I Am Stereoblind, But The Oculus Rift Is My Corrective Lens
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My sensation was that given the size of the thing, it should not all have fit in front of me. That is, given how far away the back was, and how large it looked, the front of it should have been behind my head, but it wasn't. In a later meeting with a visual specialist, we confirmed that this was typical for people who haven't experienced 3d to feel about 3d. We also convinced ourselves that there was no way for me to get that with just corrective lenses.
How fun for this tech to hit the mainstream! For reference, the older tech was based on, I believe, the CAVE stuff (http://en.wikipedia.org/wiki/Cave_automatic_virtual_environm...)
I have played ultimate frisbee for years quite successfully, and people were usually surprised when I mentioned I have no depth perception. I've met another A.E. person who was a good softball player. The hard part is when I have to look up at blue sky to catch something; the size difference between "can jump to catch it and cannot" is not very big, and there are no parallax/overlapping cues to draw on.
Interestingly, one friend said "Oh, that explains it" when he learned about my eyes. He noticed that I never look into a cup or glass straight-on when filling it, but instead look at it from the side so I can see how full it is. The growth of the circle of the top-of-liquid is small enough that I will heavily underfill a glass rather than risk spilling. As you suggest, it's not deep life-changing stuff, but it is quite a novelty!
How did you come to learn about esotropia? It sounds like the doctor might have actually diagnosed me with that, as I distinctly recall having to wear a patch very early on in life.
Ánd finally, thanks for elucidating on the name of the condition and how you're affected by it. It spot on describes my experience and I'm glad to know a bit more about myself.
I learned the alternating esotropia name from my parents, probably during high school or so. I don't think I was able to name it before that, and I don't remember the context in which they shared it. Probably I was complaining about the stereograms that were popular at the time; I have never been able to see anything in those.
Aside from what I've mentioned so far, I also get a free bonus of driving my wife a little crazy; she always tries to figure out which of my eyes I'm looking out of when we're talking face-to-face. It's nice to have a bit of novelty that is, all-in-all, not really that big of a deal. It's fun to talk about, though, as evidenced by the popularity of this thread.
The cheapest, easiest proof of concept is to use mirrors and build a small periscope (see the diagram on the left here: https://upload.wikimedia.org/wikipedia/commons/6/68/Periscop...). Hold the periscope horizontally, and look through it with one eye while keeping the other eye open. This is effectively like moving one eye several inches further away from the other, exaggerating the stereoscopic effect.
A more compact and practical solution could probably be built by using prisms or specially shaped lenses over both eyes, which would halve the necessary distance out from the center of your face. Still a little clunky, probably, but not as much as an Oculus Rift.
Perhaps two pairs of those could be cobbled together for wearable "extreme stereo separation" specs?
Interestingly, the retina of dominant eye has so over-compensated for the imbalance that, the last time I had the blind-spot detection test run, the technician had to repeat the test five times before giving up, saying she just couldn't find my blind spot in that eye. I'm sure I have one, as physiologically, it's not possible not to have one, but it seems to be undetectably small.
I, too, am very interested in the Oculus Rift for trying to address this. I've loosely followed the ongoing research involving using stereo Tetris (the falling pieces are presented to one eye, and the settled pieces to the other) to train the eyes and visual cortex to work together better. It's demonstrated a reasonable level of success, so far.
I read somewhere about a Tetris game where the fixed blocks are in one eye and the falling block in another, forcing you to integrate both fields. I really have no idea if this will help, but I think it would be fun to try.
Still awaiting optical nerve regeneration tech.
The flip side of this is how bitter (and a bit fearful I am) of 3D tech taking over. I worry that it'll become required for user interface interaction at some point in the future, and that I'll be SOL.
Maybe differing focal depth could be dealt with in software? When you use the Rift, your eyes are focused at infinity.
One one hand it is sort of nifty, it is almost like a holographic degradation of quality, it'd be more interesting though if it wasn't happening to me!
Oddly enough I found out that the problem I have (underdeveloped optic nerve) often co-occurs with grip strength problems. After an Amazon order and a week of training my grip, my life long problem of dropping things has been resolved. (Cost me $2k for the neuropsych eval to figure this out, but not dropping stuff all the time is a huge confidence booster, so I am A-OK with the trade off!)
Anyway, hopefully nerve regeneration takes off, I'd love to be able to see properly. (Not to mention all the other problems it'd solve for people!)
Anyway, I also have what I like to describe as an underdeveloped stereoscopic vision. I can't see 3D movies either. Basically, my condition fits the OP's description.
When I tried out the Nintendo 3DS I also could not see it well, but I moved it at angles and kind of, barely could. However, I had to stop a few minutes later because it was giving me a massive headache (migraine-like).
I'm interested in Oculus Rift. I'll give it a whirl but I'm afraid it will induce that same head pain.
Has anyone with a similar condition experienced headaches in a similar situation?
It amazes me that after this happens, I stop noticing the problem. I don't realize that I can't see in 3D up close[1]. Then, I will attempt to do something that requires stereo vision, and I will just fail. I've missed card swipes by about a foot, without being able to tell it was a problem until it happened. I once got a bunch of friends to cover one eye and try to swipe a card, and they had similar experiences, not noticing they were going to fail until the did.
[1] Stereo vision only works within a few feet of your eyes. Further out, you use other cues to construct a 3D model of what you are seeing.
Here comes the footnote:
[1] I only really discovered that I was stereoblind in 2006 (age 26), with the release of the album "10,000 Days" by Tool, which comes in stereo-optical packaging. Folks online were raving about the three dimensional artwork packaging, but for me, I had trouble seeing it. Whereas it seems people with normal vision can see the depth right away, it took me minutes of staring through the lenses in the packaging to see the depth of the (admittedly cheesy) artwork and photography.
I spent at least an hour going through that, and when I looked away, I had kind of a Wizard of Oz Color Television moment. I could see depth. Like, holy shit, I can see depth. I remember I just stared at a crumpled plastic bag on the floor.
The effect wore off, although sometimes manifested itself in odd places - particularly in an antique mirror we had kicking around. Looking in the mirror, I could see depth again. When I'm looking at vast expanses - a side-of-the-road scenic view off an Arizona highway - I can muster 'depth' again.
I later heard a report on NPR about how in some cases, depth perception can be re-learned, despite contemporary theories that if you don't learn depth perception by age eight (or so), the neural pathways will never form. In the radio program, the doctor exploring this gave his patients a string lined with beads several inches apart. Tie the string next to your bed, attached to the wall, for example. When you are going to or getting up from bed, pick up that string and hold it taught, and focus for x seconds/minutes on each bead.
Or get a copy of 10,000 Days by Tool and stare at it for an hour or two.
It really blew my mind, seeing actual depth in full clarity that first time. Upon further reflection, it made sense to me that my stereoblindness was why I was terrible at a sport like baseball, but not so bad at soccer, and why with first person shooters, I excelled where others instead got motion sickness. I can see with both eyes, but it's like my brain is using a less efficient algorithm to translate the signals into X/Y/Z. With large, far away things, it's easy. With a small object moving quickly in my direction, not so much.
At first (7+ years ago) I had trouble walking on uneven terrain, and I still have trouble catching a ball or objects tossed to me. Now I've grown accustomed to my sight impairment, but would welcome a way to see normally again.
I'm wondering if this will help people with similar monocular vision to see with depth perception?
But believe it or not you still have depth perception using one eye, with depth of field for example.
http://en.wikipedia.org/wiki/Depth_of_field
http://en.wikipedia.org/wiki/Depth_perception#Monocular_cues
Do you get any enjoyment/benefit out of these sort of "wiggle" stereograms:
http://izismile.com/2010/05/07/cool_stereoscopic_animated_gi...
...?
Perhaps alternating-cameras-plus-LCD, or simply vibrating/rotating prism, could give those with monocular vision a depth effect.
(Similarly, some lenses that oscillate focus or depth-of-vision, across a small range, might help accentuate natural depth cues in monocular vision?)
While the "wiggle" gifs don't really leap out at me in the way that other 3D images once did, I do see some sense of depth when viewing the wiggle gifs. I'm assuming it's due to the variation in perspective?
He describes exactly how I see: I see from one eye at a time while the other gives peripheral vision and I can usually switch between them at will. And I just caught myself with the face turned a bit sideways while reading his post, like he's describing as well.
What this thread shows me is that being stereoblind is not uncommon, but I feel that somehow it's not discussed or really considered as a handicap of sorts. Some people don't even know they are until their late twenties! You get tested for color-blindness early and often, as well as just plain vision, but somehow stereovision is either not tested or tested and the answer is often "well there's not much you can do". (granted, a lot of people are unaware they're color-blinded too, despite the tests)
I have always been bad at sports and it's obvious that this has played a role in it, so it leaves me a bit bitter because it was never something that was taken into account into me being bad. I was just bad.
I'm glad I came across this post. I'll definitely checkout http://www.stereosue.com/…
I've only seen 3D three times in my life; parts of Avatar, parts of a 3D demo and once when working on a telerobitcs project a accidentally bumped one of the robots cameras out of position.
Loving every comment here in HN. Maybe we should start a Reddit for 3D vision hacking?
Let's start something, reddit, google group, whatever. I think there are plenty of things to share in the future!
Let me know if you start that reddit.
It's neat to hear that the Oculus crew are thinking about how this technology could be used to help people with stereo vision problems, instead of just purely the entertainment uses. Even partial impairment of your stereo vision can have kind of unfortunate consequences - virtually all sports are incredibly frustrating, driving is very stressful, etc.
I may have to get an Oculus rift and try the same demo. It would be really amazing to be able to develop some learning tools for people to retrain the part of the brain responsible for stereovision.
One of my kids has strabismus. He had surgery when he was seven. My wife wanted him to have surgery earlier (2 to 3). It took five years to convince me that the idea made any sense. It didn't. Not to me. As an engineer I saw this as a control problem, not a mechanical problem. Doctors (as in PhD's) at UCLA insisted that these conditions are caused by weak or strong muscled. I called bullshit (as in, to their face). I found them condescending and barbaric in their approach. Kid after kid goes through these bullshit surgeries for no good reason. Well, maybe not, it's easy money as evidenced by the pressure my wife put on me to go along.
At the time I devoted considerable time to building various contraptions to try and see if I could figure out a way to re-train my son to converge his eyes. The most elaborate of these rigs was a goggle with cameras, LCD shutters and 50% mirrors. I could use the LCD shutters to occlude each eye individually from a remote control panel or dim each eye. The 50% mirrors allowed me to use the cameras to watch his eyes and measure position.
With this device in hand I would sit him in front of the TV or Playstation and put on his favorite cartoon or game. I'd sit there and gently try to get him to either switch eyes or encourage him to use both eyes. I could dim the "good" eye to force the other eye to come over and help. Or I could simply occlude it and force a switch. I got some results but I couldn't find much out there to guide me. Nobody wanted to talk to me. As I said, the PhD butchers at UCLA were only interested in surgery. I studied books [0] and articles on the subject and all I got was condescension and a refusal to even approach a discussion. I worked with advanced hardware and software technologies during my day job but somehow was not worthy of their attention. Talk about feeling small.
I finally reached a painful conclusion: The problem with these conditions is that small children (2 to 5+) are incredibly difficult to work with. The concept of having such a small child spend an hour doing very difficult eye work is, well, utopia at best. Therefore, they become victims of a research community that doesn't seem interested in addressing the real problem and, instead, clings to a good sales tool "tight muscles" or "weak muscles" and cuts away.
Through this thread I learned a number of interesting things and now am hopeful to return to some of my ideas, perhaps with a different twist. I also learned of Stereo Sue (http://www.stereosue.com/). Crap, I cried while watching her TedX video. Few things can touch someone more than something that can potentially change your kid's life. Wow.
[0] http://www.amazon.com/Models-Oculomotor-Control-George-Hung/...
Is there some happening which prompted this thread and that tweet?