Go 1.2 Release Candidate 1 released
tip.golang.org
tip.golang.org
As someone who spent all of yesterday trying to figure out the best workaround for the lack of this functionality, I'm very happy to see this change.
edit: there's something "map"-ish here: https://code.google.com/p/go/source/browse/src/pkg/exp/itera...
As a language feature: not likely any sooner than Go 2.0, given everything that's been said on the issue, though I suppose if a way could be found to do generics that doesn't explode compilation time and doesn't involve syntax changes that would break any existing Go 1.x code, it might happen in a later 1.x release. Wouldn't hold my breath.
Via a preprocessor? Its already a thing: https://github.com/droundy/gotgo
One of Go's goals is a certain level of simplicity. The above point seems to state that generics don't fit that goal, but they are not precluded from a future version.
I take this to mean that since no language has every feature that anyone could possibly want, if generics are a requirement for your work, then Go does not fit the requirements.
Some potentially relevant material here - http://commandcenter.blogspot.de/2012/06/less-is-exponential... :
"Early in the rollout of Go I was told by someone that he could not imagine working in a language without generic types. As I have reported elsewhere, I found that an odd remark."
Why? 4 years on seems a long enough time to come to term with what Go is.
Does this still block forever?
package main
import "time"
func main() { go func(){ for {} }() time.Sleep(time.Millisecond) }
A busy loop is a sufficient way to emulate a heavy computation (e.g. applying effects to image files or compressing data) when it's not optimized out.
Been waiting for this forever...
http://play.golang.org/p/9J46QRHul1
They presumably would like to force you to use the return value if it is of type error.
On a side note, does any programming languages force you to use the return value of every function call?
I would like to implement this feature in Rust as well, as it would have saved me hours of debugging a couple of times.
GHC can also do so optionally (with -fwarn-unused-do-bind) (and I'm unsure there even is a way to ignore return values outside of do blocks)
I probably /should/ get into the habit of writing error-handling code at the same time as writing the main-path code, but for someone who's just started learning the language and just wants to see what works, I find it really frustrating >_<
blah, err := foo(...)
if err != nil {
return nil, err
}
and it's sister: blah, err := foo(wibble)
if err != nil {
return nil, errors.New("foo error with blah due to: " + wibble)
}
After a while I got to like passing errors carefully back up the call stack , cleaning them up, rewriting them and making them more useful.My Go programs have far better (more detailed & relevant) error messages than any of my other code.
_, err := somethingThatFails(arg)
if err != nil {
return fmt.Errorf("failed with arg=%v, %v", arg, err)
}
Now the use for this is not obvious from this toy example, but having a `printf`-like function that produces error is great to return errors with more context.The difference from your example is that the info in `err` is not lost when passed up.
if _, err := somethingThatFails(arg); err != nil {
return fmt.Errorf("failed with arg=%v, %v", arg, err)
}(I just picked (and cleaned up) the first piece of simple error code that I thought would be easy to use.)
Yes, we all know how good humans are at work which no computer could ever do such as repetitive output of pointless generic boilerplate.
An exception and line-number (and a call-stack dump) is great for a developer, but a good textual error message is needed for a real user.
The first pattern does not do that. The second one is still mostly pointless generic boilerplate:
blah, err :=
if err != nil {
return nil, errors.New()
}
is all boilerplate, only two parts are not: the call itself and the error message.> An exception and line-number (and a call-stack dump) is great for a developer, but a good textual error message is needed for a real user.
1. having exceptions doesn't preclude handling them and writing user-readable error messages
2. exceptions are not the only alternative to C-style error handling
* the Haskell/ML statically typed approach, error possibility is type-encoded through an Option or Either type; even in cases where it is possible to implicitly ignore return values[0] the compiler will warn or error; the standard library provides high-level operations to pipeline results (build a pipeline of operations which will only transform non-erroneous results, and will let errorneous ones go through)
* the Erlang dynamically typed approach which makes use of tagged pattern matching to make value assertions trivial. It is not shorter than the Go version when fully handling things, but assertion can be used to fault processes during development or when in-process user-visible reporting is irrelevant (fairly common in erlang) yet remain easy to find and replace with more involved handling if needs be
[0] because haskell strives for purity, ignoring return values in non-monadic code makes very little sense and I'm not sure it's possible at all short of unsafe* functions. It is possible in monadic code (e.g. do blocks)
Well, you can always assign the error code to '_', and then just grep for those later. Or you can take the 10 seconds and just add the code to return the error as sambeau suggests.
func foo() error {
handleErr = func(err error) bool {
if err != nil {
log.Println(err)
// do other stuff
return true
}
return false
}
err := bar()
if handleErr(err) { return err }
}
It's nice and concise.The blog and comments here have summed this debate up nicely: http://uberpython.wordpress.com/2012/09/23/why-im-not-leavin...
Since the verbosity of error handling in Go is part of the debate here, are not FP languages often more concise? Is "concise-ness" really an issue?
_ = myFunc()
code. But it would be nice if the vet tool had a (optional) feature to warn you about ignored return values.