What I learned from getting my side project acquired
ianww.com
ianww.com
"I have 5+ side projects. I’d like to make businesses out of them, but I often lose interest after a couple weeks. Asterank was the only project that I’ve stuck with for over a year, and it paid off even though there wasn’t a clear path to monetization... It’s hard to predict what will be valuable as a side project. For hobbies, working on what you’re most passionate about is the best way to get a return." [1]
"Live in the future and build what seems interesting. Strange as it sounds, that's the real recipe." [2]
1. http://www.ianww.com/blog/2013/10/08/lessons-from-getting-my...
Don't just ping your friends because they're your friends, collaborators should share the passion that got you to start the project. Sometimes that's best found outside your normal network.
That massively increased his chances of a profitable outcome - my lesson here is even treat your side projects as in need of proper marketing
Also, and while it might not apply in this specific case, a startup / side-project that has paying customers will have value in terms of acquiring the accounts and the relationships, even if the code is open source.
I had similar hobby project: MapDB database engine. It started as simple data store for astronomical application. I wrote first patch for JDBM (old name) while observing at Atacama desert 4 years ago. I never advertised much, but now its my full time job and it generates decent email traffic.
I have no idea what I'll do, how I'll do this, or what I can offer. Only time will tell.
That said, there are huge challenges in robot manipulators, signals management (space is noisy) and vacuum operations.
One of the things I've been noodling on is a self contained mineral extraction pipeline. You know you suck in raw material on one side and pull out some useful mineral or minerals out of the other. There are several challenges here, one being that many existing extraction processes rely on either an abundance of water or power or both, and often were designed assuming gravity worked :-). So for grins and giggles I've been noodling on "The Mosquito" which is a cross between a well auger and a science payload. It combines three things I find fascinating, robotics, space, and systems design so it is a lot of fun.
I think 2 main things will drive space "exploration":
- mining resources from astroids - solar arrays for more efficient power generation
Most aerospace jobs are pretty Dilbert/Office Space. At the megahuge defense contractor where I used to work, we had Office Space characterizations for many of our managers/coworkers. If you ever want your space dreams dashed, read Glassdoor reviews. We just hired an ex-SpaceXer who loved the mission but hated sacrificing his life as a 20-something to working 70-hour weeks.
I was thinking of working for or at one of space startups: SpaceX, Blue Origin, Planetary Resources, Virgin Galactic, and the mars one foundation.
The truth is, my goal is to eventually start my own company.
If you want to put your stuff in space or even orbit, may I suggest looking at micro satellites - there is going to be a vast number of things people will want doing that are going to be within the capability of a large lump of silicon. And the big boys will happily take a dozen iphone equivalents and put them in LEO in passing.
That to me is the growth area
Edit: sorry seemed a bit off dumped the hobbyist reference - just thinking of the issues of orbital speed - until / if orbital speed is achievable for an cluster of iPhones dangling from a weather ballon, then everything depends on huge great rockets. And SpaceX and it's ilk, for all the impact, is only expecting to see a halving of launch costs. It is going to remain a big government big industry game for a very very long time.
The cost do need to dramatically drop, for say, large scale mining operations to happen.
I think we'll ultimately need a space elevator or something extreme. Maybe that's possible with LOTS of advances in carbon nanotube tech... If so, I think several governments could be persuaded to put up funding in the future. Just like we did with the International Space Station.
A lot of the advice he gave me centered around understanding how supplier contracts are granted / won, and the importance of building relationships and a reputation in the industry. The biggest thing that stuck with me, though, was that it was even possible for a startup company to put hardware in space, let alone mission-critical stuff.
So, I second the "just start" suggestion. Maybe I'll take the same advice myself some day.
I agree that a lot of aerospace seems Dilbert-esque. I think (and hope) there will be opportunity to change that in the long term.
On the other hand, one of my friends works at a small (~30 people) aerospace company that does various contract work for prototyping and research that the larger firms do, and I'm pretty sure it's a dream job. He does a mix of everything from cool analysis work to working with state of the art machining tools to build stuff. And he's not some PhD genius from MIT either, he has the same degree I do from a middling state school. He just had a lot of passion and drive and found the place that rewarded that.
The government doesn't particularly like this, but they usually don't clamp down on the practice. They do get upset when contractors knowingly distort their bids with estimates of this, though. Marietta, before they got rolled up into Lockheed Martin via mergers, once got in trouble because they submitted a bid wherein they assumed "full-time" would be 43 hours per week and set their time projections accordingly. The government auditors were pissed when they found out.
I'm trying to do this right now. I challenged myself to do 100 consecutive days of commits to my side projects and I'm currently at day 94. Unfortunately, my private repos don't show up in my streak unless I'm logged in, but most of them are here: https://github.com/jonstjohn .
I've still bounced between about 3 projects in the past 3 months. I struggle with what seems like it should be the last 5-10%, although I'm looking at forcing myself to launch even if I'm not happy with everything.
https://www.beeminder.com/gitminder
The founders actually use this themselves, making a mandatory UVI (user-visible improvement) every day, inspired by pg's advice "startups rarely die mid-keystroke... so keep typing!" See here for more on that: http://blog.beeminder.com/rails/
I think this might be that people tend to prefer reading about stories on products rather than a product landing page ?
I'm planning to found a company that will build several products. If one of them achieves traction and revenue growth, I'm wondering if there are any issues in making it easily acquirable. I suppose shared code is an issue.
most of all this little guide you posted is very transferable, thanks a ton.
Good story no matter what!
I think that's the true lesson of the story. Thanks for sharing it!
As you recommended in the article, I've been speaking with scientists from around the world (and anyone else who will listen) and learning as much as I can, as fast as I can.
Zen Master Shunryu Suzuki was right, "in the beginner's mind there are many possibilities, but in the expert's mind there are few".
That sounds straight up crazy since animal-testing is an improvement on human testing but big ideas are always intimidating.