Supercell to sell 51% of shares to GungHo and Softbank for $1.5B
arcticstartup.com
arcticstartup.com
"will accelerate Supercell towards [the] goal of being the first truly global games company"
As opposed to, say, Nintendo having accomplished that nearly three decades ago.
Supercell is a rockstar game development house right now. But history has shown time and time again that App development houses have a shelf life. To a lay person such as me, the averages tend to show an invariable downward spiral of DAUs with the chance of a new hit game seemingly minimal.
So why go plunk such a gargantuan amount???
Now everyone will get their bonuses and kickbacks, and when the stock/valuation plunges (what could possibly go wrong with Zinga?) that would be someone else's problem.
Business as usual.)
For example: will Softbank require a $1.2 billion bank loan to make this purchase? That's possible (they do 100% of their borrowing in a country where money is, essentially, free for the asking) but unlikely, because they're sitting on over $14 billion in cash and cash equivalents and they hold the vast majority of it in a country where, as mentioned, money is free for the asking.
See page 106 in their annual report, or some other page at some other link if you would prefer the English version:
http://www.softbank.co.jp/ja/design_set/data/irinfo/library/...
If for some reason they wanted to borrow money, they'd probably finance with bonds, not bank loans. There's a "why" here but I just got told by the flight attendant to turn off my iPad -- ask me later if you care.
I am most probably wrong about how exactly they did raise money, but this, it seems tome, is of second importance.
Also, Zynga were considered scummy for a variety of reasons - theft of others ideas (read blatantly stealing entire games from competitors) and their way over the top insistence on pollution of social networks. I don't see this behavior with Supercell at all.
My guess is they'll use some of this cash to start merchandising the way Rovio did with Angry birds.
"An extremely popular and super addictive freemium game with over 19 million downloads in Japan and ranked as one of the top grossing apps" http://www.gunghoonline.com/games/puzzle-dragons/
"Puzzle & Dragons developer GungHo Online pulled it $763 million in sales in the first half of 2013, representing a colossal year on year rise of more than 945 percent.
As a result, the company has posted an operating profit of $460 million – up more than 4,331 percent – and net income of $287 million, up 2,609 percent." http://www.pocketgamer.biz/r/PG.Biz/GungHo+Online+news/news....
1B of that being in Clash of Clans
Interesting to see them exit -- Clash of Clans hadn't showed signs of slowing down, especially given that they recently released on Android.
Big contrast to Gungho (the purchaser) and Rovio, which is worth $455,438,581 and $145,714,888.
Rovio hasn't been a major player in terms of being a top grossing app recently -- they get good downloads and have brand presence, but in the age of IAP based free to play revenue (24 top grossing apps out of top 25 are free: https://sensortower.com/ios/rankings/top/iphone/us/all-categ...) Rovio's app based model isn't as sticky as long term freemium titles with long term progression. Not to say that Rovio isn't doing great in other parts of it's business!
Think the valuation on Gungho is significantly off though. Gungho made 763 million the first half of 2013, compared to 455 million (http://www.pocketgamer.biz/r/PG.Biz/GungHo+Online+news/news....)
Japan has a major government debt crisis looming, and the only way out for the Japanese government is to print Yen plus financial repression. Large, profitable Japanese firms like Softbank are desperate to insulate themselves from this (and maybe even profit from it) while they still can. Converting Yen to overseas capital looks like a smart move at the moment.
what a homogenous environment with easy payment built-in can achieve. even after Apple's big bad cut on in-app payments, etc.
if you're launching a new app take note.
With $1.5B in the bank, he can spend $5M a year for 300 years without going bankrupt. Nice runway!
Plus some very enlightened Finnish policies designed to answer the question, "Where is our next Nokia going to come from?" Policies that go well beyond offering tax breaks in some government-designated "technology and biosciences hub".
Very active demoscene-culture in the 90's was incubator for the first Finnish gaming companies. For example Remedy (Max Payne, Alan Wake), Futuremark (3DMark), Bugbear (FlatOut, Ridge Racer Unbounded) and Housemarque (Super Stardust, Dead Nation). http://en.wikipedia.org/wiki/Demoscene
Then there was National Broadcasting Agency (YLE), which in 1985 started a radio program called Silikoni. They even sent BASIC code nationwide via the air waves, which you could tape and then use in your computer. Readers could also send their own programs, which could appear in the program. Over 120 000 listeners nationwide were tuned in 1986. Here's one program (not sure if it is geoblocked, 4.15 should be where the code begins): http://yle.fi/elavaarkisto/artikkelit/silikoni_lahetti_radio... So I guess when people grow up with these things around...
I suspect that it's also somehow related to Finland being very good with open source projects. For example 1/2 of LAMP stack originating from Finland.
They are missing some zeros there.