Google Play Music on the App Store
itunes.apple.com
itunes.apple.com
Number of songs:
- Xbox Music 30 million.
- Apple iTunes 26 million.
- Amazon MP3 25 million.
- Spotify 20 million.
- Rdio 20 million.
- Google Music 18 million.
I've most recently been using Google Music since I can upload songs albums which aren't available in their library (e.g. Beatles). However, Xbox Music is pretty neat too. It's actually pre-installed on every Windows 8 computer and you can listen to just about any songs without ads in high quality for free. (Not sure why Microsoft doesn't advertise this more.)Other thoughts: Apple is the only one without a cross platform mobile offering. For I instance, I'd like iTunes radio on Android or Windows Phone. Spotify has by far the best social experience and Rdio has the best designed web/mobile interface.
http://conversations.nokia.com/2012/11/17/10-things-you-didn...
Free streaming on Nokia Lumia devices and free 1 year subscription. 3 hours of offline mixes ( at a time ) for download.
Understandable, TANSTAAFL. 6 months is still great value, MS should definitely market this more.
Why are they being so stingy with just- 6 months?
#1 - Catalog sizes are inflated for international services
Services in multiple countries have larger catalogs because they include content in local languages. This means much of the catalog is there, but less useful for you (unless, of course, you're into German polkas or Swedish midsummer dances). XBox and Spotify do tally all of these up to arrive at their totals.
#2 - The full catalog in international services isn't usually available to you
At least on Spotify, you cannot access all of the items in the catalog of another country (e.g. with a US account, you cannot access all of the Dutch catalog, I tried). I'm assuming this is also the case for XBox. They list the total, but access is limited by billing address or geo location.
In that context I suggest that you and everyone else checks out the mother of all streaming services, Rhapsody (18MM songs, US only, i.e. these are actually 18MM songs available to you). I've tried the others, but time and again I found Rhapsody's catalog to be somehow bigger, more older albums, more classical music, etc.
Note: I've been a Rh member since 2004 (longer if you count listen.com). Use it on my Android, iOS, Desktop and Sonos. Haven't bought a CD since I joined (except Dutch ones, of course)
http://www.digitalmusicnews.com/wp-content/uploads/2013/08/d...
There are albums that I'd buy on itunes if there was an android version. But there isn't. Makes me quite annoyed at artists who go itunes-exclusive.
If you have an album that is not on Google's "all access" catalog, you can buy it from somewhere, upload to Google, and then this music is accessible from everywhere. Just like the music from the subscription catalog. I believe (not sure) that Google even integrates your uploaded music in generated radio playlists.
For someone who buys albums on local concerts, this is a killer feature. Many albums do not appear on any subscription catalogues, or they are not available in [YOUR REGION], or the labels wait months before they release a new album in the catalogues.
When I was using Spotify, I had a playlist of my favorite jazz songs minus the songs not on Spotify, minus the songs not available in Austria. And after two months, 1/4 of the songs were greyed out and did not play anymore because the label had decided to remove these songs from my region.
Now I just have a playlist with my favorite songs.
* Open login screen
* Switch to password app, copy password
* Switch back to Google Music, login screen loads again
* Enter credentials, 2-step verification screen loads
* Switch to Google Authenticator, get 2-step number
* Switch back to Google Music, user/password login screen loads again.
In short, I cannot authenticate using a single device, I'll have to use a second device to pull up the 2-auth number.
I should honestly memorize that password anyway.
Worked for me!
- if you're close to no free storage space (close == ~20MB free), streaming won't work... this is bizarre in many ways, considering the app still has some other tracks cached locally and they're playable but not pinned
- it does not work well with other music apps. if you have google music playback stopped and switch to some other app (say, start playing some podcast) google music will force-stop the playback around every 10 seconds
- and the issue pretty much every app has... if you're stuck buffering, you cannot pause/stop the playback. the pause button is unresponsive until the streaming starts again :(
but otherwise... it's probably better than most other services. The linux version of the uploader could be improved a lot.
Does the iPhone version allow for storage of All Access music offline?
It isn't perfect, but it has been very helpful to me.
Also, the last time I checked it wouldn't build with certain versions of node.js. I got it working with node-v0.8.1.
I've been using Google Music as a backup of my library for quite some time, but recently have found using it as my primary player much more convenient that loading iTunes and dealing with iTunes Match, which IMO, is broken. (there is a side story her about moving countries, but that's for another time).
Would love to see a Rdio/Spotify-esque native application as well, but that might be asking a little too much.
EDIT: The lack of a online/offline music toggle is really disappointing.
Whereas, since Apple has always been in the 'products' market, they don't (have to) invest any effort into the Android ecosystem. I think the first time I was ever exposed to adverts was with iTunes Radio.
P.S. Did not downvote you.
Perhaps something's wrong with my computer(s), but playing Google Music from a browser window regularly skips when my browser has to do something intensive in another tab. It's also easy for me to accidentally close the tab. And it doesn't interface with my keyboard's media buttons.
Using Google Music via my phone (a Galaxy Nexus) is great, and Play's featureset (purchasing of music, local storage, radio, uploading, etc.) is the best of all the options.
But the desktop performance of Spotify (along with a decent featureset and a good mobile app) is what keeps me a paying customer. If Google Play Music can solve that problem (or if there's already a way to address it of which that I'm not aware), then I would switch.
Secondly, did you try w/ both Flash (the default) and the HTML5 player? You can enable the HTML5 player in the Labs section of Music; that might significantly alter your web experience.
I've always found the iOS Music app superior to pretty much everything else (including Play). Obviously it doesn't have streaming but as a player the UI is much better. I find Play quite confusing and it wastes a lot of space (e.g. the artists screen - I don't need to see a photo of the artist with their name, it doesn't add any value).
You can use the app perfectly well without ever going near the desktop iTunes software, as you say by buying music through the device, or using iTunes Radio.
If you have other music you want to load, the yes, you need to use the desktop app for that.
What's your point?
iTunes is only required if you want to add your own music.
edit: I'm pretty sure iTunes actually uses a cached progressive download, but the difference is academic.
I really wonder why Google does this. It took them months to release the iPad version of their Maps app, with very few UI differences. There's something broken about that workflow.
Not quite as bad as the oft-promised Google Drive for Linux, but still.
This applies a lot more to Maps than it does to Music, of course.
I’ll stay on Rdio.
This. This isn't allowed, unless Google opted to use in-app purchase to set up the subscription and give Apple a 30% cut.
This is a feature available in the Android app as an "On Device" filter. Has anyone figured this out?
After reading through https://support.google.com/googleplay/answer/1250232?hl=en-G... I do not think the iOS version has this functionality right now.
Apple sucks.
http://www.engadget.com/2013/10/03/google-music-ios-app-laun...
Apple's decision to not support Flash hindered this port.
[1] http://www.engadget.com/2013/10/03/google-music-ios-app-laun...
Correct. It had everything to do with the music labels demanding Flash DRM, and Apple deciding not to support Flash at all. From your article:
"The company had previously closed the door on iOS users because Flash was needed to enforce DRM restrictions set by music labels. Now, Google appears to have overcome that issue and is nearly ready to launch."
So, the only "bad guy" here is Google for not making an iOS app sooner.
[1] https://github.com/simon-weber/Unofficial-Google-Music-API