If you build it, they will ignore it (unless you promote it)
jgc.org
jgc.org
Being successful is not about cool languages, or neat P2P source control, or cool machine learning, or any of that.
That's just the stuff we like talking about. Why? Because most of us have no idea how to actually make something cool that makes us money, and it's easier to talk nerdy stuff than business stuff. It's the "geek dance"
Being successful is about doing something that people want and then telling a lot of people.
I've heard (here) that the develop-to-promote ratio should be about 1:10. In other words, for every hour you spend developing, you should spend about ten promoting. I believe it.
We don't like to hear that, and it's not fun and cool to chat about. Somehow it's not even mentioned that much anymore around here. The ratio of develop to promote articles is the inverse of the work involved! In fact, people who self-promote (like me, or jgrahamc) are sometimes looked down on.
Sounds like a cool book, and thanks for the reminder. I look forward to ordering it with my next Amazon purchase!
This was the hardest lesson to learn when I started trying to promote my new site. I realized that I knew nothing about the magic of promoting! I'm still learning actually but separating the bull from real solutions in the website promotion world is very difficult. I took being called a spammer very personally and am trying to avoid that behavior at almost all costs. I'd love to see a HN for site promotion but I'm afraid it would be a top ten list for directory submissions and keyword stuffing.
This seems to be one of the major blind spots of HN readers. Making something people want should be trivial compared to selling it. Think about it. You get to choose any business you want, so why would you choose one where making something people want is difficult? If you realize this, you wouldn't. Which means that if you choose a smart business then you're right that 90% or more of your effort will go toward promoting, marketing, and selling. It's true that making something really difficult to copy is a barrier to entry, but it doesn't make sense to make something difficult to copy just for that benefit, because in most cases the barrier of selling is an order of magnitude bigger anyway.
Better to spend half your time doing customer development concurrent with product development, and go through lots of iterations with real, actual breathing customers, to arrive at something people want. Then it will sell itself.
Marketing after-the-fact can't fix a turd.
Now if you're making something like a car then clearly taking a strategy like Hendrick's is going to catch up with you, like it did for GM. But the fact is that you can make just as money selling gin as you can selling cars, so why go through the pain of designing the car?
As to marketing being able to sell bad products, I reply: New Coke. ;)
Google is an example of something that won out because it was the better application, search wasn't a largely cluttered field though and they were taking a largely new angle on in. If your putting out another social networking app at the moment though it's unlikely to catch on just because it is the better designed app, just look at the troubles something as large and as well backed as friend feed is having.
Also, "good" and "well designed" are totally subjective- everyone thinks their own baby is beautiful and brilliant. The problem may be that your product isn't as amazing as you think it is, not that someone outmarketed you. Good marketing/PR can give you a quick jump out of the gate, but the best product eventually wins the race. (Isn't that the lesson of the "shark fin" alexa graph?)
Same goes for this blog post. Yes, it talks about my book, but it should be educational. A lot of people pooh-pooh PR and marketing but they are vital to success.
2) you have to keep marketing. You can launch a product and it can do fairly well, but marketing is an ongoing task.