KitKat ship with an experimental version of ART, and it seems to perform better in synthetic benchmarks than Dalvkit. People online are also reporting a smoother experience with it (but it might be placebo, I don't think there's a scientific and unbiased comparative between the two yet).
The single and only lag complaint I've seen was an utterly ridiculous "scroll up and down quickly in Chrome" video preview on the Verge. Not only does it have zero association with actual use, iOS displays exactly the same so-called "lag" on premium devices with complex websites like the Verge.
The lag beast has been slayed. Perhaps mostly through just enormous computational horsepower, but it is a non-complaint.
You just proved my point. They are not fixing anything, just adding work around after work around and one of them is throwing more horse power at it. The inherent problem is still there, they just keep covering it up.
http://bgr.com/2013/09/20/iphone-android-touch-screen-respon...
I'm a very happy owner of a 2013 Nexus 7, but I have to say I think this is perceptible. It's not showstopping or even disorienting, but it does translate in performance critical tasks like web browsing and gaming being slightly less satisfying. With an iPhone, scrolling feels like you're manipulating a piece of paper under your finger; Chrome on my Nexus 7 doesn't quite achieve that illusion.
Then again, the OS itself feels way more nimble than iOS: things like text-to-speech, app installs and multi-tasking are way more satisfying on Android.
However, I own a Samsung Galaxy S1 (that's 2010 era, people) running CyanogenMod 10.1.3 (that's 4.2.2) and my responsiveness is... just fine! Pulling down the slider I get the very slight initial lag (simply because my phone is crazy slow), and the slider itself does lag behind but that seems like it's by design.
Next I am on my homescreen; ADW Launcher, and I'm running running some taxing animations with 1x Animation Scale. There is no input lag. I can get the initial lag and again that is just my phone being a wreck by today's standards, but going back and forth the animation is as responsive as could be.
Based solely on my anecdotal evidence, I call BS.
Lag historically was a significant delay between interaction and response. It was also continual stutters and variances in interaction speeds.
But by Android 4.4 and the N5, that is generally annihilated. Paradoxically at the same time iOS 7 on my 3rd generation iPad has brought Android 2.x-style lag to that platform -- I now have an experience on it where keyboard presses respond 700ms later, and other activities have completely unpredictable delays.
Chrome has no access to the iOS Nitro JS engine so a difference would certainly be expected.
Overall though, I feel like my HTC One with CM10.2 feels just as smooth as my previous iPhone 5 90% of the time. 10% of the time, it stutters a bit, but I'm going to chalk that up to CM10.2 being a community project.
On iOS, putting the finger on an icon and moving it feels more "real" because the icon stays under the finger. On Android, a quick motion of the finger lets the icon trail behind... Perfectly smoothly, but behind. I hope Google fixes this at some point but I suspect the low latency we see on iOS is possible thanks to a tight integration between hardware and software that would be difficult to achieve on Android.