When to use assert
mail.python.org
mail.python.org
Bad:
assert InitialiseStuff() != False, 'Initialise failed'
If the optimising compiler is set to eliminiate assertions the InitialiseStuff function won't get called! This will (subtly, or not so subtly) break your program!
I guess there's no reasonable way of changing the language to prevent that from happening, say, only allowing asserts on variables? (I mean obviously because it would break python, but also because it would be an inconsistant implementation.)
Most developers who work with executable compilers tend to know about this sort of thing already; no doubt because for some of them they've done this very thing by accident and gotten burnt by it at some point or another.
For example, say you want to assert that a particular property of your object contains something:
assert obj.whatever != None
Whoops, unless your compiler is sophisticated enough to be able to follow the call chain and ensure that the getter doesn't cause any side effects, this is now no longer allowed. You'd have to use a temporary variable, which is unnatural and prevents the very optimization you're trying to pull off.assert EnsureUnique( obj )
Which runs through the program's data structures to ensure that nothing else matches a property of obj in some way.
Hacky, slow, but very useful to keep around if you have a constraint like that. But if you run it in release mode with production sized data sets, it'll slow to a crawl if you don't cut out the entire check.
if __debug__:
if not expression: raise AssertionError
My mistake![0]: http://docs.python.org/2/reference/simple_stmts.html#the-ass...
assert.py:
a = 0
def gadd(b):
global a
a = a + b
return a
assert gadd(1) == 1, 'a != 1'
print a
$python assert.py
1
$python -O assert.py
0 assert x > 0, "x is not zero or negative"
When this fails, you're going to be at a loss to understand what actually happened. If you change the message to something like the following, you're going to have a much easier time tracing through your program to understand why your constraint was violated: assert x > 0, "Expected positive x, got: %d" % x
Once you get in the habbit of this, you'll quickly run up against style-guide imposed line limits. My usual trick here is to use parenthesis and let python's automatic string concatenation work its wonders, but you have to be careful because assert (x > 0, "This is my longer message "
"for x")
evaluates to a tuple, and thus is always true. Instead only use parens around the message: assert x > 0, ("This is my longer message "
"for x")
Lastly, don't use asserts in tests. Use the standard unittest library which will do a much better job explaining what was received, what was expected, and what the difference between them is.Here is (IMHO) the point: assert is for checking invariants.
That said, I doubt that a post like this is a good place to teach people what invariants are. Those who don't know should go learn. To some small extent, that might include the author, as, for example, pre- and post-conditions are not some special contract-thing that is separate from invariants; they are special kinds of invariants. (So, yes, use assert to check contracts; that's part of checking invariants)
And:
> You wouldn't write code like this:
if not isinstance(x, int):
raise AssertionError("not an int")
Sure I would, if x being an instance of int is an invariant of my code. But if it isn't, then I wouldn't.I also accept that, as the author says, "assert" has its quick-and-dirty uses. Putting an "assert False" around an unwritten portion of code is a reasonable thing to do, particularly if it is code that one expects to be used often, as the "assert" will continually complain of its own existence as long as it is there.
Carefully using assertions is a great way to see if you are building your code wrong. Like a way to tell you "you're trying to fit the wrong lego piece in".
https://github.com/kislyuk/ensure
It's inspired by ensure.js, and defines a large (and growing) number of helpers to make assertions concise, easy to read, customizable, and more usable than the assert statement. (Feedback welcome!)
class Username(unicode): pass
class Directory(unicode): pass
def updateUserHomeDir(name, dirname):
assert isinstance(name, Username)
assert isinstance(dirname, Directory)
update_etc_passwd(name=name, dirname=dirname)
or whatever. This only really starts to become useful when you start adding sanity checks into the classes: class Directory(unicode):
def __init__(*vargs, **kwargs):
super(Directory, self).__init__(*vargs, **kwargs)
if not os.path.is_dir(self):
if not os.path.exists(self):
make_dirs(self)
just a bit cleverer in reality. You then move all the directory-path sanity checks into there. You can also subclass further for `class ValidHomeDir(Directory)`, etc.The benefit of this is that you don't have to run your sanity checks more than once, you can pass the values around as much as you need and be sure that they have been initiated correctly. Use of your functions becomes at worst:
updateUserHomeDir(Username('dan'), Directory('/home/daniel'))
which isn't so bad, really.And it's fine to be optimised out, as the code paths are what are being checked here, not the user data. :-)
I don't know how "pythonic" the idea is, but it does seem reasonably elegant to me, and solves some of the problems of python's otherwise fun duck-typing.
Then they need to make something better for me. My c and python code isn't functional with asserts compiled out, because assert just makes my life easier.
In a perfect world, current assert semantics would be _DEBUG_ASSERT (all caps to let you know it has macro-ish behavior), and the normal assert would always be on.
It is silly to make the most, convenient form of error checking subtly wrong, and then castigate programmers as lazy for using it.
It just bugs me to no end how people try to make the easiest forms of error checking difficult.
So a comment like "# y should always be a positive integer at this point, due to checks made in the callee" would be converted into "assert y >= 0".
this comment is also scary from the C family of languages background:
"When using assert properly, this is a feature, but when assert is used inappropriately, it leads to code that is completely broken when running with the -O flag."
why don't people test their software by merely running it? esp in the config it will ship in.
> "When using assert properly, this is a feature, but when assert is > used inappropriately, it leads to code that is completely broken when running with the -O flag."
That's more or less how all compiled languages work - it's not a bug, nor is it scary. Developers want things their users don't, like assertion calls, debug symbols and additional type/bounds checking and whathave you; things that, while helpful to a developer, would only slow down the program by requiring greater amounts of CPU and ram to run. That's why these things are compiled out of "release" builds.
Yes, this can introduce very rare and subtle bugs, and not just from people making assertion calls with side effects -- but also from additional belt-and-braces checks placed by the compiler in the dev build.
"why don't people test their software by merely running it? esp in the config it will ship in."
i.e. why aren't you testing what you ship. i.e. with the -O flag on. the fact that build flags cause headaches like this is well understood from my history with languages using the C preprocessor - all C, C++ etc. programmers will have a good handle on this from necessity i think. it scares me to think that people are writing code but not understanding what it is going to do...
Proper design by contract support would be great too.