Inside GM: Mystery of Crap Interiors Solved
thetruthaboutcars.com
thetruthaboutcars.com
I think the article has a good message for developers, especially that the old rule of 'Eat your own dog food' is of utmost importance. If you don't use your product, how can you know what your customers experience is like?
I think in car industry there are more benefits for using your own product than just being your own tester. It's also advertising (even such VW hater as me could not shake off a feeling that it has to be a good car after seeing a whole city is FULL of them) and increased product volume.
In fact, I think the author buried the lead in the last paragraph. I've never been turned off of a car because of a loose fitting joint on the dash, or a persistent rattle (my current car has both). Rather, the real problem is that they've removed the human element from the design process. I can't find the exact quote at the moment, but I recall Jonathan Ive once said something to the effect that he could pin-point when each car manufacturer moved from clay model prototypes to CAD design, because that's precisely when the cars lost their "soul".