Strategy games, pricing, and the enjoyment curve
positech.co.uk
positech.co.uk
Square-Enix have also been successfully selling $15 iOS ports of their Final Fantasy series.
Firaxis initially promised separate interfaces for both platforms, and presumably for touch devices as well, but the differences ended up being cosmetic at best.
If you want an example of a dual-platform game with a PC-centric interface, the first example that comes to mind is Command & Conquer.
1. Mobile wasn't taken as seriously by AAA devs, and now when they try and break off to make something for iOS, it's drowned out by:
2. The horde of companies that came from Facebook which are making the games you and I deem as 'meh'. They have optimized the crap out of acquiring users and charting. Good luck if you're a developer trying to make a high quality immersive experience, because no one will find you (unless you have a brand name or lots to spend on acquisition).
3. The reality is probably that the mass market on iOS won't go for more hardcore games. They want Smurf's Village type games...
4. Many of the higher quality games we would want, end up not being done well. Baldur's Gate is actually a good example. I paid for it the first day it came out, and there was a lot of silly problems, related to controls, UI, etc... I loved it at its core so much, but it really needed more work/time :(.
I got well past the initial hour mentioned in the blog, but after about the third hour or so my interest waned, it is pretty shallow and to an extent just feels like you are 'playing' a spreadsheet with the occasional random value thrown in.
I hope this doesn't sound too disparaging, since I did have fun for the four hours or so I played, but I wouldn't call it deep strategy at all, and I would have felt pretty let down if I'd paid full price for it.
I finally gave up and figured out that all copies on Steam's servers were bad (they had some AU/NZ server issues back then I believe), so with some hackery I downloaded a previous version.
I played it. It was great. But as the other commenter mentioned, it is pretty shallow. It's easy to "beat the game". The challenges come from one self though.
For example, to win the game in any country except US, the easiest course is to direct that country to be a socialist utopia. One of the challenges I set myself to win was to make it a religio-anarchy type of of government. That's when the game gets fun IMO.
Also, US is challenging no matter what your plans are.
Nope. If I'm bored or confused by a high-price game it just gets binned. There's a ton of other stuff out there. Make a mental note that the publisher of the game is probably crap in terms of future purchases. The days of sticking with a game because there's no other options are over, thanks to digital distribution, broadband, and a glut of games.
My neglected partner hates it.
It is a 4x in space not exactly the same as civ / ac, but it is very generic yet complete, similar to what civ 4 + beyond the sword is in its branch, and the general idea is the same: you start with a base planet (city), you have to expand your area to more planets (cities) all the while dealing with diplomacy and wars against several opponents ranging from nice and friendly to war mongering slavers.
And if you end up liking the genre, there are a lot of other 4x available with specialization in each specific area (sword of the stars, endless space, ai wars, sins of a solar empire, stardrive, star ruler, ...)
PS: and if you have never tried it, the mod Rise of Mankind + A new dawn breath a lot of new life to Civ 4 beyond the storm. The extent to which it deepens the game is unbelievable.
I think I've bought nearly all of their history games on steam. Victoria 2 is great if you want a unique military/economic strategy game that focuses on 1840 to 1920. When I get bored of playing one of the larger players in imperialism, I delve into the "what ifs" and play as a more minor 19th century power like Italy, The Ottomans or China. Arguably, I had more fun bringing Japan into the industrial era than I did colonizing Africa with the UK. Also, uniting Germany is also quite fun. Plenty of great user mods out for it as well.
If you have an interest in 1920 to 1950, hearts of iron 3 is great. You can even import your end game from Victoria to it and continue playing an alternative reality 20th century.
Galactic Civ is turn based while Victoria and Hearts of Iron are continuous time, where you can speed up or slow down (or pause) time. It's a little weird at first if you're used to turn based, but the game flows much better as there aren't 5 minute pauses in gameplay unlike civ5.
I've purchased $5+ apps that I've binned after not being impressed (even after being swayed by reviews). But I'm regularly buying strategy games that are priced that way.