There are, on the other hand, a lot of bad ways to do programming: FactoryFactory nonsense, software-as-spec systems, waterfall methodology. We've seen them several times in our careers and have a hair-trigger sensitivity to stupidity, because we've seen it cripple or kill projects.
Great programmers tend to be unforgiving in their condemnation of the bad ways of doing things, but hesitant in accepting one programming model-- even a very good one like Lisp-- as being the One True Way of doing things. As soon as you have a One True Way, some very smart people disagree with you-- and that's a good sign that you're at least partially wrong.
In other words, it's good to be passionate about using the right tools for the job. It's a problem when people think the same tool is right for every job.
Calling these unequivocally bad is counter to the argument you're presenting (which I happen to agree with).
I'm no fan of either, generally, but I also don't work on "move fast. break things" type projects.
I definitely do not work on "move fast break things" projects.
Trying to imitate them does not make you them. It makes you a poser.