King, the Swedish Creator of Candy Crush Saga, To File For IPO
arcticstartup.com
arcticstartup.com
Also offensive is the use of sound in these games to ratchet up excitement like a slot machine.
... all of which is easily defeated by setting date forward, likely meaning that they are making as much money from charging $0.99 for level batches (each of 20 stages to a total of 400+) as they do from selling in-game gimmicks. They just milk this puppy through every hole.
...wait, no. Also silent films. Because orchestra.
The appeal while I was under-employed was that you could win small cash prizes, which was pretty compelling. I was able to use these as seed money to earn from various poker sites.
I think that King.com might have a bit more resilience to change than Zynga, and a few more innovative ideas. I am fully prepared to eat my own words though.
EDIT: I am also a bit disturbed by the cynical "turn sad to happy faces for $" tricks they are pulling.
In a year, Candy Crush will be old and lame and replacements like Pet Saga will never achieve the same success just like Zynga's newer X With Friends titles failed to achieve the same success as the original.
I will be shocked if they can survive post Candy Crush, to be honest. Almost $1M/day is hot stuff, but hopefully they realize how fickle people are with apps.
(Also fun fact, Notch worked for King until Minecraft became big enough to pay for full time development.)
[1] He was an actionscript programmer, he worked on http://www.king.com/games/action-games/luxor/ http://www.king.com/games/action-games/carnival-shootout/ among others
Candy Crush has a gameplay based on blocks - there's probably hundreds, if not thousands, of mobile apps with the same gameplay. Pet Rescue? Same thing. At least Zynga had story lines or social interaction in their apps. (And by social I don't mean harassing your friends on Facebook to give you a life in the game)
That said, it's a fun little game. I'll play a quick game while tests are running, Vagrant instance is booting, I'm taking a seat in the executive office, etc. Have they hit on a formula that can deliver shareholder value for years to come? Absolutely not.
That's it. I wouldn't buy into that.
That said, a minor success doesn't really mean you're ready for an IPO, I don't think.
Most developers including me would probably be better served by a realistic attitude such as displayed above by lowmagnet. Unfortunately, this too takes some 10+ years...
Even if they are making 850k per day, they aren't going to be making that same amount of money on the game in 1 year (because something new will have come along), so a 5 billion dollar valuation is probably about five times more than what they're worth, give or take.
With revenue of $231M last quarter their market cap looks pretty bad. But that's expected given their trajectory.
So I slowly stop playing.
And soon the app updates and, gee whiz, I somehow complete the level easily, and I roll on another 10-20 levels until the next impossible "hostage" level.
Playing CandyCrushSaga 100% legit makes you cynical.