How the mighty have fallen.
How the mighty have fallen.
1] OS felt dated. Failure to come closer to what customers wanted on a timely basis.
2] Poor app developer experience.
3] A lot of different hardware specs against which to develop apps.
4] Not enough apps. Missing key apps.
5] Slow to innovate after settling on major patent case. The company became very lawyer focused which slowed innovation to a crawl.
I'm sure I'm missing tons of stuff and this would be a great case study, but as a former employee this is coming from my perspective.
But on the other hand, you have Silicon Valley culture that tends to fuel adoption and promotion of products/startups in the Valley. So I feel as though while it's true that RIM/BlackBerry was for some time judged unfairly by Americans and Wall Street.
Keep in mind this was in the very early days of iOS when they had almost no features and their APIs were a mess. RIM still had advantages over iOS back then, but they didn't have either the user or developer experience to exploit them.
Around 2007 with the release of the iPhone, the smartphone market shifted massively. Within a relatively short time, people wanted phones with (relatively speaking, for the time) gigantic screens, no hardware keyboards, fluid touch-based UIs, and abundant third-party apps. Apple delivered on this, and Google followed fairly closely behind.
BB was caught flat-footed and took years to catch up on the UI and form factor, by which time they were too late to catch up on the apps, which is probably what ultimately killed them. BB's success was in a time where the phone maker and the carrier were expected to provide nearly all of the useful functionality on a phone, whereas with iPhone and Android, while they're still expected to be useful out of the box, it's also expected that the user will heavily customize them with third-party apps.
I don't think they ever truly realized what that should mean for their product range.
I think BlackBerry considered their customers to be (a) the carriers and (b) IT departments. End users weren't considered their customers until it was too late.