Of course, in time something like holograms will be more relevant, but in the mean time I think things like Oculus Rift in combination with other technologies can be a nice stop-gap.
Of course, in time something like holograms will be more relevant, but in the mean time I think things like Oculus Rift in combination with other technologies can be a nice stop-gap.
For all the familiarity people have with the abstractions of interfaces on 2D screens, they're still just a flat limited surface within the space of our visual perception, and required skeuomorphism to ease people into familiarity therewith. VR is a massive change, which has to start by satisfying familiarity via sufficient imitation of the real world; once someone gets comfortable using it to the point of foregoing real scenarios in favor of virtual ones, then we can start tweaking the virtual to do things previously impossible and yet are natural extensions of their new understanding of the VR interface.