Microsoft brings 18-year-old game 'Hover' to browser
hover.ie
hover.ie
https://www.youtube.com/watch?v=kemivUKb4f4
Dial it down to 240p for the true '95 experience.
Whereupon I am confronted head on by the relentless progression of aging and mortality.
Don't forget Gorillas http://www.kongregate.com/games/moly/gorillas-bas
Didn't work on NT4 which i had at the time :(
the irony is 3.1 looks more modern (flat) now than 95
Now they just need to release web versions of Age of Empires, Age of Empires 2, and maybe do a new version of Combat Flight Simulator...
If anything, MS made the current javascript ajaxy freak show.
EDIT: A few google searches later, indeed it's not accessible in XBox or Windows Phone 8. For some reason I didn't expect that.
Why didn't you expect that? I'd say that WebGL in IE is something unexpected, not the other way around. MS has a long history of being jerks and using lock-in with proprietary standards.
As they expressed it in the past: https://en.wikipedia.org/wiki/Criticism_of_Microsoft#Vendor_...
Especially since I'm the one in my social circles that usually has to explain MS's history with other standards and the anti-trust charges.
It is a way of them not having to write, support, and optimize two entire sets of drivers that accomplish the same thing.
I was actually working in Windows Phone when there were talks about supporting OpenGL (I wasn't involved in any, I just watched from the sidelines). The decision ultimately came down to already having people who could write really fast and stable DirectX drivers. The expertise was there, so it was used.
But probably Windows Phone is not the best example, since it's a minor platform comparing to others. MS has no leverage on the industry with it. Xbox is different. It's quite big. And enabling OpenGL there would only make sense for gaming.
To be fair I don't' think they really wanted to sabatoge WebGL out of spite, they had some very valid reasons for not implementing it right away.
Here on hacker news some of our best minds sided with MSFT on this.
See webgl.prefer-native-gl flag
Why shouldn't they properly work on security for OpenGL backend though?
I'm pretty sure Chrome supports WebGL.
Maybe it's because of this bug? https://github.com/Modernizr/Modernizr/issues/590
Edit: actually, it does seems to be a blacklisting issue. You can check in about:gpu. In my case I was running WebGL via software! If you're curious you can see the full list here: https://dl.google.com/dl/edgedl/chrome/gpu/software_renderin...
Anyway, this seems to be resolved, so it's unimportant.
Do other WebGL demos work on your machine? Might be a driver issue or a blacklisting.
ftp://ftp.microsoft.com/deskapps/games/public/AAS/Hover.EXE
Plays just fine on modern machines running Windows.
As an aside... I also remember Windows 95 was available on floppy, I think maybe there was 10 floppy disks in total (?). I seem to recall that they used special floppy disks that held more than the usual 1.44MB.
I am pretty sure the game was called 'Chaos'. The aesthetic was very angular; I believe the main craft you steered was a yellow triangular shape. I loved it. Anyone know it?
On a related note, I didn't know about ftp.microsoft.com until today. It's full of all kinds of nostalgia.
A windows driver to turn the speaker that beeps when your PC turns on into a very limited sound output device.
Helpful if you didn't have one of those Soundblaster thingies ;)
Also, as it turns out, same thing also exists for Linux. The snd-pcsp module provides that feature and is in the Kernel.
This game's camera was behind the craft, so no POV shots from cockpit. The graphics were truly more mundane than any of these though. It must have been an independent release/demo I came across that never developed into anything significant since there is nothing. It's too bad, my best friend and I played for hours even though there was really no point to the game from what we could tell.
http://www.gamasutra.com/view/feature/131708/runtime_mipmap_...
As I recall you could actually press a button to go between cockpit/external views. There were a few versions too - I think the VR was a much later addition.
I am very glad I spent hours configuring a working virtual machine for classic Mac OS last year and that I did not get rid of it!
The unfinished demo and open ended nature of it was totally part of the appeal for me. Infinite map/enemies and no goal was just kind of a relaxing way to play ( for hours and hours ).
Seriously, thank you again!
Awesome QA for a company of that size & resources. Wtf.
My MacBook is so old it doesn't even have a GPU. NICE.
I don't think this particular criticism is fair since the copying was done ~18 years ago.
Spectre VR http://www.myabandonware.com/media/captures/S/spectre-vr/spe...
Hover http://www.stanford.edu/~cammat/HOVER/images/screenshot001.J...
Have you taken your medication?