PS3 controllers are a pity though, you need those shady ad-ridden closed source third party drivers.
PS3 controllers are a pity though, you need those shady ad-ridden closed source third party drivers.
"Wait, you mean I have to buy an XBox 360 controller to use my Steam Machine?"
Well, no, but it's better that way.
"What do you mean, isn't there a Steam Controller."
Not exactly, you see any Steam Machine is compatible with any number of controllers.
"So why can't I buy this other controller I saw at Best Buy?"
You can, but I can't guarantee you it'll work very well. I only use my 360 wired controller with it.
"Oh, ok. Well maybe I'll just get an XBox, then."
That's the kind of thing the Steam Alliance (or whatever they'll call it) will have to overcome.
I like the idea of a touch pad for configurable interface elements. That's what I first thought of when the Valve modularity patent was mentioned. Has anyone played a game on Ouya that made good use of that touchpad?
Or am I mistaking and it's not both a touch screen and touch pad, just more of a trackpad-like input device?
"Nah, its compatible with a lot of controllers. In my experience the Xbox 360 one works pretty well so I'd just go with that. You can check the other ones out if you want, too."
"Ok, cool."
The same thing happens when you recommend Linux to the average user, get a Microsoft Keyboard and Mouse to use with Linux. Well why aren't there Linux mice and keyboards? Can't I run Windows apps on Linux? No, well sort of, you have to install WINE and then if it is on the compatibility list, er ah look Linux has their own apps most are free and do the same thing as Windows apps but have a different user interface. Steam works on Linux, but only has 100+ Linux games, but if you run the Steam Windows Client under WINE some of not most of the games might work if you add in some exceptions to the built in libraries, etc. Then they just buy a Windows 8.1 PC instead of installing Linux over their old one that runs XP.
I really hope that SteamOS and SteamMachines catch on and port most of the Steam games to Linux, so I don't have to deal with this nonsense to my non-technical friends and family members. I hope the Steamtroller or whatever is as good as if not better than the XBox one.
Oh yeah I had friends and family members who bought a Macbook, and then ask me how to install Windows apps on it. Run Bootcamp, repartition the hard drive, reboot, stick in your Windows CD/DVD or USB stick and install, you now can dual boot Mac OSX and Windows. Then they don't know how to select it and forget what key to hold down, sell it and buy a Windows 8.1 tablet instead.
Basically if you are expecting an XBox, buy an XBox, if you want a Windows PC/Tablet buy a Windows PC/Tablet. If you want something else that is different and new, and might have a lower footprint OS that runs your games faster, and you don't care that it isn't an XBox or Windows PC/Tablet then try the SteamMachine and SteamOS. But please don't try putting XBox and Windows game disks into the SteamMachine!
Remember the average person that goes to Best Buy is a 'sheeple' controlled by FUD by the news media and other megacorproations to just part with their money on whatever new geegaw gadget they come up with as long as it is a 'trusted brand name' they are familiar with. They go to Best Buy because they hold their hand and tell them what they need to buy. If Valve was smart, they'd make a deal with Geeksquad to partition part of their area into a Steam Store that they can assist people with SteamMachine issues.
Why wouldn't Valve include a controller with their Steam Machines?
Your argument makes no sense.
I have never faced any issue using the controller to play steam games on my mac.
Or you could try to debug the source if you're up for that. I would try but don't have the expertise to help without seeing it and tinkering with it.
Restart your machine, Terminate Android File Transfer and try plugging the controller again.
When Mountain Lion came out I had to update the driver, which had undergone some 32bit -> 64bit change but also added in some other garbage about Xbox chat pads that was breaking when I tried to use it with my Logitech game pad. I don't remember if it kernel panicked or just didn't work. Certainly I caused a kernel panic or two while tinkering with the driver. But I got it working again, mostly by commenting out stuff I didn't want.
Windows isn't; your parent is explaining that clearly, given the 360 controller works great with Windows, using a controller with your PC is no longer quite the black art to the public that it used to be.
http://www.microsoft.com/hardware/en-us/p/xbox-360-controlle...