Chipotle Scarecrow is the future of advergaming on mobile
venturebeat.com
venturebeat.com
"Chipotle Scarecrow will, without a doubt, go down as one of the most successful marketing campaigns in history."
Really? On what metrics? It seems extremely successful as far as reach is concerned, sure. It probably drove a good deal of positive brand sentiment, which is great. But how did this campaign drive sales of burritos? How did it drive gains in share against competitors? What was the actual ROI?
It always bugs me when people talk about "marketing" as though it's purely about reaching eyeballs. That's a big part of advertising, which is a subset of marketing. But it's not how a successful marketing campaign is solely measured. Especially when we're talking about marketing for a restaurant chain. Distributing a very engaging mobile game is a wonderful and rare accomplishment, but Chipotle is in the food business. It needs to demonstrate that Mobile Success A led to Business Success B.
This campaign was extremely clever, creative and innovative. It was a huge hit on mobile devices, and it garnered a great deal of attention. All of those things are to be commended. But unless the ROI was positive, unless this campaign really moved the needle in a major way on sales, we can't speak about how "successful" it actually was -- let alone speak in hyperbolic terms about how it was one of "the most successful marketing campaigns in history."
In time it may well prove to be a huge success. Perhaps even an enormous success. But the jury is still out.
I agree that from a lot of perspectives the way people talk about branding campaigns looks real.... iffy, for lack of a better term. Everyone knows that it somehow works, but nobody's exactly sure how yet. Nobody can really measure the impact yet even.
I have a feeling that's most people who downloaded that game. I can't imagine it brought back in a ton of revenue.
But, I could be completely wrong! Maybe most people aren't heartless bastards who just want a free burrito!
No, most people got a free burrito and ordered a soda and/or chips with it.
And that, my friends, is Step 3: Profit!
EARN 1 STAR ON EVERY LEVEL TO SCORE A BUY-ONE/GET-ONE FREE CARD FOR A BURRITO, BOWL, SALAD, OR ORDER OF TACOS AT CHIPOTLE. REWARDS ARE LIMITED. NO PURCHASE NECESSARY TO ENTER; VOID WHERE PROHIBITED.
Which is not the impression I had with "win a free burrito."
Getting the users was indeed a concentrated marketing effort that took quite a bit of advertising, too.
https://itunes.apple.com/us/app/chipotle-scarecrow/id6894702...
1) The game exclusively on IOS, where piracy is minuscule. It couldn't have been the motivator.
2) People are willing to pay for good quality and convenience instead of pirating (e.g., Steam, Netflix, game consoles).
This is one reason why so many games are going freemium and sever backed. (Even iAP is frequently hacked unless the purchases are stored or at least verified on a server).
I'd bet that Android piracy is far higher than iOS is at the moment.