Ogg founder moves to Mozilla to work on new video codec
gigaom.com
gigaom.com
Monty Montgomery is among my hero developers for nearly two decades now, building Xiph, Ogg, Vorbis, Theora, and the like.
Mozilla and Monty sounds like a wonderful match for creating free open source codecs, and bringing them to everyone.
Congratulations to Mozilla and Monty!
This is great news!
Youtube delivers huge part of the "relevant" video material in Internet. And Google has their own video codec. Would they include Mozilla's codec into their browser (and smartphones) instead and start encoding videos in their own service with Mozilla's codec? Quite unlikely. At least the article doesn't mention anything about DRM, so would it be enough for Netflix?
Daala is not meant to compete with H.265, it's meant to compete with the successor of H.265. As he mentions it won't be ready for production before the end of 2015.
And why is it so awful to add WebP to the list of image formats gif, jpg, png, but we can have a much longer list of supported audio codecs? What is different about audio? Or video for that matter? The argument seems rather arbitrary and self serving.
It's hardly a huge maintenance burden, all development is done upstream and there's an easy to use c library implementation, and of course it's fully open source and royalty free.
It's 2013, there are dozens of codecs, many open enough to be used, just flaming pick one.
There are lots of promising codecs that were proposed to be different. Wavelets used to get lots of hype too. It's a very risky bet to just punt for 3+ years on the hope that promising research will pan out into something viable.
Research projects shouldn't delay moving forward on stuff that's ready now.
Mozilla supports WebM.
Same exact job, just on somebody else's pay.
Relevant XKCD: http://xkcd.com/927/
Mozilla buys Monty Montgomery from Red Hat.
Soon: Situation: there are 0 free and libre state-of-art video codecs; Xiph is working on one supported by Red Hat and Mozilla.
... very relevant.
Do you have any references to your claims?
And while we're talking about mobile, I'm sure that SoC decoding support will take not 2015 to arrive, rather than 2016 - give or take a couple more years because some patent troll will always dig up some dirt.
H264 has all sorts of nasty licensing stuff, which Daala is not subject to. It should also avoid all valid patent claims because it is based on lapped transforms as opposed to DCTs.
also, Ogg isn't a codec... it's a container.
WebM is a totally different problem which is mostly not supported, my understanding is, by Microsoft and Apple due to political reasons. This isn't something that Daala impedes. It's probably even more politically possible to adopt Daala than WebM due to the origin (Xiph/Mozilla).
And who guarantees that no one holds some "shadowed" patents on something just enough related to Daala to impede it? And... who says Apple won't fk on standards like they do at the moment, did with Flash/X11/... before, and will ignore Daala while shipping their own stuff?
- Apple support standard MPEG4 formats at the moment - Flash was not a standard, and - Apple don\t currently ship proprietary video or audio codecs.
Let's face it - Vorbis solved a problem that theoretically existed, but had minimal practical impact. The same applies to modern video codecs.
When the Ogg formats have provided genuine utility they are used (see e.g. Speex in Siri and Google products) - and what would be really nice would be a free-as-in-patents, hardware-supported, high-performance video codec which can be implemented by all major vendors. Maybe it'll turn out that way.
Hardware/SoC providers will focus on the "licensed" stuff because buying a license will protect you from IP lawsuits, and the content providers will also use the "licensed" codecs because the support is far more widespread (and well, for mobile you need HW acceleration if you don't mind burning through the battery for a 2-minute cat video).
Long story short, as a manager of a company selling mobile handhelds, I would not give a dime about the "open" codecs because the risk of stepping on a patent mine is too high.
My current android phone can sw decode h.264 for many hours with no problems (Now games are another matter. 1 hour of PvZ and it wants me to plug it in).
If you believe there're reasons that this specific codec will not cause such problems, please explain it in the comments instead of just downvoting.