Show HN: Free video game trading, a year after I launched it
vgfive.com
vgfive.com
Basically direct user-to-user trading via the postal service. You sell your games for virtual currency that you use to buy games from other folks. We used to charge for it, but now it's free with a limited ability to get cash for your currency if you can't find anything to buy.
Running on Heroku, RoR, Bootstrap (as if it isn't obvious), with plenty of other open source tech behind it.
Any questions, feel free to ask.
How do you make money?
Now, the currency (credits) can be purchased at a rate of $1 per 100 credits. You don't have to buy any, as you can get them in return for the games you want to get rid of, but it's an option if you see something you want to grab right now at a good price.
There's also a limited currency buyback program that anyone can use once a month if they don't see any games they want, but want to get case back. That's under maintenance right now, but will be launching again next week.
From your FAQ, it seems like the profit comes in the form of a $1 buyback transaction fee. Am I mistaken?
I'm curious how you deal with possible fraud or how you insulate yourself?
From an infrastructure perspective, how long did it take you to break even on your costs with Heroku? What kind of configuration did you start with to keep the site's availability under control? Feel free to provide as much or as little detail as you would like. Thanks!
Heroku's been one of the main reasons I was able to launch the site and iterate new features so quickly. 99% of the time the site runs on a single web dyno using unicorn to serve more than one request at a time, plus one worker for sending emails, popping up site notifications (using Gritter for that), etc. It's been that way since launch.
So what happens if Alice sends Bob a legit game, but Bob claims it's a fake? Didn't Bob just get a game for free?
I'd love to see a search bar on the home page, maybe even a "google instant" style mechanism that shows me whether or not you have what I'm looking for at the moment, and allows me to rapidly re-query for other titles. I'd wager it might even moderately boost your conversion.
Anyway, love the concept and how it all works. Keep up the good work.
Interesting to see there are other video game trading websites out there.
One of the major points of the site is that you get 100% of the value you sell the game for. If it's going for $40 used, and you sell it for 4000 credits (the site's currency, valued at $1/100), you get 4000 credits to spend on something else.
Among users who complete at least one trade, the raw average is 15 trades/user (that just a trades/users calculation). Right now, 91% of users who complete at least one trade come back to trade again.
I didn't even see the top nav but found the search from there. I know what I'm doing after work now.