EA's new motto: please pirate our games... er, storefronts
arstechnica.com
arstechnica.com
Charging money for the game gives you access to the United State's most efficient content delivery system: a trailer full of CDs delivered to your local Best Buy. If you give away the game for free, then Best Buy will ditch your CD in favor of one they can actually make money on, and you get to watch huge swathes of your potential market fail to download its next-generation multi-gigabyte heft.
By comparison, most of the free to play MMORPGs come out of Asia, where broadband is rather more widespread and asset production budgets can fit in X0 ~ Y00 MB. That will just about cover the mandatory intro cinema in an American AAA game these days.
You could say that the current rule is already inconsistent and confusing, but imagine for a moment that an apostrophe could be used to construct an acceptable plural form and think about this example: "The lot's dimensions are..." Now, "lot's" is both plural and possessive. Is that one lot or multiple lots with the same dimensions? The current rule may not be perfect, but it is clearly less ambiguous than the alternative.
I disagree with you because in this case, it's a matter of semantic structuring. The language should be free to change, but only when it doesn't conflict with how the language functions. In this case, "lot's" would kill how parts of the language is interpreted, and changing it would offer no clear structuring for the two various "lots" usages.
There are some exceptions - I, for instance, don't mind people who use abbreviations like "u" since they make sense contextually, and while something like "lol" is overused I think you could make an argument saying "lol" has become a usable verb or even a noun in the English language ("lolled" is also very fun to say out loud).
In your case, however, I've got to disagree, though I don't know why people saw fit to downvote you that hard. Perhaps it's because you opened with a definitive-sounding statement before raising arguments in support, though that seems a bit kneejerk.
About the semantic structuring: Valid point, but people (who are ultimately responsible for language change) tend to ignore such things.
I think even mentioning your perception of the popularity of what you're going to say is bad form. Say what you want to say; your perception of its popularity is irrelevant.
It's all in your ways of thinking: The reality of the situation is that someone will aways be able to pirate what you're selling. Okay. Once we get over that hurdle, we can start thinking about how to move forward: you have to compete with free. See, If Company A sells something for $50, and Comapny B sells it for $5, it's pretty common wisdom that A had better have one hell of a good value proposition, as they're charging 10x the price. And if they do, they'll still have customers. Now, let's take those prices and chop off $5 on both sides: Comapny A sells for $45, and Company B sells for free. The same wisdom applies: Company A had better be adding lots of value, because they're charging infinitely more.
Even though EA's stuff _can_ be pirated, it doesn't mean that it will be. If it's easier and simpler to pull out my wallet than pull up the Pirate Bay, the company will get my business. iTMS is a great example of this. High quality audio, reasonable price, no fear of viruses, you can always find what you want without waiting for more seeders, etc. And that's the key. Yeah, it's not that hard to torrent things for us, but what about my grandparents? My parents? My non-technically minded siblings? At some point, your time is worth more than the cost of the product, and that's when you end up paying for things.
A service offering microtransaction billing and payment services which can be easily integrated as middleware into new games could make a killing.
Funny how we're coming back around to a pretty old model, only this time playing both fields between retail & piracy.