Why Valve's SteamOS Could Be Revolutionary
informationweek.com
informationweek.com
In most previous console generations consoles began with clearly superior graphics quality to PC's of the time. The Xbox360 and PS3 changed this trend by being barely ahead at all, and the latest generation of consoles is apparently behind right out of the gate [1]! Consoles offer inferior graphics performance and inferior input (you can always hook a gamepad up to a PC!), but they're relatively cheap and have pretty effective DRM.
This situation presents a big opportunity for Steam. Make steamboxes as cheap and simple to use as a console and you effectively have a console! If you do this while providing superior image quality and supporting better forms of user input, you have a contender. Unfortunately, Valve isn't going to get much help from game producers right away. They'll prioritize whatever market generates the most profit. Steam is going to have to make steamboxes popular before game studios will prioritize the Steam experience vs. that on other consoles.
[1] http://www.eurogamer.net/articles/digitalfoundry-battlefield...
I don't know if this can square with their plan of having third parties sell Steam boxes unless they are going to give these companies a cut of game sales or something like that.
OTOH a hypothetical steambox manufacturer must still make a profit on every box sold. Since roughly the same pile of hardware can be sold as either a "steambox" or a "PC" (which can have steam installed) the margins on the two will have to be roughly the same.
Bare in mind that margins on most PCs are already pretty slim.
Given that the new console generation lifecycle will be about a decade, in 3-5 years SteamBox will be a no brainer in terms of price/performance.
I actually think what comes next is a "battle of the stores", where Steam will come installed on every Steambox but manufacturers will probably get paid to install other stores as well.
It isn't about two years, it is now. This console generation isn't selling at a loss, so all that is really happening is that MS and Sony have developed two entirely proprietary OSes with proprietary APIs and locked down distribution and usage, when under the hood they are just normal x86 based systems.
I think it really shows the absurdity of modern consoles in general. The industry made sense from the 70s to 90s when you needed heavily specialized hardware with finely tuned pipelines and exact design specs to be able to do real time video in 2 and eventually 3 dimensions, but today any computer can do that for fairly cheap, and console technologies are not entirely novel hardware concepts, but just cpus and gpus bundled on a board just like every other modern computer system.
If you want an argument for SteamOS, it is that coupling physical parts with a proprietary gaming platform is unnecessary and ridiculous today. So SteamOS doesn't do that. It is a console OS for any computer, in the same way the PS4 and Xbone operate, except you can just build your own rather than being shackled to hardware.
So you are still shackled to a proprietary software platform (Steam) but can console said platform anywhere it supports without being bound to silicon and copper.
Microsoft initially took the decoupled route with desktops (sell software, primarily to OEMs), which obviously brought them great success; but the tides in this market are clearly changing. Could we be on the brink of a transition within the console market as well, albeit in the opposite direction (from closely coupled to decoupled).
If that is the case and given the fact that the mobile market is essentially closely coupled as well; any bets on a similar shift in 20 years there?
It is also Google's recipe for success with Android, since their Nexus products are always stellar. But by having Android the OS be independent of Nexus the Google hardware, they also have a magnitude more device sales per quarter running their platform than Apples.
And trying to directly compare Apple and Google revenue isn't really accurate since Google isn't trying to use Nexus or Android as a revenue generator.
Microsoft I feel is heading in the Apple direction out a lack of direction and lack of confidence in their own ability to innovate at all. But I don't think that is necessarily saying a wholly proprietary vertical stack in house is the absolute truth - it is like how the dark side is the easy way, but the light side wins in the end. It is easy for an industry to walk the single stack single company monopoly platform because then you can dodge the support across devices / OSes / etc angle, but in the long run having multiple devices / OSes / software stacks means competition, full market coverage, organic growth, and much more innovation, at least to me.
Here's a good thread about this on Reddit: http://www.reddit.com/r/buildapc/comments/1qmr84/challenge_b...
It's obvious Valve is in this for the long run. They've talked about it for years: "Big things have small beginnings", "We hate windows", "Windows 8 sucks". And they're right. Windows is holding gamers hostage. And the gaming community's backwards compatibility is unstable because of it. (some titles made just a few years ago don't work on Windows 7 and can't run under compatability mode) The PC gaming community has had no choice but to stick with Windows.
This move is Valve's way of detaching the gaming community from the endlessly, re-re-redesigned, bloated, sluggish, "that'll be $200 for the new version" operating system and onto one that's free, specifically designed to cater to gamers, and maintained by a company that isn't so hostile towards it's users.
I can't wait. It'll take a good 10 years but a Windows free gaming future is on it's way.
If they try to be on the most cutting edge process node as early as possible (that's available to them), that could make them quite competitive and appealing, especially as all-in-one solution for gamers. I'd certainly consider them myself, too, but not until 2015, and until they jump to 14/16nm FinFET.
I have been using Steam on Linux and once they get a few more titles final (like CS: GO, they already have DOTA) it removes any need for Windows (home life isn't very Office centric).
It's also annoying to have a full desktop PC in the living room. When game streaming lands in Steam I'll be able to move that entire box into my office and then just have a simple front end Steam Machine handling driving the TV. People keep posting pics of the streaming UI but they haven't turned it on yet.
For my "front end" machines I am using 2 Ubuntu laptops with background auto updating turned on, steam in big picture mode on boot, and either an Xbox controller or a Logitech 710. I am thinking those will hold me over until Valve starts publishing the case CAD files and I'll be able to build my own proper machine.
Console stagnation harms all gaming.
That being said, I DEARLY HOPE I'm wrong.
I don't believe the management structure would cause any major issues. Generally a team is created to handle a project, and people not in that team really have no major say in what is going on.
There are "semi-equivalents" to a traditional structure. Teams have one or more Leaders that make or help make decisions for the rest of the team.
Once you get larger you do run into the case where a team is created that can force decisions upon another team to a certain degree. Such as if IT decides that your password should start containing two numbers instead of one, that decision affects everyone who uses those services. Don't like it? You need to get funding and support to setup your own IT for your team which most likely will not get support.
- http://games.on.net/2013/11/steam-controllers-will-only-be-m...
This seems smart to me, control the quality of the controller (as that seems to be the central point of the experience anyway), and since the box itself is just a PC let the existing boutique builders build the boxes.
I don't think it's fair to blame consoles entirely for the slowing rate of hardware progression--we've just reached a point of diminishing returns, where it takes more and more hardware improvement for less and less visible benefit. Compare the difference between, say, Quake and Half-Life 2 versus Half-Life 2 and Crysis 3--about the same amount of time between each.
But whatever it is, I do think reduced hardware development is good for the vast majority of gamers. The tiny group that is "hardcore", demands bleeding-edge graphics, and has thousands of dollars to burn every year might whine, but for the rest of us, the playing field is getting more level. I like pretty graphics as much as the next guy, but it's gameplay, not shaders, that make gaming fun.
I have a steam account on a mac which has a pretty close parity with linux as to the game list. If that is all, not that interested. New games only for the steamOS will take some time to build a catalog. Similar to the new generation of consoles, from what I have seen it's going to be next fall before there are enough interesting titles to tempt me to get one. If Valve can bring a decent chunk of the last few years of windows games to SteamOS, I would be quite interested in a unit.
The other thing not talked about with SteamOS, PS4 or Xbone is cheat protection on multiplayer games. Huge problem with PC gaming. Small problem with Xbox 360 and a minor problem with PS3. What does SteamOS bring to the table to help prevent this? Or is it purely on the game studio to combat cheating?
Valve has an anti-cheat system, but I don't think they license it (someone correct me if they do).
[1]: http://en.wikipedia.org/wiki/Valve_Anti-Cheat#Games_that_sup...
SteamOS has the potential to be a juggernaut of gaming that eclipses consoles. Will Valve prove to use their talent and determination to make this THE eventual go-to gaming platform? (Note: Rhetorical headlines can usually be answered with a "no.")
Maybe. They certainly have the opportunity.
I predict, however, that if successful Microsoft will be sure to try to monetize the new revenue stream via patent licensing agreements.
I feel what Valve is doing (if all that was discussed here is legit) is truly important because gaming has always been the next to last selling point for the Wintel ecosystem.
My conjecture: you have to decide if you want mass market (open app OS inc. no app store and no competing h/w division - i.e. pre-win8 desktop Microsoft Windows, pre-Nokia Microsoft WinMobile, pre-Moto Google Android) or niche market (vertically integrated OS, app store and h/w - i.e. Apple, PS4, Xbox)
Windows is the Mom&Pop desktop OS. There is plenty of room for an open gaming-oriented OS.
Linux has been such a net positive for the software industry it is not even funny at this stage. Viva la revolucion libre! :)
Is this true?
phones have ~ 25 Gflops - 50 Gflops http://www.anandtech.com/show/6330/the-iphone-5-review/11
http://www.imore.com/sites/imore.com/files/styles/large/publ...
http://www.anandtech.com/show/7335/the-iphone-5s-review/5
It looks like we might get a doubling of performance every year. With Android vs iOS vs Microsoft, consumers should be in for quite a treat.
You could argue that many of those assets could be served via streaming, or would be a quarter the size on a phone-like screen (... until you want to show it in 1080P via an adapter or something). Or that the game industry doesn't give a damn about asset size because it hasn't had to, on PCs.
Given like Canonical have actual experience getting their OS onto h/w vendors machines Gabe et. al. would be stupid not to at least contemplate partnering.
Also, Ubuntu is Debian. You've no problem with Debian succeeding, right?
Canonical can do what they like within the boundary of the GPL and other licences. Free software guarantees this freedom. I figure it's his money, he gets to decide. People hate on Canonical for not contributing to the Linux kernel. Then when they innovate build their own identity (you may gather I like Unity btw) they get criticized. For what?
Give it a rest already. the article was mainly about Valve and their Linux play anyway.
edit: without -> within >.<
Lets also face it consoles are a kind of credit purchase where the manufacturer of the console gives you hardware rebate which you pay with increased game prices. You also pay with your freedom as the console maker controls which software are allowed to run on the console.
But vaporware is always revolutionary (I treat every unreleased software as vaporware). My predictions for steam OS - really rocky start that will settle few months in when the enthusiast community would have ironed most of the kinks and then the heavy gaming hitters will appear.
https://www.youtube.com/watch?v=m37sVEgJrOA
If it's promise is true, maybe this is where we should look for the future of gaming, and the future of platforms.
Unfortunately it seems only indie game developers are opting for DRM free releases on Steam, but again it is the choice of the publisher, not Valve.
As for SteamOS, as far as I've gathered the OS itself will be fully open sourced, the Steam service application will remain proprietary.
But it provides huge amounts of value and minimal pain. The biggest problem I have with steam now is that the app can be pretty laggy and I can't move it to my second screen for some reason. Neither of those things hurts my gaming experience. I get a friend system, integrated store, automatic updates, game distribution, achievements, in game browser overlay, steam cloud, etc...
But I still can't play my games without steam. I still can't sell them. I still can't loan them to a friend. It's just that I don't really care.
I believe, before steam PC gamers had StarForce and alikes. Valve is not guilty of pioneering DRM, but guilty of making DRM bearable (which has both good and bad sides).