Sending null to /dev/null
bolddream.com
bolddream.com
Usually, null as a return value has some kind of special meaning, like indicating a failure or other edge case. Making null go away doesn't mean that case can't happen, you just need to handle it differently. The example in the article
String com = tld("example").getOrElse("unknown");
is one of those lovely academic examples which is completely out of touch with reality. Unless you're doing nothing but displaying it to the user, the string "unknown" is just as bad as the null object in almost every way, and worse in others: there's a reasonable chance that "unknown" will one day be a valid TLD.So the proposed solution with the Option<> generic type really is just a reminder to the programmer. There's no technical advantage. You might even see a decrease in performance if the compiler can't optimise it away.
Except we already have a reminder mechanism: checked exceptions. Remember those? Remember how popular they are?
C# actually has this concept of nullable types. It doesn't apply to class types which are always nullable, but structs (with mostly value semantics as opposed to identity semantics) can be either nullable or not - just like C/C++'s passing by value I suppose. Except they're so unwieldy to use due to the OMG IT MIGHT BE NULL paranoia (you can't do anything as ridiculous as access a member without unboxing... which will throw a NullPointerException if null - score!), you may as well redefine your struct as a class and use that. (which breaks cases where you didn't want it nullable. score 2!)
I won't even treat C++ references (&) as a realistic attempt at a non-nullable type system because safety and C++ don't go together anyway. [1] I've not used scala, so if someone has a good, realistic example of code where scala's non-null system works well, I'd love to see it.
I guess I have to add that I actually liked static typing for a long time (I've done my stereotypical 10000 hours of C++), until I noticed I was just slowing myself down and my code in dynamic languages wasn't any worse, just quicker/easier to modify. Is this a sign of programming maturity? Is static typing the "training wheel" mechanism for beginning programmers? I'm starting to think so.
[1] void bar(Foo& f); Foo* p = 0; bar(*p);"So the proposed solution with the Option<> generic type really is just a reminder to the programmer." - exactly. But a good program is a program that works, so we need to achieve that first. :)
The thing is, static typing addresses this on the microscopic scale, where it's not difficult to make code work anyway - except maybe for novices, hence my "training wheels" analogy. I don't see any evidence that it helps correctness on a more macroscopic scale. In fact, it makes code more verbose, which makes it trickier to take in all at once.
EDIT: rather than just hating on static typing, I propose this:
How about making our languages more expressive? I don't think exceptions (try/catch/finally) are anywhere close to a global optimum for error/edge-case handling. Maybe there's no silver bullet, but I'm pretty confident we can do better than current exception handling. I hear Common Lisp 'conditions' are resumable, which sounds nice, but again only useful if you can reasonably substitute a value of some kind, a bit like the TLD example. What mechanism should we have if we really want our program to do something else in exceptional cases?
Say you have a function that is basically a loop processing a list of files, it throws some kind of "file not found" error. You could sort the file out and do a resume "try again", select a different file and do resume "diff file (filename)" or do resume "skip".
As far as I can tell the only statically typed languages that stand any chance in terms of terseness are those with sophisticated type inference. In that case, "can return null" or not makes a lot of sense for auto-generated documentation or making it an error to compare the return value to null.
However, I agree that
match perform_foo() with
| Some x -> do_something_with x
| None -> do_without
looks a lot less messy than JOption<Bar> baropt = performFoo();
if(baropt.isNonempty()) {
Bar bar = baropt.getValue();
doSomethingWith(bar);
}
else {
doWithout();
}
There's just something deeply unsatisfying with a statically typed language that requires so much legalese and boilerplate as Java while still permitting surprising runtime errors in virtually every executable line of the program. Abandoning static types is one approach to the dilemma, trying to plug hole by hole is another.However, the suggested encoding of an option type in Java blends poorly with subtyping because a JOption<MySubtype> is not a subtype of JOption<MySupertype>. For a quick optional-return scenario, it may work, but as a substitute for nulls in optional parameters, you'd have to remember the precise type of every parameter and create non-empty JOption instances in a rather verbose way.
As an alternative, you could use a tool like Findbugs and its @Nullable annotation.
interface NOption<out T> { ... }
such that NOption<Mysub> is a subtype of NOption<Mysuper>. Still messy to read, though, and C# has ?-types anyway."...And you, as a consumer of that method, need to check every time if the return value is Null. If you don’t – you (usually) get a Null pointer exception and your program crashes."
Can't this be handled by the language itself, by default?
Just throw exceptions if you need to, and handle those. Semantically, exceptions and special null values are the same - they let you know something went wrong. However, I think that null values are a syntactic oddity much like a vestigial limb now that we have exceptions.
I now see the advantages of the monad way.
Of course; most sane languages require an explicit annotation to say that an object can be null. If it's not that type, there is simply no way to create an object that is null.
(Haskell is an example of a langauge like this; no objects can be null. Maybe and Either build on top of this system to provide a well-defined approximation of null.)
The problem with this is that nobody has come up with a sensible universal default other than crashing in some form or another. I doubt there is one. Static typing is just an attempt at failing earlier (at compile time, not runtime).
An example of non-crashing null behaviour: embedded systems without virtual memory where 0x0 is a valid memory address. Dereferencing/jumping to 0x0 makes your code carry on as normal. Hilarity ensues.
If you had an OO language mandating a Missing version of every type you define, then you can guarantee that you will fail at compile time. This has a better granularity than requiring the programmer to catch exceptions. The compiler can tell you which methods you need to implement, and the IDE could even scaffold them for you!
In fact, if a type has a neutral element on the conceptual level (like 0 or the empty string or the /dev/null logger), then the null-object pattern is applicable and we can return NullObjects instead of null references, so null references are superfluous.
If the type has no conceptual neutral element, however, the null reference doesn't relate to a meaningful entity on the conceptual level, either. (Medusa cars which kill you if you try to read the license plate are an obvious exception)