New Nintendo DS Game -- Create Any Object You Can Think Of
joystiq.com
joystiq.com
If the game can consistently do things like that and actually keep the gameplay fresh, it will be amazing. But I'm worried that after spending more than 15 minutes with it, the facade will fade away and a few underlying patterns will start to show. I would love to be wrong, of course.
I'm very interested about the freshness. Speculation: did they take a load of probable phrases from the dictionary and describe how each will function in the level? If the objects are to interact with each other at all, the data necessary seems to grow too quickly. So, I'd like to see how (and to what degree) they were able to describe this much of the real world.
But the example you gave...it sounds like all you need to do is give the guy something to drink. It's nice that you can do that with lemonade or water or a coffee shop, but I don't think it will be fun if it's not challenging, and that doesn't sound challenging.
I want to stop everything I'm doing and make a game quite like this, but for the iPhone or Flash and allow anyone to make things for it (like a wiktionary of 2d "mobs" and items).
The video I liked most was: http://revision3.com/coop/showfloor/#seek=636:839
Of course, I've got too much on my plate to do that right now, so maybe someone else will. :)
That's not "any object you can think of", is it?