Like girvo said, I meant that it's not unfair. If you think surprise attacks and imperfect information don't add strategic depth to a game, then we have nothing left to discuss.
I'm quite sure you could put all you would ever need to know about Starcraft strategy into a single 300 page volume, whereas there are entire libraries full of chess books, databases of millions of games and 3300-rated computers slugging it out constantly, and the game still hasn't been completely exhausted yet.
The only issue I took with your original post was that you seemed to be claiming that 4 pool openings made the game less strategic when in fact the opposite is true. It's a common mistake made by people who do not understand the game.