Nintendo says this amazing Super Mario site is illegal
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There's nothing that prevents the creators from making their own thing that people could start from. It doesn't need to be Mario.
Game designers could also incorporate parts of "Super Mario Brothers" as a "mini game" within modern video games.
This also seems odd to me.
Generally I think I stand for reasonable copyright terms, but on the other side, I never applied those terms to Mario. I can't imagine a character like Mario being used by many companies in many games across many systems where it is not tightly controlled by Nintendo. That is really a dreadful outcome. Nintendo has grown the brand and character over the years and it would be immediately diluted.
I could very easily picture a game like GTA starring Mario using a gun to shoot goombas and koopas, while Bowser snorts crack off of Princess Peach. That's not the kind of thing I'd like to see.
What would be the upshot if the character of Mario entered the public domain, in the same way that characters from Greek mythology or Shakespeare are in the public domain?
Nintendo might decide to expend creative effort creating a new set of characters to figurehead their brand, this could well be a win for society at large.
Other unaffiliated developers might then decide to take mario in interesting new creative directions that would not have happened under Nintendo, this could also be a win.
OK, having things enter the public domain would be better but if it were possible to pay a certain amount for every X pageviews of a Mario "cover version" and that makes it legit.. that could be pretty interesting and allow for things like this to live on safely via donations or sponsorship.
I can't blame them, because Mario is one the main drivers for sales of Nintedo consoles in the last decades.
Weird Al does song parodies, not covers. AFAIK the prevailing opinion is that his songs would be legally protected under fair use (whether released commercially or for free) but he typically gets permission from the artists as a courtesy.
In a nutshell, cover is treated (it seems) like a reproduction. For example chopin's music is now royalty free and accessible for any purpose, but you need a reproduction rights from whoever has performed that.
I am sure something is lost here in translation since english is not my first language, but I think you can get a clear idea from it.
If that still holds true if the cover is used in a documentary is a separate question. Also note that sampling is not covered by that paragraph (see Metall auf Metall).
So you could create a clone of Monopoly which plays identically so long as you draw your own board, design your own pieces write the wording of rules yourself, give it your own name and so on.
I suspect the issue here is that it looks (and sounds?) identical.
Take inspiration from Mario and create original games!
Nintendo is reaching disney-level reliance on their cartoon hero, (probably worse) so I wouldn't be surprised to see them becoming another copyright-extending villain over the coming decades as they struggle to survive with their seeming lack of creativity.
Super Mario is not something that has always existed or would eventually exist, it is a creative work that became successful through Nintendo's efforts. There is nothing wrong with Nintendo wanting to reserve their rights to it.
That is not to say that Mario fan works are not enjoyable - there are awesome Mario ROM hacks and Flash animations out there - but that people shouldn't feel entitled to the rights to make them and to complain when Nintendo takes legal action.
It's probably illegal where you live to break the lock on someone's front door and enter their house. That doesn't mean you can say "Too bad my hammer is stronger than their door".
To take the hyperbole further, it's illegal to murder. Too bad these humans are so soft and squishy.
Is the point that something being easy to do has some kind of impact on its legality? Or is this to do with how easy a law is to enforce?
The only people playing it are those using downloaded ROMS on the internet using emulators or those with the original copy they had back in the day on a NES or NES-clone.
And by saying what I said, I'm saying 'good luck enforcing that'.
I don't believe this is true to any degree. True for trademarks [1] but not for copyright. The copyright holder is completely within their rights to turn a blind eye to the first 99 infringements and then sue for the 100th.
To bad they didn't contact anyone familiar with copyright law or look at copyright.gov for a few seconds. Game mechanics have never been eligible for copyright. You can copyright the art and code but not the gameplay.
http://www.copyright.gov/fls/fl108.html
Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
I'll put it on Github do a "Show HN" when I have something worth looking at.
Does anyone know of any examples of this being done? Also I've never been able to work out whether code on Github needs to be under a license that allows modification/distribution, it seems like as long as it can be read it can still be copyright protected, does anybody know?
[1] http://www.newgrounds.com/portal/view/522276 (flash required)
Anyway, why don't they just give that guy a very limited, non-commercial fan license to make that game? Maybe charge him a cent or so. And have him slap on a big "unofficial" sign. They wouldn't loose much, but it would be a big PR gain.
The issue is that this looks identical - if it looked different but played the same I suspect there would be no problem.
http://www.patentarcade.com/2005/08/case-capcom-v-data-east-...
I fear the US case law does not agree with this statement. (And we are talking about US in this specific case.)
It would be quite easy to describe game mechanics as the game counterpart to novels' plot. Now, the US have a tradition of considering certain aspects of the plots are copyrightable [1], for example certain non-stock abilities of characters like "having the ability to grow when receiving a powerup, shrinking when touched by enemies, being able to kill enemies by jumping over them but being killed by them if touched by them". Obviously this is a very grey area, but one doesn't get to easily dismiss the problem because "they shouldn't be".
[1] http://www.copyrightcodex.com/infringement/16-infringement-s...