How to write readable code? 5 Tips to improve your code readability.
makinggoodsoftware.com
makinggoodsoftware.com
And I write a lot of perl.
If a Perl program needs fixing, you need to get someone who knows Perl to fix it, which means they _should_ know the standard set of Perl idioms. You _can_ write Perl in a way that Cobol programmers can easily understand and change, but you should never have too...
big
[1] or perhaps chinese to maximise the probability of being understood by a random maintenance programmer?
I read a lot of code these days where people seem to think that descriptive variable and function names replace the need for any comments. But, even the most well written code is only going to make it clear _what_ the code it doing. The _why_ is likely to remain obscure. And without knowing why the code does what it does, it will often be impossible to know whether you can make certain changes.
The why might remain obscure, but that depends on two very important things: your documentation, as you noted; and your data structures.
Show me your flow charts and conceal your tables and I shall continue to be mystified, show me your tables and I won't usually need your flow charts; they'll be obvious. - Fred Brooks
As much as you can organize your data to make the purpose of it obvious, do that. It will make the system far easier for a new-comer to comprehend, and will make far more obvious to do you the sort of code you need to write to make the wheels turn. Where that is not enough, then use comments, but don't assume that prose is an adequate replacement for precise and logical data representation. Often times, I've found that the latter is a far better choice.
//window.update; is not used because of API bug #12345 see: bugs.mysql.com/12345 so use xyz instead.
Nine times out of ten I can read and understand good code with little effort, but code often starts out looking clean and becomes messy for a reason.
Best of both worlds.
I would revise this to say "Use abstractions only when you can see a valid future use." I've spent days and weeks literally just thinking about how to architect a solution and wrapping my mind around all the possibilities. Months later, after making those decisions and writing the code, I inevitably need to add new functionality. Often, I can accomplish my new goal with a ridiculously small amount of code and it really gives me joy for the rest of the day.
I could have taken the easy route initially and just done "what was necessary", but I would have paid for it ten fold later...and sometimes do when I take the shortcut (which is thankfully rare.)
I'm all for properly refactoring code, but there's something to be said for the fact that trying to guess what you'll need in the future usually equals guessing wrong, unless "the future" is really close in time (i.e. a week or two away). Personally I've had plenty of those "glad I abstracted it this way" or even "I wish I'd abstracted it initially" moments, but also plenty of the "wow, good thing I didn't sink too much time into this 4 months ago because I would have never guessed I'd need to change it this way" moments too.
I've also spent days and weeks thinking about how to architect a solution, and then been wonderfully gratified when I can add new functionality with just a couple lines. More often, however, I find that the new function ends up being something totally unexpected, which I would never have thought of at the time I was writing the code. And then I have to throw away all those carefully crafted abstractions, because they just get in the way and slow me down while the software changes in unexpected ways.
It's easy to remember the successes. But more often, initial overarchitecting just results in lost time and wasted effort. Worse, it can be actively counterproductive if you don't have the courage to throw away dead code that's no longer useful.
I'd argue that a high-level description of the system being easy to grasp is kind-of orthogonal to whether the code is readable or not.
While this doesn't necessarily mean the code will be readable, I'd say that there's a lot to be said for a code layout in which it's easy to figure out roughly which code needs to be touched to make a given change or fix.
When their are three ways to do something, do the one that takes the least code (assuming it's not completely obscure and ridiculous).
It's analogous to talking to people: the more you say the less they remember.
Not everybody agrees, though.