Oculus VR release a latency tester for the Rift
oculusvr.com
oculusvr.com
- what kind of sensor is it and why does it have to be a color sensor, vs a much cheaper plain photodiode which as far as I know works equally well for this task i.e. thresholding
- what is the samplerate used, just out of curiosity
- where is the sensor placed with respect to the screen - for a normal 'scanning' LCD display the right bottom pixels of the screen are presented about a frame later, so this seriously affects measured latency
So I'm hoping that's true for most people.
It takes a while to get comfortable with standing on a boat, as well.
Games where you're not directly walking around are much better. I expect racing/flight sims or MechWarrior style games will be more popular than FPS initially.
Not really. Nor is motion sickness, really.
Could I have had a defective unit? Or does it matter what PC it's running on, etc? Is it normally really good?
Having a device like this certainly improves testing the PC side.