus - do they accurately represent the popular culture of their publish date? And any given book may not have same weight in the culture of the time as any other.
But perhaps more worryingly, the letter states the caucus consisted of over 5 million books. Yet the percentages that are then used, eg 0.000003%, are completely and utterly meaningless for any caucus under roughly 35 million (if I've got the maths right).
Also, predominantly it was only the children of wealthy parents who could have 'children's' clothing. Children of the poor wore rags --anything available to them.
For children, they work more on subjects than colors right now, though for adult fashion, changes of "in" colors both annually and by season is normal, and largely driven by marketing.
> Fashion isn't that predictable or controllable.
It is controllable, but not perfectly so, and there are a lot of competing attempts to control it. There is not one hive-mind of marketing trying to drive aggregate demand, there are different marketers working for different producers trying to drive demand for their particular client's product, so, naturally, the results are chaotic and uncertain and often surprising, but they are still very much the product of deliberate marketing efforts.
But they do. And it is.
They just don't need to do it for children, because they grow out of their clothes so fast. So it's actually a case in point that the "preferred" colours for children are somewhat more stable.
But if you look at adult's clothing, colours change every year, and every season. Pink shirts for men drop in and out of fashion. Models change every few years from big to slim to long to low to skinny
(seriously would anyone buy skinny jeans if they still offered a decent selection of boot-cuts at general clothing stores? ;) I'm kidding, I bet there's people that actually like the model)
I don't have my bookmarks here (maybe someone else can provide a link?), but I once read there was some old French lady in the fashion industry that would actually just pick and decide the "in fashion" colours for the next season, some influential big brands would just follow her direction, cheaper brands would copy the style, and that was that then. I read about it because she passed away a few years ago, but I bet they found a replacement fashion colour oracle soon enough.
There's much subtle influence that isn't obvious at first, at least wasn't to me. For example, notice how many people (say, neighbours or more importantly, grandparents or other relatives) will often congratulate little girls to being really pretty as the first thing that comes out of their mouthes. Not that they're deliberately trying to influence the girls, but it's sort of "default" boilerplate smalltalk with girls, say how pretty they are and how nice their dress is. Certainly that will affect their perception of themselves, what is pretty, what they want to buy...
Edit: just found the (oldish) opinion piece on huffpost [1] that originally got me thinking about just that last point
[1] http://www.huffingtonpost.com/lisa-bloom/how-to-talk-to-litt...
I agree with you, that visual observable complements, over sound-only channels are pointless and frustrating to hear.
But, does it hurt you, that women want to look pretty? Would you like your daughter to be indistinguishable from a boy?
I certainly would feel this world being a crappy place if women were as awful with their appearence men.
My comment was controversial opinion, to the "girls shall not be encouraged to look pretty".
Likewise, sadly concentrating on being pretty is a viable strategy for women. It's not that they can't do anything else, but they have this option (much more so than men).
Although apparently good looking men have advantages, including on average higher salary. So it doesn't hurt, but it's only a supplement.
It's actually amusing in her in particular - she must wear pink, and mummy must do her hair nicely, but then once that's done she's outside climbing trees and getting muddy. It seems that once she's put on the "girl uniform", she can go be herself again.
The amusement lies, presumably, with your consideration that wearing pink and having coiffed hair are inconsistent with wanting to do outdoorsy stuff.
I have nieces too - they're being themselves when climbing trees just as much as when wearing pink tutus IMO. Perhaps they're wearing pink to fit in with their friends at school; perhaps they're climbing trees to fit in with me?
Perhaps 'amusing' is the wrong word - you may be right there. Perhaps it's a Britishism where I say one thing and mean another; I think it's cool, and it makes me smile.
You may also be right that she picks her activities to fit in, as well as her appearance - but I don't think so, from watching. Her older brother is actually quite timid about using the climbing frame in the garden, and the adults definitely don't use it as we might break it, but she happily climbs all over it, whether or not we're watching or talking about it. She particularly likes falling off high (ish) things - one of her favourite games to play with her dad is where he picks her up, dangles her in the air, and then drops her at an unexpected moment (her brother likes this one too.)
I always remember some research about when parents are watching their sons and daughters on a climbing frame. With the boys it was "See if you can reach the top!" and with the girls it was "Be careful!". Don't do that.
[1] http://www.artofmanliness.com/2012/02/07/the-importance-of-r...
I would also guess that there are individuals that she prefers as friends in the play group (so a survey might not be very revealing).
Not saying it is likelyhood. And I agree, that majority can influence minority, especially in youngster social circles.
For the second, part of what I was getting at was that there doesn't need to be a majority if she only really identifies with a few members. The members that she thinks of as her friends are likely to have much more influence over her than the overall group.
http://www.smithsonianmag.com/arts-culture/When-Did-Girls-St...
Pink is an artificial societal constrict of recent invention.
Hrm, Jake and the Neverland Pirates fan? My daughter likes izzy and I saw an izzy costume on Halloween. Pirates are getting popular.
Does she go to school yet?
I think you're overstating how much power the article ascribes to marketing.
The article makes two arguments:
1) Video games being mostly "male" is a feedback loop of marketing (targeting) and product design, amplified by most of the industry being male. It's not that marketing has overnight caused everyone to decide that video games are for boys: it's that video games designed for boys are marketed to boys, sell well, and lead to more games for boys being produced and marketed.
2) Video games are not as "male" as we think, but video games that do not fit the stereotypical mold - The Sims, Farmville, casual games - are dismissed as "not real video games". The reasons for this are complex and the article does not go into them (that would be an essay in itself). Marketing is certainly part of it, but far from the only factor.
You're doing a big disservice to a great article by reducing it to something it does not claim. It's a bit unfortunate that this simplification is influencing so much of the discussion here (not attacking you, it's just a property of ranked threaded discussions).
First makes you feel bad because there are a girls toy section. Then right away tries to make you feel bad because there isn't one game girls section.
Anyone with half a brain would notice this paradoxical trolling and ignore this article. The fact it has so many votes is scaring. Nobody reads anymore.
Votes don't necessarily mean "I read this article and agree with every word in it" or even anything close to that. In fact, as ill-defined as the semantics for voting are, a vote could just as easily mean "I read this article and disagree with almost everything in it, but I think this is a topic that is worthy of discussion so I'm upvoting it", or even "The headline sounds interesting, and since 'upvote' and 'save' are the same thing on HN, I'm upvoting this so I can find it to read later".
> Americans exchange diamond rings as part of the engagement process, because in 1938 De Beers decided that they would like us to. Prior to a stunningly successful marketing campaign 1938, Americans occasionally exchanged engagement rings, but wasn’t a pervasive occurrence.
http://blog.priceonomics.com/post/45768546804/diamonds-are-b...
I think it's naive to think that marketing doesn't in some way shape and reinforce what one thinks is "normal".
Premarital sex is not, popular opinion to the contrary, a new discovery. In most societies we know of, however, men prefer to marry women who have never slept with anyone else. This creates a problem. Unmarried women are reluctant to have sex for fear that it will lower their ability to find a suitable husband, and as a result unmarried men have difficulty finding women to sleep with.
One traditional solution to this problem is for unmarried couples to sleep together on the understanding that if the woman gets pregnant the man will marry her. This practice was sufficiently common in a number of societies for which we have data that between a quarter and half of all brides went to the altar pregnant.
One problem with this practice is that it creates an opportunity for opportunistic breach by the man, the strategy of seduce and abandon familiar in folk songs, romantic literature, and real life. That problem can be reduced by converting the understanding into an enforceable contract. Under traditional common law, a jilted bride could sue for breach of promise to marry. The damages she could collect reflected the reduction in her future marital prospects. They were in fact, although not in form, damages for loss of virginity.
Starting in the 1930's, U.S. courts became increasingly reluctant to recognize the action for breach of promise to marry, with the result that between 1935 and 1945 it was abolished in states containing about half the population. This created a problem for women who wanted to engage in premarital sex but did not want to end up as single mothers in a society where that status was both economically difficult and heavily stigmatized.
The solution they found was described in "Rings and Promises," an ingenious article by Margaret Brinig. The practice of a man giving his intended a valuable diamond engagement ring is not, De Beers' ads to the contrary, an ancient custom. Data for diamond imports in the early part of the century are not very good, but Brinig's conclusion from such information as she was able to find was that the practice only became common in the 1930's, peaked in the 1950's and has since declined.
Her explanation was that the engagement ring served as a performance bond for the promise to marry. Instead of suing, the jilted bride could simply keep the ring, confiscating the posted bond. The practice eventually declined not because of further legal changes—at present no states recognize the action for breach of promise to marry—but as a result of social changes. As pre-marital sex became more common and virginity of less importance on the marriage market, the risk of opportunistic breach, and thus the need for a bonding mechanism, declined.
http://www.daviddfriedman.com/Laws_Order_draft/laws_order_ch...
So there was an opening market for something that could be construed as both romantic and serve a strictly financial purpose. Diamonds could fit that bill, and DeBeers deftly latched onto it and milked it hard.
I think marketing has power to shape and inform already existing needs and desires, but it has extremely limited power to create need where none exists. That is, you can plausibly make me want a BigMac over a Whopper, but you can't make be want a burger if I'm already full.
But that's all the power in the world because it's what allows you to sell something not as good for more money instead of selling something better at razor-thin margins.
Go back to the diamonds. If the purpose you state is correct then anything of similar value could substitute instead. It could be an emerald, or a platinum bracelet, or real estate. Anything that serves as an appropriately valuable engagement present.
Moreover, diamonds have been particularly poor at serving that purpose because they don't have high value. Ever try to sell one? De Beers had a de facto diamond monopoly and artificially inflated retail prices by restricting supply and controlling resellers. But if you go try to sell a diamond as a private individual, you won't get anything like what someone would pay for it at retail, because the retail prices were set artificially high by De Beers. Compare this to e.g. precious metals where you can walk into a pawn shop and buy or sell for only a small percentage deviation from the spot price. Meanwhile you're just asking for someone other than De Beers to discover large deposits of diamonds and break the monopoly which will cause prices to crash much harder than they would for a normal commodity with the same new resource discovery, which is exactly what happened a little more than a decade ago. And this is before we even get to the whole issue with conflict diamonds.
> because it's what allows you to sell something not as good for more money instead of selling something better at razor-thin margins
Competition isn't turned off because of marketing. Any company that has a poor product with a large margin is subject to a competitor selling a better product at the same price or a similar quality product at a lower price. McDonald's and Burger King sell competitive (to each other) products at razor thin margins for this reason, and, by the way, not generally at higher prices than smaller competitor with much smaller marketing budgets.
The diamond case is tricky because it has to convey solid honesty on the top of a many-layered set of explicitly un-stated expectations - so any attempt to "get out of it" would be viewed with suspicion, voiding the entire purpose. De Beers definitely and cleverly cornered that market and yes, that gave them some power. That said, it would be silly to expect that there did not exist substitutes in the market. Emerald jewelry goes way back.
I don't think it is. Einstein said compounding interest is the most powerful force in the universe. That's what it gives you. Higher margins that can be reinvested into growing the company. Over the lifetime of, say, Coca Cola (incorporated 1892), a 2% annual ROI which is then reinvested into the company will result in a company which is not quite 11 times as large. Make the ROI 8% instead and the company will be more than 11,000 times as large.
> Competition isn't turned off because of marketing. Any company that has a poor product with a large margin is subject to a competitor selling a better product at the same price or a similar quality product at a lower price.
This is provided the competition has equivalent marketing. Take the companies that charge you money for getting your credit report even though you can get it for free. Or any of the services offered by local towns (e.g. use of gym at the community center) at or below cost, with any number of for-profit gyms just down the street which charge much higher rates and see no shortage of business. Or the people who pay for proprietary software when there exists superior free software. Or, most relevantly for this place, the scads of companies run by engineers without good marketing (e.g. Novell) that had superior products and failed in the market because someone like Microsoft came in with something inferior and marketed it better.
> McDonald's and Burger King sell competitive (to each other) products at razor thin margins for this reason, and, by the way, not generally at higher prices than smaller competitor with much smaller marketing budgets.
Higher prices, no. Higher margins, yes. Because that market is highly price sensitive so it is more successful to expand margins by reducing quality than by raising prices.
So this theory, while it looks plausible, does not seem to properly explain the rings, unless I am very wrong about the prices in play - are there any data about it?
There are of course other societal and cultural issues with an institutionalized "pay a woman for sex" scheme forced on all women. The issue with a street walker is not her chosen line of work which all women are also culturally forced into, the problem is she's undercharging the rest of the fiancee market, cheapening their "product". The union work rule is you get an expensive ring.
I'm not necessarily agreeing or disagreeing with those positions but just pointing out they exist.
It's a patent application from 1928 which speaks about engagement rings with a bezel for a stone.
I'm going out on a limb and saying that diamonds would be one choice for the stone prior to 1928. They certainly are only one amongst many choices in the present day too. Do USA-ians only have diamond engagement rings?
The cited Priceonomics article contains a logical flaw. It says demand was created in the De Beers campaign but then goes on to describe how great demand was purposefully under-supplied by Rhodes in order to prop up the price. Similarly it says roughly 'you like diamonds because a marketer told you to' but also then says that diamonds prior to establishing large mines were the preserve of Kings and Queens ... why then did they like them; they are just people too. The answer of course is that they're durable and look pretty and aren't [or weren't] commonly available. It's a great article, but they like you I fear have just pushed it that tiny little bit further seems supported.
Some other citations from a couple of minutes searching:
- this patent suggests that large settings on narrow bands were the fashion in 1927, http://www.google.co.uk/patents?id=LtZEAAAAEBAJ&zoom=4&dq=%2...
- Beck vs Cohen, 16 March 1933 concerns the specifics of engagement rings being part of an obligation to marry; suggesting they were a customary part of betrothals at that time.
- from 1868, http://books.google.co.uk/books?id=tL1YAAAAcAAJ&dq=%22engage..., suggests at pp18-19 that when betrothal fell out of fashion in the middle ages engagement rings were retained.
TL;DR - the suggestion in your post is that engagement rings were very uncommon [my word, AlexandrB's was "occassional"] in USA prior to a De Beers campaign. This seems to be an exaggeration. Perhaps De Beers instead achieved the end of making diamonds the fashionable stone to choose for the already customary engagement ring.
Yes, diamond ring existed before De Beers' ad campaign. They declined after WWI and especially during the Great Depression, and engagement rings were starting to go out of style, period.
De Beers changed that.
In 1939 only 10% of engagement rings had diamonds. By 1990, 80% did, in the United States. I am guessing the non-diamond ones are plain bands.
When someone I knew got engaged, the first question an acquaintance asked was "what carat diamond is it?" it was so insulting of a question I was disgusted.
When female friends of mine get engaged, they go "let me show you the ring."
By the way I refuse to own or wear either a engagement ring or a wedding ring. (I'm a lady - fyi)
http://books.google.com/books?id=SpPUrOhQ7I4C&pg=PA327#v=one...
http://books.google.com/books?id=s1Oa5Fqy0dUC&pg=PA49#v=onep...
Here's a long article a read a long time ago...
http://www.theatlantic.com/magazine/archive/1982/02/have-you...
Here's the key part:
In Europe, where diamond prices had collapsed during the Depression, there seemed little possibility of restoring public confidence in diamonds. In Germany, Austria, Italy, and Spain, the notion of giving a diamond ring to commemorate an engagement had never taken hold. In England and France, diamonds were still presumed to be jewels for aristocrats rather than the masses. Furthermore, Europe was on the verge of war, and there seemed little possibility of expanding diamond sales. This left the United States as the only real market for De Beers's diamonds. In fact, in 1938 some three quarters of all the cartel's diamonds were sold for engagement rings in the United States. Most of these stones, however, were smaller and of poorer quality than those bought in Europe, and had an average price of $80 apiece. Oppenheimer and the bankers believed that an advertising campaign could persuade Americans to buy more expensive diamonds.
Oppenheimer suggested to Lauck that his agency prepare a plan for creating a new image for diamonds among Americans. He assured Lauck that De Beers had not called on any other American advertising agency with this proposal, and that if the plan met with his father's approval, N. W. Ayer would be the exclusive agents for the placement of newspaper and radio advertisements in the United States. Oppenheimer agreed to underwrite the costs of the research necessary for developing the campaign. Lauck instantly accepted the offer.
In their subsequent investigation of the American diamond market, the staff of N. W. Ayer found that since the end of World War I, in 1919, the total amount of diamonds sold in America, measured in carats, had declined by 50 percent; at the same time, the quality of the diamonds, measured in dollar value, had declined by nearly 100 percent. An Ayer memo concluded that the depressed state of the market for diamonds was "the result of the economy, changes in social attitudes and the promotion of competitive luxuries."
Although it could do little about the state of the economy, N. W. Ayer suggested that through a well-orchestrated advertising and public-relations campaign it could have a significant impact on the "social attitudes of the public at large and thereby channel American spending toward larger and more expensive diamonds instead of "competitive luxuries." Specifically, the Ayer study stressed the need to strengthen the association in the public's mind of diamonds with romance. Since "young men buy over 90% of all engagement rings" it would be crucial to inculcate in them the idea that diamonds were a gift of love: the larger and finer the diamond, the greater the expression of love. Similarly, young women had to be encouraged to view diamonds as an integral part of any romantic courtship.
Since the Ayer plan to romanticize diamonds required subtly altering the public's picture of the way a man courts -- and wins -- a woman, the advertising agency strongly suggested exploiting the relatively new medium of motion pictures. Movie idols, the paragons of romance for the mass audience, would be given diamonds to use as their symbols of indestructible love. In addition, the agency suggested offering stories and society photographs to selected magazines and newspapers which would reinforce the link between diamonds and romance. Stories would stress the size of diamonds that celebrities presented to their loved ones, and photographs would conspicuously show the glittering stone on the hand of a well-known woman. Fashion designers would talk on radio programs about the "trend towards diamonds" that Ayer planned to start. The Ayer plan also envisioned using the British royal family to help foster the romantic allure of diamonds. An Ayer memo said, "Since Great Britain has such an important interest in the diamond industry, the royal couple could be of tremendous assistance to this British industry by wearing diamonds rather than other jewels." Queen Elizabeth later went on a well-publicized trip to several South African diamond mines, and she accepted a diamond from Oppenheimer.
In addition to putting these plans into action, N. W. Ayer placed a series of lush four-color advertisements in magazines that were presumed to mold elite opinion, featuring reproductions of famous paintings by such artists as Picasso, Derain, Dali, and Dufy. The advertisements were intended to convey the idea that diamonds, like paintings, were unique works of art.
By 1941, The advertising agency reported to its client that it had already achieved impressive results in its campaign. The sale of diamonds had increased by 55 percent in the United States since 1938, reversing the previous downward trend in retail sales. N. W. Ayer noted also that its campaign had required "the conception of a new form of advertising which has been widely imitated ever since. There was no direct sale to be made. There was no brand name to be impressed on the public mind. There was simply an idea -- the eternal emotional value surrounding the diamond." It further claimed that "a new type of art was devised ... and a new color, diamond blue, was created and used in these campaigns.... "
In its 1947 strategy plan, the advertising agency strongly emphasized a psychological approach. "We are dealing with a problem in mass psychology. We seek to ... strengthen the tradition of the diamond engagement ring -- to make it a psychological necessity capable of competing successfully at the retail level with utility goods and services...." It defined as its target audience "some 70 million people 15 years and over whose opinion we hope to influence in support of our objectives." N. W. Ayer outlined a subtle program that included arranging for lecturers to visit high schools across the country. "All of these lectures revolve around the diamond engagement ring, and are reaching thousands of girls in their assemblies, classes and informal meetings in our leading educational institutions," the agency explained in a memorandum to De Beers. The agency had organized, in 1946, a weekly service called "Hollywood Personalities," which provided 125 leading newspapers with descriptions of the diamonds worn by movie stars. And it continued its efforts to encourage news coverage of celebrities displaying diamond rings as symbols of romantic involvement. In 1947, the agency commissioned a series of portraits of "engaged socialites." The idea was to create prestigious "role models" for the poorer middle-class wage-earners. The advertising agency explained, in its 1948 strategy paper, "We spread the word of diamonds worn by stars of screen and stage, by wives and daughters of political leaders, by any woman who can make the grocer's wife and the mechanic's sweetheart say 'I wish I had what she has.'"
Indeed. I agree with almost everything you're saying, including the general sentiment.
One of your Google Books citations didn't work but the other bears this:
"Diamonds had been a popular stone for engagement rings before Ayer came on the scene, but the agency helped give new meaning to the tradition and make it more widespread." (Brides, Inc: American Weddings and the Business of Tradition, by Vicki Howard, p.50, transcribed E&OE)
Also worth noting is that:
"from the end of the Depresssion to the late 1940s, the percentage of double-ring as opposed to single-ring marriages increased from 15 percent to approximately 80 percent." (ibid, p.61)
I think that 80% matches the claim Ayers made for diamond engagement-ring popularity ('four-fifths of a carat per wedding' or somesuch turn of phrase). Of course the "double-ring" wasn't being promoted with the same massive campaign, though it certainly was being promoted by individual jewellers.
It seems hard to overplay what De Beers et al. accomplished and yet again, as in the GP post, it appears you've managed - like the part about movie stars, people already gave diamonds as symbols of love/marriage. Though in honesty I'd rather the exaggeration than the alternative of ignoring the virulent place of marketeers in Western Capitalism.
Men wearing a wedding ring, another marking campaign invented in the 1940's.
Do you have a reference for this statement?
A "Real Man's Ring": Gender and the Invention of Tradition
http://www.jstor.org/stable/3790353
It wasn't until 1944 when a Catholic priest asked if a double ring ceremony was permitted by the church. Previously it was called for only the women's ring to be blessed in marriage rites.
There was social change at the end of WWII that lead to that adaptation, but it was invented by marketers that wanted to sell jewelry.
For more information about the history about diamonds and De Beers, see this crazy long article (from 1982!):
http://www.theatlantic.com/magazine/archive/1982/02/have-you...
Everyone already thinks marketing shapes our idea of what is "normal". The question is "Does it really do this?"
When I was growing up the "I am Canadian"[1] rant was a super-popular thing in my school. But this is from a beer ad of all things! And yet in some way it helped shape what being Canadian meant for a significant number of people at the time. If you make the argument that your peer group influences what is normal that's still no escape from marketing as friends of mine were literally quoting this ad word-for-word.
I think you'd be hard-pressed to find a straight line between marketing and a specific effect. Ideas and culture don't work like that. But they do work, otherwise nothing cultural would ever change - fashion, as an industry, wouldn't exist.
The diamonds marketing campaign shows that marketing really can completely change cultural norms
Accordingly, I don't think marketing can change our desires and behaviour. Sure, it can change what we buy through brand-perception, but the desire to buy must already be there (e.g. we want shiny rare objects -> we buy diamonds (due to marketing)).
2) Speaking of pr0n, I note the monkey see monkey do epic failure WRT violence stats, and notice that despite better pr0n availability that ever in the history of the species, monkey see monkey do birthrates are not going up.
3) However, taking into account your point and #2, people do not copy activities very well, but they do copy appearances. Mere observation tells anyone interested that "scary looking black guns" are a ridiculously popular fad right now compared to a nice hardwood finished stock. Its exactly the same firearm but just wanna be scary looking, sort of. Also it is supposedly a well known fact that womens, uh, bodily hair shaving habits WRT hair below the neck, or however you want to phrase it, have in recent decades been nearly universally oriented to match hairless pr0n images. Pr0n images have to be hairless otherwise guys are staring at a wool rug or whatever, and now women in general want to try to match that. I don't think either example has important social ramifications other than being somewhat profitable for certain mfgrs and retailers which is in direct opposition to your claim that marketing is ineffective. Go ahead, try and find me jpeg of a woolly mammoth of a woman carrying a classic traditional wooden stocked hunting shotgun to prove me wrong. Bet you can come up with 100x the number of counterexample pixs.
Accordingly, I don't think marketing can change our desires and behaviour.
But first person shooters and the marketing thereof were never intended to make people more violent. They are designed to make people like and play more first person shooters. Even the crazies who claim games do make people violent, mostly don't claim that making people violent are their intended purpose.
[1]http://blog.sid3windr.be/wp-content/uploads/2007/04/crimegam...
[1] http://www.wired.com/wiredscience/2011/05/ads-implant-false-...
What's interesting about this is that marketers are now stealing stories from consumers and selling them right back, either by monitoring our behavior (both on- and off-line) or direct solicitation. "Tweet your favorite Dunkin' Donuts memory with #DunkinMemories!" There are even promotions that encourage consumers to write and produce their own commercials for a product -- there was one a while back where the winning ad was shown during the Super Bowl.
Personally I think opulence of violence in media makes us number when confronted with images or stories of real violence then we would be otherwise.
http://en.wikipedia.org/wiki/List_of_school_shootings_in_the...
Note that the list of the US shootings, where Doom was released, has its own page, and far outstrips the number of school shootings in the rest of the world.
You can also see a graph of this at http://i56.tinypic.com/29uo8wg.jpg
Roses are red, Violets are blue. They don't think it be like it is, But it do.
If there is an effect of sorts, it's probably lost among the various other factors.
Here's another article that purports the rise (and now domination) of women in forensic biology to be predicated on the media's portrayal of the career and the large number of female role models in the field.
There is nothing special or innately "male" about video games, and I think the real thesis of the article is that player demographics are much more evenly split than we think; we just assume video games are for boys because the video games that girls play (candy crush, the Sims, etc) aren't marketed as being "video games" at all
Either there are more gay people naturally today, or the societal pressures 50 to 100 years ago to marginalise gay people were successful and were able to convince lots of people to stay in the closet.
If society can do that to gay people, can the same happen to gender roles?
There are considerably more people having pre-marital sex, too. My pet theory is that with the increase of wealth and progress in technology, medicine, we can afford more risk including tolerance of risky behaviour.
With things like the antibiotics, condoms, hormonal contraception, abortion (that is not likely to kill you) and just generally low risk of destitution, people don't need to be as careful as they used to. Many religious taboos are guidelines for surviving in a harsh world, and the world just isn't that harsh any more.
But those are real, material changes. It's not a matter of perception.
No there isn't.
http://www.nbcnews.com/id/16287113/
More than nine out of 10 Americans, men and women alike, have had premarital sex, according to a new study. The high rates extend even to women born in the 1940s, challenging perceptions that people were more chaste in the past.
“This is reality-check research,” said the study’s author, Lawrence Finer. “Premarital sex is normal behavior for the vast majority of Americans, and has been for decades.”
The study, examining how sexual behavior before marriage has changed over time, was based on interviews conducted with more than 38,000 people — about 33,000 of them women — in 1982, 1988, 1995 and 2002 for the federal National Survey of Family Growth. According to Finer’s analysis, 99 percent of the respondents had had sex by age 44, and 95 percent had done so before marriage.
In fact it's getting easier to prove nowadays, with so much more data from the likes of adwords, loyalty cards and so on. Marketing has more 'real numbers' behind it to give confidence in spending the money.
Everyone likes to think that advertising doesn't affect them. But, it does. You are not immune to it.
A better example: Coke vs Pepsi. Two big brands. Lots of people will claim they choose whichever they drink without advertising making their mind up for them. Yet there are plenty of other colas out there, with very similar tastes, that hardly anyone drinks. This is low technology stuff, sugar water, it's not that hard to make a cola drink taste good. The reason why people only buy the big brands? Marketing.
This also applies outside colas; lemonade, limeade, fruit juices, bottled water, sports drinks (non carbonated non cola sodas). Cokes enemy isn't pepsi so much as tapwater.
The other accounts for humans having 'free will'. Our free will explains our rational thinking, we will always maximize our utility. Advertizement has no effect if it doesn't meet our utility.
Now if you thing about those two theories and compare them. Look at evidences for either ones and evaluate their validity, surely you must come to the conclusion that either we humans are special in nature of being able not to respond to stimuli due to some 'free will apparatus' or, more likely, marketing agents have the ability to control us. Or at least, by Okham's razor, the media explanation is the more plausible one.
You're right in that these studies do not support the article. The question I have is this: how do you study this alleged phenomenon in a controlled way? Culture, by its very nature, is a vast and complicated mess of interactions between individuals in society. If you take a group of people out of society and study them in isolation, you aren't going to see the same effects. It's like trying to analyze a drug in vitro and then draw conclusions about it in vivo; it just doesn't give you the whole picture.
Highly processed breakfast cereals are also relatively recent.
Corn syrup soda apparently becoming primary/sole source of hydration rather than a special treat.
All humans must consume vast quantities of dairy products is fairly recent.
Could just say "diet in general".
How about "Natural is good for you". Or greenwashing sells.
Essentially all of these things are possible due to a rise in living standards and income. That money was going to go somewhere, and no matter where it went, you would inevitably be able go back and tell a just-so story about how it went one way instead of another because of marketing.
That is theoretically possible, but with some of the more off the wall ideas like highly processed breakfast cereals, it should be easy to run statistical correlation tests.
I do agree with your point WRT established and ingrained ideas like "someone cooks your food for you and someone puts it on a table while you relax" which is not all that weird or new of an idea, just previously too expensive.
In contrast, considering something that's a bizarre idea like packaged processed breakfast cereals, that demand simply had to be manufactured because its too weird to organically grow itself. I mean, you're going to do what to corn, and then put it in a plastic bag, then drown it in cow milk even though you're an adult human not a baby cow, then eat it? Really? That's just weird.
There's an entire branch of social science that spends a lot of time on marketing, sociology. I recommend reading up on it from an academic perspective. Marketing is very influential but it isn't mind control. I'd say it shapes expectations more than create demand for particular products. And from an anthropological perspective I'd say marketing actually reveals more about a culture than it creates.
But...but...but its so convenient. We won't have wars if there weren't armament industry, we wouldn't have alcoholics if we didn't have brewery, we wouldn't have crappy music if we didn't have Robin Thicke. Humanity is better than what we see around us!
Advertising (and broadcast media in general) seems to be an amplifier of existing beliefs or desires. I agree there's little statistical or scientific proof it can convince people of something the opposite to something they already believe -- though there's centuries of evidence that people CAN be sold to.
Marketing itself is a much broader function that also includes the supply-side: understanding the customer, and shaping the customer's complete experience with the company. Thus why it also includes branding, segmentation, and even product design / quality.
and different behaviour can be observed among girls and boys in a very young age (<5) J. Medina describes it in his book "Brain Rules" women have some areas of more developed and vice versa, therefore they perceive some things differently, such as they they tend to process information in more complexly. So I am not sure it's "all marketing" although I think it plays part.
I still wish it didn't repeat the myth that Coca-Cola invented the modern image of Santa Clause, though.
They want what they want. They have desires to be boys, girls, rough, quiet, loud, masculine, feminine, etc. all without (and often in spite of) being influenced to the contrary.
Advertising just showcases things that they already mostly want. It doesn't completely change their desires.
What children want is influenced by what their peers want, and what peer groups find desirable is influenced, among other things, by merchandising-related children's TV programming.
When I was young, there was far less difference between boys toys and girls toys than there is now.
Girls want to care for things, communicate, etc, and boys want to blow stuff up or build stuff. It's preprogrammed into our DNA.
http://en.wikipedia.org/wiki/Feral_children#Reality
http://planetark.org/wen/53118
> "When carers leave the room, the girl jumps at the door and barks," the police said.
An extreme example I admit, but if it's preprogrammed into out DNA shouldn't she be "caring for things" instead?
Wait until you've had a son and daughter, then come back and report what massive differences in behaviour there was right from birth.
And they usually dress them differently (girls get girl clothes, boys get boy clothes).
http://www.newsweek.com/why-parents-may-cause-gender-differe...
It's so stupid, because the arguments are always structured as, "society forces behaviour on girls and boys", when it seems pretty obvious it's more of a feedback loop. Tendencies trend in a gender, that "informs" society, which then reinforces them, and so on.
In the hopes that you are not a conspiracy theorist you must assume marketers haven't done any research about what girls innately like and are purely marketing products based on what you might call 'traditional' views.
It's much easier to market sugar than it is to market broccoli so that's what most foods marketed today contain. I don't believe we like sugarry treats because of marketing. I believe marketers market flavours of sugar because sugar is what we're wired to like first and foremost.
http://www.smithsonianmag.com/arts-culture/When-Did-Girls-St... - extract from this:
'For example, a June 1918 article from the trade publication Earnshaw's Infants' Department said, “The generally accepted rule is pink for the boys, and blue for the girls. The reason is that pink, being a more decided and stronger color, is more suitable for the boy, while blue, which is more delicate and dainty, is prettier for the girl.”'
Do you have any articles about toy function being socially conditioned into genders? Girls toys mostly consist of 'nurturer' stereotypes. For example tea sets, doll houses or baby dolls with baby cribs.
This makes the assumption that there is indeed something innate about purchasing. Short of credible psychological research, most market research relies on past sales data, past products, as well as a survey of existing products. Marketing, then, forms a self-stabilising and self-perpetuated system that makes future decisions based on its own past decisions.
This is remarkably close to Adorno and Horkheimer's view of the cultural industry: The underlying thesis here is that the culture industry preselects cultural production. Within the constraints of that preselection, the customer is free to choose whatever he or she fancies. This in turn leads to a culture industry that can claim that every subsequent selection is indeed strictly based on past consumer behaviour. After a while, this claim can even be truthful, if this initial preselection is ignored. That is why the Dialectic of Enlightenment calls this a mass deception.
"The generally accepted rule is pink for the boys, and blue for the girls. The reason is that pink, being a more decided and stronger color, is more suitable for the boy, while blue, which is more delicate and dainty, is prettier for the girl." - Earnshaw's Infants' Department
Perhaps the main desire being served is to be able to announce "I am a boy" or "I am a girl".
Also note that there aren't many pink first person shooters.
Children themselves are not immune to peer pressure, especially as they get older. They also want to meet the expectations of their parents and guardians. They too consume media, and like all of us make decisions based on both what they are told to want, and what they are told it is acceptable to want
Also "like pink" is different from owning the occasional pink thing. I suppose a boy who would dress exclusively in pink would stand out, and maybe the bullies would try to cut him down. Still, I suspect it is not a large scale problem - obviously I don't condone the actions of such bullies, I mean there are probably not that many boys who would prefer to dress all in pink. (I didn't research that, though - in any case everybody should be allowed to like/wear whatever they want).
Anyone who still believes in a simplistic rational actor desperately needs to read the work that's been done on behavioral economics. Dan Ariely's work is an approachable way to start. He hasn't tackled socialization yet, but it still gives you an idea of how human actors don't resemble the platonic ideal at all.
From a quick search i find this : http://www.marketwatch.com/story/mattel-net-falls-24-as-barb...
Barbie sales declining but American Girl is up 14%.
You'd think that half a century of counter-culture would almost drive to the ground gender specific toy manufacturers.
Second, it's ridiculous to think that "half a century of counter-culture" would do anything to impact a sociological phenomenon that has roots in human society dating back hundreds if not thousands of years. Girls are given dolls to play with because the historical role of women has been primary caregivers to children. That was true a thousand years ago, and it's less true but still very true today. In the 2000's, almost 25% of families with children under 15 had stay at home moms, and out of the families where both spouses worked, the mother was the primary caregiver in 70%+ of cases. This sociological fact is reflected in the market. Household products are still marketed to women, and unsurprisingly, so are dolls marketed to girls.
Nor does your theory account for insanity or stupidity (why do something stupid if you have full control of your actions?)
In fact your theory implies that children somehow are agents not affected by outside stimuli. Which would make them unique in nature.
Your theory in fact is by far more unbelievable then any theory of the powers of marketing.
If everybody was rational, then no advertising would perform signalling function if it wouldn't serve to maximize our utility.
That could be any beer, or a magic potion, you know nothing about it.
Or shower gel
Or cars
"You can have this car, and everything that goes with it."
"Now you can drive the story."
There's certainly an element of information there, at least when you start getting onto companies that have an advantage in a technical area. But often, you're being sold a role: Buy this and you'll get women, wealth, etc.
When I was a girl, and still to an extent now I'm older, I wanted the things I was told I was going to like, and which it was expected that I was going to. You look at something and you see someone like you, or with some aspect of life that you want to have. A lot of the pitch towards us isn't dolls, it's friendship, or fashion, or something like that - broadly speaking, group identity.
The problem is you don't see the comparisons. If there aren't people like you being forwarded as enjoying and having fun with something, you may never try it, and even if you do the chances are that few people like you will, so you lose a lot of the social enjoyment that goes along with a thing.
Of course you're right. If girls all really hated barbies, we probably wouldn't have played with them - though I've no doubt some of us would have out of a desire to fit in. But that's not really the point. The question is how closely that approaches optimal; the most enjoyment that we could have got from a range of options, only a narrow range of which are promoted to us and will allow us to still be accepted by our friends who have also had these identities sold to them.
Barbies are fun.
[Citation needed]/Manly man
Sounds like today's "casual gaming" market.
The current casual gaming market is also flooded with fantastic games, and with games that, despite being accused of low quality under certain criteria, have millions of fans and regular players that love them. There's a great game waiting for anyone who may want to play something. Low prices, Steam/etc sales, and free-to-play games mean that getting the wrong game is not painful to the consumer, and remove the problem where consumers stop buying games.
The games industry (including casual and hardcore) has many problems and pitfalls for individual studios or teams. But in terms of market size, it is pretty healthy and likely to stay that way.
The casual gaming market is nothing like that. It's really just the long tail of the larger $70 billion gaming industry. Add to that the fact that smartphone penetration ramping up in emerging markets that never really saw significant console sales and you've got access to a lot more consumers.
I can see some resemblance in the freemium market - consumer awareness and protections have not caught up with how bad everyone is getting gypped.
I don't agree: computer games magazines were huge back then, I remember reading and re-reading the reviews at school with my mates, even without the internet it wasn't hard to find out if a game was any good or not.
For example, the various farm sim, candy crush, peggle, word game, social things that many "non-gamer" women in my life seem obsessed by get quietly excluded from discussions about games and gamers because they don't fit the stereotype.
Similarly, Barbie is a "doll", she lives in a "doll house", and boys don't play with dolls or doll houses. No, the small minature people my son plays with are action figures and have "bases", or are "knights" and have "castles", or are lego people, who do have houses (though usually of fairly avant-garde design). Could you explain to a martian why these are supposedly such different activities that were encoded for back in the hunter-gatherer days?
I mean, in an entirely sexist manner, men should be the ones primarily pushing baby carriages because, say, pushing them through snow-covered sidewalks at any reasonable distance requires physical effort that's simply too tiring for most women, especially soon after childbirth or cesarean. (If you drive everywhere like in much of USA, then it might be different).
And the current modern society expects grown men to do so... but the same society doesn't expect little boys to play the same role. How does it make any sense?
Use a baby-sling. They use far less resources to make, far far less. They can aid the child in learning to talk quicker (face-to-face position). They're easy to take anywhere you can walk. They pack down almost to pocket-size. [Though no-one ever held a door open for me like they do for pram/stroller users].
Both our boys imitated carrying children in slings. They also both loved playing with toy push-chairs when they were available to them but they did so in a distinctly different manner to other kids, they never bothered with having "passengers" on theirs.
Soon after birth or a caesarean a woman should be resting, not pushing a buggy around just as anyone should be resting after a massive pelvic dislocation or abdominal surgery.
I can't help but notice the recurring theme that the actual game designers are trying to make fun gender-neutral products but the marketing and leadership is the source of misogyny. I mean, when they start talking about the PS1 era their examples are WipeOut (the only "gendered" thing in the game is the announcer) Tomb Raider (Croft has somewhat absurd proportions but she's a far cry from the kind of exploitative stuff you see in the Dead or Alive games and whatnot) and Gran Turismo (masculine only by the technicality that it's about cars).
I'm a guy, so this is obviously a "check my privilege" thing, but I feel like the misogyny of the gaming industry (and geek culture at large) didn't really take hold until console gaming went online and the collective sea of poop-throwing 4channers got their he-man-woman-haters club into games. The games were targeted at boys well before then, and the themes got heavily masculine in the mid-'90s with the FPS revolution... but the active You Are Not Welcome thing seemed to take hold later.
I mean, obviously geek culture was a bit unsettling for women before then because the combined awkward sexual frustration of a zillion nerds isn't exactly comfortable to be around, but I don't think the outright hatred of women had taken hold.
It seems like the door was open... not so much, anymore.
Thankfully, the PC indie game market seems to be recapturing much of that lost innocence in the industry (partly due to lack of marketing budgets which means they have to focus on the game being fun, first and foremost). I find myself playing a lot more indie games than AAA titles lately.
They are taking the fact that some things are marketed explicitly to women as evidence that everything else is marketed to men. It's absurd, but that's feminist navelgazing for you. Same reason they blame men for women's beauty standards, even though it's women and women's magazines who enforce them. Things marketed to women by women as being for women.
And then something like Goldieblox comes around that's like shitty pink meccano with dumb girlie stories attached to each box set, and behold! It's somehow going to set girls free of the pink tyranny... by being stereotypically aimed at girls.
Or you could just buy them ordinary gender-neutral LEGO. The one that boys and girls alike can enjoy.
You should avoid magazines though, they often have similar designs yet lack a real world "readability" :)
I don't have any eye issues and am not in the "older folks" demo. I still found the page annoying to read.
As a father, I worry that if we 'encourage' our girls too much to discard girly pink things, they might receive the message that girly things are inherently worse. It's perfectly ok to ensure your kid isn't forced into some role because of their gender, but be careful not to preclude/deride things they may genuinely desire. Don't be worried about attending a tea party with your girls. The 'message it sends' is that you care enough to play what they want.
Amongst the terms in the winning argument lines were, in no particular order: trousers, Candy Crush Saga, online marketing, e-commerce, uterus, toys, hipsters, self-modification.
Biker dudes will be a museum exhibit in 50 years.
All arguments fall flat on its face if we're due severe population cut due to war, disease, whatever.
Page-down. Huh? Oh. Line-up. Ah.
Page-down. Huh? Oh. Line-up. Ah.
. . .
Frustrating reading experience that distracts from the message.
trying to read it / gah, can't / but there's interesting comments on hn about it / trying to read it / dammit! / it's being upvoted almost to #1 / ok, ok. i'll go through exruciating pain of reading it / it wasn't worth a read anyway
No consideration of a sudden shift in early adopters to Atari XL and Commodore 64 computers?? What year did those drop 82-83? The games for those PC-precursors were 1) way better and 2) pirate's booty. The abilities of those machines moved beyond what could be packed into consoles and the margins seemed higher. The price for a game went to free. That meant you could buy second floppy drives, 300 baud modems, dot matrix printers (24 pins FTW!) instead of games.
Computer clubs were not uncommon and literal swap meets of 5.5" floppies. Early modems gained access to BBS's and created cornucopias of free software - legit and not.
They should also review Master's of Doom and get insight into the personalities behind the seminal FPS. There were no marketers outside of the dev team there. They were making something they loved to play and they loved the thrill/hilarity of over-the-top power and gross-out humor. If you want to empower or blame the feedback loop of marketing driving development, you shouldn't ignore all the history prior to the present-day machine.
Thank goodness they are writing an article which confirms that the world is changing because women aren't sitting quietly by, letting history be written by loud-mouthed men any more.
But it's an awkward dance to read trying to fill enough space to provide ample vertical scrolling to get a sense for why it took so many people to construct the page...
> Unraveling the story behind the stereotype of video games being for boys.
This tells you that there exists a stereotype. This stereotype suggests that video games are for boys. It also suggests that an unravelling is intended, i.e. a disentanglement of multiple connected strands related to the persistence of a stereotype. Furthermore, calling something a stereotype outside psychological research suggests that something is regarded as "a preconceived and oversimplified idea of the characteristics which typify a person, situation, etc." (as defined by the OED).
This suggests a thesis that
a) disagrees with the premise that video games are, indeed, only for boys
b) will try to portray how this stereotype came into existence, i.e. it will try to trace its genesis.
Put quite simply, it works for the propagation of the species.
You can argue all you want with 200k years of evolution and or civilization, isn't going to change a thing. We are first and foremost made to procreate and natural systems are all about efficiencies - White Knights and Jezebels notwithstanding.
"HERE COMES TROUBLE" or "DADDY'S LITTLE PRINCESS" are sub-optimal.
My wife likes pink, but she's also better at repairing cars, playing video games, repairing smart phones and target shooting than myself. She would be an awesome programmer or system admin, but likes project management and people more than I do. She is the one in her family that bought the gaming consoles starting with the NES.
I remember when we got our first Tamagotchies. My sister fried her's by sticking it in a bucket of water. When we got her another one she used it for a few seconds and then played with her dolls.
I think -as seen in a article recently posted- that since boys brains are wired differently we are into different things and that is natural.
Also there isn't anything stopping girls from playing video games. To be honest I think a girl that plays video games is more attractive and I bet most men would.
NOTE: I am in no way saying "toys" are limited to boys or trying to imply anything sexist but what I am saying is that the division of boy toys and girl toys isn't wholly because of marketing.
i applaud the sentiment but this is just one of many symptoms of 'women don't like taking risks and don't like stem fields'
whats more i like to think that women are allowed that freedom of choice - so its a double edged sword.
the side effects suck but these scenarios /come from/ freedom and equal opportunities for women. why is nobody looking at cultures which are oppressive to women or have lower quality of life as counter examples? not only do they not have this kind of marketing... but actually more women enter stem fields and do 'male' traditional roles out of necessity or societal pressure.
its a horribly complicated problem. extra sad that i can't make a 'sexist' joke here as a punchline for fear of reprisal...
Poor guy can't even be sexist. Boo hoo.
Also, since we are picking faults its about /why/ they are excluded. Its pretty damned obvious how it happens...
... and yes it is a shame that I can't make a joke about women complicating things. They do, its measurable, its funny, its not sexist unless you somehow assume that men are exempt from the same criticism, which they are not.
Meaning the conclusion "no girls allowed" is just randomly inserted somewhere in the middle of a wall of text.
Just because boys and men were identified as a large audience and targeted with marketing does not imply that girls are not allowed.
Nobody is forcing you to choose either aisle in the toy shop. Just the other day I bought a playmobil horse for my son that came in a pink box. Whatever...
What exactly do they mean by girls not allowed? Girls are not allowed to play first person shooters? How would such a rule even be enforced?
Or the right games are not being made for girls, then there would be more female gamers? I think whoever believes that should go out and make those games. Put their money where their mouth is.
Never mind that there are already lots of games that are being played by lots of girls/women. "No girls allowed" simply has no foundation in reality whatsoever.
I believe there are very fundamental differences between males and females and that the optimal game design would target very specifically those differences (or at least be very aware of them), unless the core of the design is the actual male-female dynamic or ecosystem. It is also more optimal to target one or the other because of the ad networks in today's world.
I don't know - there certainly are women who play "hardcore games".
The more I think about it, the less understand what the problem is? For whatever reason, women seem to play less hardcore games. OK - but what is their problem? Do they think women unfairly miss out on all the fun? Then why don't they just tell women "hey, there is this thing called games, it's fun, try it" instead of whining that society made them miss out? Or do they complain that the wrong games are being made - which would be rather weird, because people are apparently buying these games. Or in other words, to me it seems a bit like saying "I would really like spinach, if spinach would taste like chocolate". Yeah, but spinach doesn't taste like chocolate, if you want chocolate, eat chocolate, but leave people who like spinach to their spinach. No need to convert all spinach to chocolate.
Psst, you're not allowed to say that :-)
I get these ^ all the time these days, including HN. Whenever anyone says something like that, I know I'm on the right track. :)As far as spinach/chocolate analogy goes, the result they're going after is even worse - it's a spinach-flavoured chocolate, or chocolate-flavoured spinach.
Spinachocolate!
Have you noticed that pretty much all "hardcore" games have male protagonists? These games tell players that they are fantasies for guys to have; women are relegated to the roles of support or prizes in most of these games. It sucks to try to be the hero when the shape of the fantasy is constantly telling you that you're not one.
And then we have the advertising campaigns mentioned in the article that market it explicitly to boys, with girls as a prize.
There have been some big-budget games with character selection screens that let you choose a lady, but how many of them prominently feature that in the marketing? Skyrim, Mass Effect, or Saint's Row all feature a male protagonist on the box, despite me enjoying all of these with a female character.
Hell, even in the realm of little casual games, it's there. I've played a lot of iOS games that have a male character from the start, and offer a female one as something you can unlock... after collecting five zillion coins, or dropping $10 in in-app purchases. Men are normalized, women are an expensive bonus prize.
Trust me, there is a constant message that "video games are for boys" running through much of the medium. Yes, women play them anyway. But we are constantly being told that the big budget action-oriented games are not for us by what roles they offer for us to play.
--
It's probably true that a lot of games are targeted at men. Presumably because more men are into buying them than women. So what? There are enough games with female protagonists.
I am a man and a lot of "hardcore games" don't appeal to me (the ones that advertise on the box with "choose from 300 different weapons"). I scratch my brow and wonder about the people who enjoy that kind of thing, and move on. Luckily there are many, many good games, too.
Most games I picked for myself also have female main characters. For example I played a lot of Left 4 Dead, Tomb Raider, and many RPGs which almost always have a "customize your character" option which usually means you can play a female.
I hesitate to mention it, because I don't want to consign women to certain genres, but I don't complain about games that are about horses or whatever, either.
There are also big budget games targeted for women, like "The Sims".
Do you think a lot of women would like to play hardcore shooters? I don't know, but frankly, I am doubtful. I am not saying they shouldn't, just that perhaps companies have tried to estimate the size of the market before gendering the main hero.
Do you happen to know if the games with female heroes sold a significant amount of copies to women? I don't, but would like to know.
Edit 2: I think in most games where you can play a woman you have to do the same things as the male characters, so what do you mean by "the roles they offer for us to play"?
I'm speaking to my own experience here. And my experience as a woman who prefers to play games as a female character is that there are not enough games with female protagonists that are not explicitly coded as "girly pink games about girly pink things". Which are generally not the kinds of games I like to play - I like the fast action reflex loops.
That's what. There are not enough games with female protagonists. And even most of the games that offer an option downplay the female option in all the advertising, make it an extra unlockable, etc. Yes, there are exceptions. I cherish them.
I think I'm gonna go pull out Bayonetta again and sigh wistfully.
edit: Oh yeah. And again, I can't speak for all women - but there are exactly three FPS games I've played to completion. They are System Shock 2, which stars a female AI and a completely ungendered protagonist, and Portal 1/2, which star a female AI and a female protagonist. If there were more manshoots that were not about being a man wandering around shooting other men, maybe I would play more of them. Or maybe not; due to my lack of interest in their narratives, I have little to no of the basic "put cursor on target, compensating for travel time" skill at the heart of manshoots, so they're pretty frustrating for me.
Similarly with what the author called the "girls games" section of the games area. It is my understanding that the games are organised into genres. The "cutesy" section isn't exclusive to just girls and the rest of the video games aren't exclusive to just boys.
It's just that it feels like a waste of time trying to get women interested in games. If they want to play, fine, but why try to make them? (Speaking from the consumer perspective - game makers of course have different incentives).
Next week I plan to have a C64 revival party. I will invite women, curious to see how many of them will also play...
My advice for women interested in computer games: just do it/try it. Don't waste time wondering if you are allowed to do it.
Boys are usually more interested in computers. Males are more inclined to manipulate things (manipulate like in play, try to understand how they work, etc.) and relations that have to do with things. Females are more inclined to manipulate people (manipulate like in play, try to understand how they work, etc) and relations that have to do with people. And no, I don't have a scientific research to "prove" that. It's an observation that derives from common sense.
Ever noticed how women enjoy watching soap operas, but don't give a damn about a football game? Ever notice how men enjoy watching football game, but don't give a damn about a soap opera?
Because what men see in a football game that women don't is: strategy, tactics, manipulations, doing everything to win the game. Females don't see that there. They just see a bunch of brutes running around trying to get hold of a some stupid ball.
But women can definitely appreciate a soap opera. Because there they will see: strategy, tactics, manipulations, doing everything to win the game. Males don't see it there. Because this is not about things. It's about people and their relations. They are blind to that as females are blind to see interactions among objects. Males just see there a bunch of crazy people dramatizing.
Now, to expect this little girl not to play with dolls to mimic social interactions but to play with objects is BS. And pure Politicall Correctness. And that's a threat. I don't need my daughter to waste her life trying to compete in a game where males have natural advantage in their DNA. I'd rather have her spend her time analyzing people. Not objects.
That's all common sense dude. I'm threatened by you spreading enemy propaganda in my country. What about that? Go and teach that in Russia. Mess up their country. Not our own.