It's sad for me to see companies just keep pushing and pushing when they could have stopped at something great and just got better at that.
Funny that GOG.com does its first (I think) 100% charity run at this moment: http://www.gog.com/news/charity_promo_pick_3_games_donate_5_...
It'll be interesting to see how it all plays out, maybe they'll find their niche.
I've stopped buying things from them, even though I want to, because my bank freaks out every time, due to "the high levels of credit card fraud originating from Cyprus".
In any case, I'm sure GOG is set up this way to avoid taxes so it's probably worth it for them, even if it's a hassle for some subset of their users.
Humble Bundle accepts them already.
Here are some of my thoughts on this:
1) It's probably not a decision of people who understands deep understanding of technology and implication in bigger publisher. It could be some "suit" type of people who don't even know how DRM works, or their legal department.
2) Publishers can actually afford DRM -- I will be honest that I don't know how much DRM solutions actually cost, but activation servers won't run for free. Simply, a lot of independent studios don't have enough resources to maintain DRMs. DRMs would probably increase support case as well (there will be more support inquiries coming in; people will be running out of activation count, or their computer can't talk to activation server) which a lot of smaller studios just don't want to deal with.
By indies? I didn't think any of them bothered, but apparently some do?
I'm still rooting for HumbleBundle however, because I like that they give the spotlight to small game developers and raise money for good causes.
Then they should have done it once every two months, or once a quarter, or... whatever timeframe worked.
Definitely not the first time recently either.
You have to pay more than the average to get the 'extra games'. I'm pretty sure they've had that since the beginning
"Pay what you want, the more you pay the more you get" is still technically "pay what you want", but it's a slightly different meaning than the original.
ED> Also, with regards to the $1 minimum for Steam which seems to have become a permanent thing:
"The Humble Indie Bundle 4 overlapped with a large holiday sale on the Steam software service, which offered numerous prizes by completing some achievements associated with the offered games in Steam, including entries into a raffle to win every game on the Steam service. During this overlap, Humble Bundle found that some users were abusing the system, paying the minimum amount ($0.01) for the Bundle, registering new Steam accounts, and using the newly purchased games to improve their chances for the Steam raffle. Humble Bundle considered this "unfair to legitimate entrants" in the Steam contest, and to stop it, the company altered the sale so that only those who paid more than $1.00 would receive Steam keys for the games"