Jwz ports Dali Clock to JavaScript
jwz.org
jwz.org
I'd always wondered where DaliClock got its fonts from, but apparently it's just got a hard-coded list of character segments.
A few years ago I figured out how DaliClock's might work in a shower-epiphany, and bundled together an experimental implementation in Python with the PyGame graphics library:
http://zork.net/~st/pydalitext.py
...there's a bunch of stuff I could have done to make the morphing even more smooth, or to more intelligently decide how to add and remove segments to a character's scanline during a morph, but I'm satisfied with the effect I got.jwz writes about the Palm port here: http://jwz.livejournal.com/1057786.html