That follows through to many other aspects of e.g. web frameworks; there's a lot there where string typing is used. When rust-http is stable enough, I'll be getting on to my dream framework which will be astonishingly safe and bamboozlingly quick (to start and to run, if not quite to compile), incorporating and extending various ideas at present only present in Haskell frameworks and a couple of other similar language-frameworks (e.g. Ur/Web). It'll be fun!
I've been mostly a Python developer hitherto, but I'd never have tried something like this in Python—it simply wouldn't work. You need a type system like Rust's before it can work, but then it really works.
In this case (HTTP), it's easier (and more correct) to just leave them as stings. The general principle with network protocols is to be strict in what you send, and forgiving in what you receive.
I agree with you that the parse behaviour for HTTP headers is poorly defined. That's something I'll be wrestling with all the time.
Supported headers will be in one place and uncommon extension headers in another. Such, alas, is life. But really, the only time when I would expect this to cause any trouble at all is when new headers are added. Compare it with things like the CGI standard and how it handles headers and you'll realise it's not such a bad system.
I should make it quite clear that the specs are (unfortunately) only a starting point for rust-http. Where there are deviations, more leniency may be added. But it'll be added thoroughly and properly.
For example, https://github.com/spray/spray/blob/master/spray-http/src/ma...
My own header definitions are pretty clumsy at present; I'm just about up to the stage of improving that with macros now. (I didn't do that to start with so that I could write a few and get a feel for what it would need to be like.)