Show HN: I built a local/fast marketplace for used gadgets, games
kloomo.com
kloomo.com
- When I click on PS3/XBox 360/Wii, the page scrolls down and that's fine. However, it would be great to put a "Top" button somewhere to take the user back or ideally, make the "item" band containing Tablets, PS3, XBox 360... stick to the top.
- That brings me to my second point: This type of design is not scalable unless you are planning on supporting only Tablets, PS3s... See what I am saying?
- When I first visit your site, I would love to see you auto-detect my location instead of waiting for me to select one. See here for an example: http://html5demos.com/geo
- Too much space is wasted for each item cell. You can easily have two categories next to each other if the space permits. Think of making it resposive, for instance.
- What is the intuition behind the purchase/selling mechanism? Are you designing around some auction schemes? When I want to sell something, it does not ask me for a price. When I want to buy something, it is asking me for a price. So this seems closer to an auction mechanism than any other regular kind of a purchase. Why not explore mechanisms where you can let the seller specify a minimum amount he is willing to accept? This way you can eliminate spammy customers who are trying to purchase an iPad for $1 :)
That's all for now. Keep up the great work!
I didn't let the seller specify a minimum amount he's willing to accept because a)the listing could stay 1 year and the price will be dropping b) she just need to scan the 1st offers, ordered by offered amount.
Yes, it will be some spammy customer trying to buy iPads for $1, but every offer cost a credit, I hope that will discourage most of them.
Again, thanks for all your comments.
The chicken/egg problem is not solved at this point because I'm just starting, but my plan is to attract videogame sellers in some big cities at the beginning. The nice thing with videogame sellers is that they are also buyers: I have Assassin's Creed & I want GTA V, for example. Then the first step is to bring some critical mass and grow the inventory.
This is a very different kind of marketplace, built by someone like me. I have some games in my mental wishlist but I'm not in a rush to buy them, also I'm a money saver, then the option to make offers and repost them until I got a deal is pretty convenient.
The same goes for selling, I'm not an active seller, what I want is just to click the items I have and I want to sell and wait for a good offer that could come tomorrow on in 5 months.
Those are qualities that other marketplaces (Ebay, Craigslist) don't have. Sure, Kloomo is more expensive (for $1) than Craigslist, but I want to believe it's more convenient in some ways (long listing period, easy listings). And compared to Ebay, it's a lot cheaper for a seller.
http://en.wikipedia.org/wiki/List_of_PlayStation_3_games http://en.wikipedia.org/wiki/List_of_xbox_360_games http://en.wikipedia.org/wiki/List_of_Wii_games
have you considered more 'black hat' strategies for adoption?
http://davegooden.com/2011/05/how-airbnb-became-a-billion-do...
craiglist is quite the hub for used games where I live.
The focus is just quality and best-sellers. Not sure about bringing more games that less people had and less people want, I prefer to have the 20% that drives to 80% of sales.
I've been reading all those stories and I'll be working in something like that but more white hat :)
Minor fix: there are two generations of the Nexus 7 tablet, 2012 and 2013. [1]
The thought about making it in just clear text was to make easier to detect a typo on the registration page. This wasn't the case of the login page, obscured since the beginning.
But I'm taking notes on all the stuff people don't like. I want to show it in someway that doesn't discourage buyers to make offers for not available items.
i know local commerce like no one's business.