Why iOS 7 is making some users sick
theguardian.com
theguardian.com
How can a person survive the daily life if a couple of animations on a screen makes them sick? What I mean is, if the zoom effect makes someone dizzy I'd expect them to be dizzy around moving cars, approaching trains or watching sports, playing games etc..
But it seems that this is common enough. Is it the bright small screen itself causing such an issue? You know like some people getting nauseous when they read in a car. Or is it just that 3D effects?
He can sit at quake 3 for an hour fine, but the effects in osx make him feel sick (so he turns them off).
Edit: I just emailed him and iOS 7 is doing his nut in as well. He's switched back to his 4S with iOS 6 on it.
Interestingly enough, iOS didn't have any "distracting" animation (for me) until iOS 7. Nothing that I'd wish to turn off. It was just "slick" and "natural." It also had that "stability" of the interface -- once you see something then nothing disappears or moves "just so" or "creepily on its own" only as the result of your actions, so nothing had the "creepy unnatural slides or transitions" whereas Windows was full of exactly such ones since at least XP. I always believed it was only "MS just doesn't have taste." I think Jobs somehow had that deeper feeling how the things should behave (that can be traced back I think even to the influences from his work on video games with Wozniak as he was young -- knowing that the movement can be synced "properly" even with the slow processors and CRT screens, if you really care about it) and now the people who do implement the transitions don't do it to that "ultimate naturalness" goal.
Either way, I suspect Apple will either want to release an update which gets rid of the lagginess and jerkiness, allow the user to disable animations, or face an ADA class-action lawsuit.
If they do plan to fix this, I wish they'd go against convention, and pre-announce it. I need to know whether I should replace the iPad with a Nexus 10 (something I've been considering regardless; I have a Nexus 4, which is wonderful; but hasn't been worth the $$$).
Somehow, the Surface, which has much the same feel as the IOS 7 in terms of being a little bit slow, laggy, and occasionally stalling out, doesn't suffer this fate.
(I have an iPad 3; and iPad 4 is twice as fast, so perhaps it doesn't suffer from this problem).
That would be terrific, and it wouldn't be the first time that regular users got a great boost from efforts to help the disabled. OS X sucked in all sorts of ways too, until they really got their Accessibility story dialed in.
To be one of those awesome guys who quotes himself, back in 2008 when a third-party utility finally was able to leverage the accessibility features to fix OS X's broken, decades-out-of-date window resizing, I said in a blog post[1]:
> That seems to me to be an entirely legitimate use of
> the Mac's Universal Access capabilities, albeit a
> little backwards: in this case, it's the computer that's
> crippled, not the user.
Apple, of course, eventually fixed window-resizing (in 10.7 I believe), and I suspect that they will eventually fix some of these iOS 7 issues, too. But sooner would be better. You don't have to get physically sick to be really sick of seeing some of these too-long/jarring/useless animation effects.The same way people with absolute hearing survive. It's just a different way of perception. Some people respond different to their senses not agreeing on something. In nature all your senses agree (the train is coming, my two ears are giving the right audio feedback, my eyes agree on the visuals, I feel the wind etc.). In many simulations some things are off and some people respond to that with sickness.
My (completely unverified) opinion is that there is a solid evolutionary basis for this - I mean, if your vestibular system gives different movement perception than your visual system, then that usually (in older times 100% ?) is a common symptom of poisoning, probably caused by some psychoactive substance in something you ate, and vomiting is an appropriate built-in reaction to try to mitigate that poisoning.
The problem with this thought (thought of it while typing but too late to turn back) is that if focusing on something like a half second wormhole animation while sitting still makes you sick for the reason I suggested, then you probably wouldn't be able to do other basic things like watch television.
I'm not bashing Apple at all. Never said anything negative about them before, but I can say this. I've had an iPhone, an iPhone 3GS, an iPhone 4, and an iPhone 5. I've used iOS, 2.X.X, 3.X.X, 4X.X, 5.X.X, and 6.1. I have seen iOS7 but didn't install it. If 7.1 looks like 7, this will be my last iPhone.
I would love to join the fun, but after 3 or 4 minutes I become very pale, sweaty and nautious.
Yet she never got car sick, sea sick or air sick.
My wife, who also pretty much doesn't get motion sick in a car, gets violently sea and air sick and can't handle even a few seconds of an FPS game.
Motion effects affect people in a really wide variety of ways.
I want my phone to do stuff fast, especially if it has a benchmark-breaking chip inside. What's the point of having such a fast chip, if you can't feel it's fast in everyday use?
Whoever is in charge of the design of iOS7 clearly had no coherent vision about what iOS should do, like Scott Forestall (and Steve Jobs) did. The UI is all over the place, and it seems filled with random design gimmicks of the 2005-era (translucency, parallax, zooming in and out, very bright colors, etc) to make it "feel cool" or whatever. Reminds me of Vista and all of those crazy Linux environments.
I want my OS to help me do stuff fast, and productively, not show me a circus on the screen, with everything I do.
Doesn't remove all the whsihy in and out of Springboard.app ones though, so you'll have to wait for a jailbreak to be completely animation-free.
I remember getting severe motion sickness the first time I ever saw Doom being played, and again with Quake, although those passed with time. It's very unpleasant!
I have an older iPhone with iOS 7, so I don't see the parallax, but as I wanted to talk about the parallax effect with somebody, I've searched for video with the parallax effect on YouTube -- and just watching the video made me feel slightly sick. Maybe holding the phone in the hand and seeing the parallax as the response of my own motions wouldn't produce the same effect but that video did. "OK it moves, now more under it should be visible, ah it's not" -- it hit some kind of an "uncanny" by me.
Second, I have big problems with automatic sliding of the lower tabbar and upper urlbar in and out in Safari. For example I keep the finger on the text, wanting to scroll, but I read the top part of the page -- now the movement that should enable me to see more of what I'm looking at effectively causes the sliding in the opposite direction exactly obscuring what I want to see. So this effect where I do something in order to see more but the "automatic sliding" kicks in and "helpfully" obscures exactly what I'm trying to see also produces a strange feeling. I can't call it dizziness but certainly a conflicting one.
Safari in iOS 6 never had such effects -- "obscuring" against the actions of the user never happened.
Otherwise I don't have problems with iOS 7 animations, except that general impression that they take "too long," after using iOS 6. But maybe it's only on the older phones so.
"The lack of a solution is the bigger problem. Apple provides a "Reduce Motion" option within the iOS 7 Settings app, but it is poorly labelled; it merely disables the parallax effect, but doesn't stop zooming or sliding. Apple did not respond to requests for comment for this article. Which for now, leaves affected people on their own."
(I haven't got iOS7 so can't check)
But I'll concede that it's possible that simply nobody at Apple experienced any sort of motion sickness so they all gave it the thumbs up.
Now I'm wondering if I have a vision problem I didn't previously know about. I've been unimpressed with the upgrade myself, and one of my biggest complaints is that everything looks so flat that I have a hard time telling text and icons from the background.