The bigger issue, though, is head-tracking -- something
Carmack's actively concerned with and working to solve
ahead of a retail release. "A lot of the work at Oculus
has gone into working out better position tracking," he
told us. "The tracking side is something that there hasn't
been as much of a push for and we're frantically working
on a lot of that, because that is one of the other really
large issues. But we expect that the next developer kit
will have higher resolution and position tracking
addressing some of these significant issues."
I find it incredibly refreshing when a company working on a hard technical problem is candid about the engineering challenges that lie ahead.