How I Got Two iPhone Apps Refunded.
pixelbits.wordpress.com
pixelbits.wordpress.com
(I really miss the old Joel).
While I agree the article's style comes across as whiny (not to mention dishonest), I am really quite cross that the Apple store didn't support fixed time free trials as part of its original infrastructure.
$10 is not a lot for a good app, but for a lot of people it is a lot of money to just throw away for an app they don't want to use after trying it.
If enough users would be unhappy enough to request refund and and make it financially noticeable it would be time for me to take down the app and seriously redesign it.
:)
(I have heard writers of file sharing programs decry excessive piracy of their apps before. What did you THINK your average user would look like?)
I guess my point was that there is broad customer base which you don't get to pick much - the 40 million people who bought an iDevice, but then as you pointed out it can be narrowed down to some segments which you like better than others.
For 10bucks, I can get four iced espressos at Starbucks, eight bags of Swedish Fish, 9 soft serves from McDonald’s, or nine 99cent iPhone apps, etc., etc.
Ignoring the crappy maths towards the end there, I can't think of one time where I've been faced with a piece of software that could potentially enrich or ease my life on a day to day basis and thought "Hmm... maybe I'll just pig out on ice cream instead."
I had no idea that the software engineer had become so devalued. Seeing how greatly that point overshadows the rest of the (probably quite useful) piece, I can't help but think techies aren't really the intended audience.