The Pricing Model That Increased Our Free Trial Signups by 358%
groovehq.com
groovehq.com
Later on the average lifetime value of a user in each model is needed (plus the cost to get and convert them).
Yes, conversion is part of the equation, but this feels like a vanity metric on its own.
Just so I'm not sounding pedantic, our SaaS tool has a conversion rate of over 40% because it's completely free, permanently. That's the boundary case of moving the pricing.
Do you think that it would be better to have the revenue model fully thought out (through to revenue/user and lifetime value) before a/b testing the pricing models?
- Best guess at a starting price model
- Revisited price model after poor test performance. Did research, revamped model based on research
- Revisited price model after poor test performance. Simplified plan to match the philosophy of business. Performance greatly improved
It's about testing the ideas, not keeping them in your head. What you think works and what actually works are often counterintuitively different.
1. The pirate theme, and the fact that each blog post has it's own well-done image are freaking amazing. I also love the sand effect (on the homepage laptop too). Made me instantly feel good about your brand, and I went to the home page thinking, "Hey we already use Help Scout but maybe we should try this out", even though we are completely happy with Help Scout and I had no real good reason to even think of switching... you still got me.
2. All of that was completely undone by the two screen-invading modal windows with sleazy tricks like not having an obvious "get the fuck out of my way you annoying piece of shit" button. One on the blog itself (which pops up before I even start reading your post) and one on the homepage. I'm even surprised that ESC worked, but thank god it did. Thing is I actually really wanted to read your article, and send it out to the team, but now I feel like I don't really want to help a company that uses slimy tactics. I still will though because the title fits so perfectly with what we're working on.
3. Oh fuck me, while writing this comment another one popped up on a really delayed timer. Never mind, no longer reading.
Obviously, it is important to pick a business model that people will pay for, but it is also important to make sure that business model is going to support your business properly long-term.
I see a lot of "we had this revelation" type posts on HN. Perhaps this is a side effect of a younger, less experienced membership. A lot of these things are nowhere close to revelations. People --many people-- have trenched these paths before you. Anyone with a reasonable amount of business "street" experience could have told you that giving away EVERYTHING for a low price would convert better. What you need to do is optimize profit per unit and segment the market in order to maximize that function. The other thing you are doing is colloquially referred to as "leaving money on the table".
The pricing field is deep, wide and complex. The suggested book is one of many I studied over the years. For a number of years one of the most frustrating aspects of entrepreneurship for me was having to read piles of business books to understand what the hell I was supposed to do. Engineering school does not prepare you for this.
[0] http://www.amazon.com/The-Strategy-Tactics-Pricing-Profitabl...
My guess is that is what gives.
To add to this, even when we had implemented this for users, they were our worst customer by far.
I think the psychology makes sense. When they told us they wanted to pay on a pay per use basis they based that completely on the past. They did the basic math. Last month I did 16 tickets. At $.25 a piece I would have paid $4! That's what I want to pay!
When faced with a future purchase decision, however, the mindset immediately changed. Now the decision was unbound. What if in three months I get to the point I have 1,000 tickets?!??! My god, now it's $250/month. That's crazy expensive! That fear caused a lot of issues.
So we tried the logical next step. $.25 per use, capped at a certain dollar amount ($25/month). That was too complicated to understand.
So we just started charging a flat $25/month (sales-leads fwiw). That worked really well.
Plus a chart that shows you significantly cheaper than three competitors is always a good incentive for some people to get the credit card out.
So in this case, something like "$15 per user" vs "$39 for <= 3 users, $99 for <= 10 users, $249 for <= 30 users".
Can anybody share such a study?
All I see is price lowering instead a diff price model. I apologize if I am wrong.
And this is based primarily on their financial situation, not needs or aspirations.
* Make pricing easy to understand
* Don't make customers guess how many widgets they'll need
* Don't make customers afraid they'll run out of widgets or need to pay a different amount later
* Convince customers that tier X has everything they'll need and is cheap and easy
In other words, make the checkout funnel as smooth and frictionless as possible.
free trial -> paid subscription?
It says 25% increase in revenue but presumably you have lowered your margins?
easy to use
easy to buy