EA finally “exploring the possibility” of offline mode for SimCity
arstechnica.com
arstechnica.com
The condescending attitude toward what we all knew was one thing. Refusing refunds was another. But when EA started to threaten banning customers from their Origin accounts (an EA only app store in which customers may have made multiple purchases) that was it for me.
EA took what was once a source of immense enjoyment and nostalgic memories and twisted it into one of the few battles I went nuts over.
It will be a long, LONG time before I consider purchasing another EA game (despite my addiction to sports games on the consoles).
But 2K Sports also has a license for NBA teams, in NBA 2k14 for instance. And I actually do like the Nintendo-based sports games a lot. :-p
EA massively missed the goal posts on SC5. Players enjoyed crafting a whole world of their own, micromanaging it down to the nth degree. I didn't spend hours and hours playing SC1,2000,3 & 4 thinking "if only my city could be smaller and it was compulsory to play with strangers who don't share my design ideas".
The only thing they got right, in my opinion, was the graphic refresh and bendy-roads.
I did buy the game when it came out, even had to buy the Windows 8 upgrade pack to play it! I don't know what I was more disappointed with, SC5 or Windows 8. I can't remember to be honest because, after 1 week of playing the game, I booted back into Linux and haven't restarted since.
As stated, I use Linux day-to-day.
Both are prime examples of corporate desires to push something new on the customer, despite the harbingers of doom that preceded their launch.
Coincidentally, both seem to also be scaling back some of these "mandatory" decisions because the market has rejected them on a massive scale.
Not having actually bought the game I can't say for sure, but I wonder if the much-touted online features haven't been as popular as they hoped ... which means that this now 7-month old game is probably quite expensive for them to keep running into perpetuity. Ripping the online features out, and allowing offline only, could allow them to save on running costs?
The thought of being happy about a games failure feels quite bad, considering those that worked on it are real people who would probably like some successful projects under their belt, but in a way I'd be quite happy to see that EA had suffered because of this release.
Although if you crack the DRM, and then distribute it as a patch-file that modifies an already installed version of Sim City, that would be a "Hacker".
Methinks he's using the term correctly. I'm just musing because it seems like a lot of people here are not accustomed to underground lingo.
But then again, many of the big publishers tend to write off PC gaming every few years as a lost cause until they "discover" this wonderful new source of revenue. This usually happens during the lead-up to a new console generation release. But then it doesn't always work out for them at first because the core audience has long memories. Plus these days, as you say, there are other, and often better, options out there.
I, for one, am still hesitant to buy anything from Ubisoft because of their incredibly stupid online DRM fiasco. Yes, I know they've moved beyond that era of hating their customers for buying their products more than the people who steal it. I don't care, I still hesitate.
On the technical side, I am far from surprised at the BS official answer from EA regarding the feasibility of offline mode, and bigger playground.
Being sick in a tiny city, yet completely overwhelming every public transport option with teens of thousands of people hanging out at single bus stops, with no ability to build a subway is a huge simulation failure.
So many game regressions replaced with dumber alternatives. I ended up uninstalling it after a couple weeks and loading up sc4k instead.
The online/offline debate has diverted far too much attention away from other, more important aspects of the game (at least to players) that badly missed the mark. I'm certain SC5 would have been slated as "the disappointment of the decade" even if 'online-only-gate' had not happened.
Or am I naive and reading way too much into this?
1. No way to milk this year-by-year (John Madden's SimCity 2014...)
2. So, might as well see if there's a long tail.
My wife bought this game, and was really mad at how EA bungled it. It's probably the last SimCity game she'll buy. So from this single data point, yeah, EA might as well give up :-/
The reason they may be considering an official offline mode now is that a) it's been cracked anyway and b ) the majority of game sales happen in the first few months.
Maybe he's the one leading the new EA.
I do remember everyone being confused when EA did the humble bundle where proceeds went to charity.
This will be a fascinating study as to how companies can (not) win back the trust of their customer base.
Oh, they mean SimCity Online! Why would they want to remove online mode from SimCity Online? Surely they didn't bill it as a single player game that needed an online component!/s
Sure, you can say that people shouldn't get excited about a game until they have something more solid than initial announcements and rumours but if companies want to benefit from the pre-release anticipation, they need to make sure they don't mismanage that expectation.
Seriously? If they had allowed offline play in the first place, the city size would only be limited by the player's own hardware.
How is offline mode going to change the fact that the game is not a simulator but a really pretty linear RPG.
I don't know the current state of things but all indications were that the simulation was severely broken. I'm not sure about being "faked", as in intentional, but things just worked in ways that made no sense.
For example, one experiment involved a city that was all residential with no services whatsoever. Low taxes kept population in positive for happiness so people kept moving in to replace the people that left because conditions were so miserable.
The theory is that you could succeed at building a decent size city no matter how badly you managed it.