Nintendo visionary Hiroshi Yamauchi dies aged 85
bbc.co.uk
bbc.co.uk
Nowadays my opinion of him is more nuanced. Like Steve Jobs, he built these perfect products by being an absolutely ruthless business man.
The way he treated Nintendo business partners makes the Apple app store look like kinder garten. How many game developers and studios must be cursing his grave?
Yet from his iron shelve management strategies and business practices sprouted a range of exquisite products that every young adult remembers with tremendous fondness and respect. He truly was putting consumer experience over everything else.
I think that's what we should thank him for :)
You are right in comparing him to Jobs:
" In 1986, Nintendo president Hiroshi Yamauchi noted that "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games." In response, Nintendo limited the number of titles that third-party developers could release for their system each year, and promoted its "Seal of Quality", which it allowed to be used on games and peripherals by publishers that met Nintendo's quality standards." http://en.wikipedia.org/wiki/North_American_video_game_crash...
"Yamauchi admitted at the 2001 Nintendo Space World event that he had intentionally ordered the Nintendo 64 to be difficult to program games for. The idea was to repel untalented third-party developers from the console, and hence tighten the quality of third-party games. However, his plan backfired and merely increased the number of poorly developed games for the console. As a result of this, the Nintendo Gamecube was to take a step in the other direction, and provide an easy, smooth and intuitive programming environment for game developers.[6][9]"
It would have been interesting to see Yamauchi-san carry on through the Wii and Wii U/3DS eras -- what would he have done differently than Iwata? (On a side-note about the Crash, E.T. gets shit on a lot when it's arguably not so bad a game and ahead of its time in many respects: http://www.youtube.com/watch?v=5NgL5H2RdI4 with fixes for common complaints: http://www.neocomputer.org)/projects/et/)
Either it was a Nintendo gimmick or the market didn't offer games that didn't have the seal.
edit: lost myself in a double negation
You couldn't get a game on a standard Nintendo cartridge without being licensed, so these games were actually put on reverse-engineered, custom manufactured cartridges[1] that overloaded the piracy detection circuit[2] on the NES.
Interestingly, when Nintendo built the Game Boy, they came up with a novel way of protecting it from unlicensed games: They made the system check that the console had a bitmap of the Nintendo logo at a specific part of the cartridge memory, and refused to boot if it was not there. Unlicensed cartridge manufacturers could then be sued for trademark infringement.[3] This logo was actually the one displayed when the console booted up, which is why if you booted the console without a cartridge inserted, you would see a black rectangle in the place where the Nintendo logo normally appeared.
[1] http://en.wikipedia.org/wiki/Tetris_(Atari)
They eventually lost I believe, and some developers worked around it by making cartridges that would pass through the chip from an existing game.
http://static.giantbomb.com/uploads/original/1/14684/383841-...
Nowadays there's less stigma attached to the idea of being a ruthless businessman. In fact, it's often considered meritous. So I don't think it would be disrespectful to highlight some of the things he's done. After all, it's a testament to what it took to build a company of the caliber of Nintendo.
What sort of strategies did he employ?
But the design and specifications of these cartridges was protected by Nintendo, so the only way to distribute a game was to ask Nintendo for cartridges. Because Nintendo would only allow quality games on its shelves, it would test your game before allowing you any cartridges, so your game basically had to be nearly finished before you could ask Nintendo for cartridges. Of course if you were refused at this point you would have already invested tons of money so it would be pretty ruinous.
Besides the go/no-go signal, Nintendo also controlled the _amount_ of cartridges you would get. If Nintendo decided (much like Apple did in recent years) that your game was more valuable if it had limited copies, then you wouldn't get many copies, regardless if that would leave you with not enough revenue to make a profit.
Reasons for refusal of cartridges were both fair and rather unfair. For example you could be refused for lack of quality, but you could also be refused because another game in your genre already had shelve space and they didn't want to endanger its dominance. Basically you were at the complete mercy of how Nintendo wanted to make maximum profit for it self.
I have heard, though I don't know for sure (maybe someone could check it :P) that Atari eventually went bankrupt because it decided to make a Nintendo game (as a last resort perhaps), got into a conflict with Nintendo, sued them, and lost..
Atari is relevant here for a different reason, since their Atari 2600 partly failed because they did not have good quality control schemes, and because low-quality buggy third-party titles flooded the market (famous examples: PacMan, E.T. - The Extraterrestrial). Consumers simply lost interest in spending money for titles that didn't work (something I would like to see in the PC market today). A couple of years later, the Nintendo Entertainment System won the customers back partly because they controlled their market.
R.I.P. Hiroshi Yamauchi.
The Famicom did have some amount of Atari 2600-goldrush-esque crappy games (some licensed, some not), but it didn't stop the console from being a huge success. This suggests to me that Nintendo's reasoning was only part "Americans will flood the market with shitty games again if we don't do something about it," with pure monopolistic greed being the other part.
With all due respect to Hiroshi Yamauchi, I don't think their business practices during this era should be considered at all admirable, and I don't think it's right to credit their monopolistic practices for "saving the medium."
sillysaurus2: this has some of yamauchi being a ruthless sumbitch.
[1] http://arstechnica.com/gaming/2013/07/time-to-feel-old-insid...
edit: here are some Nintendo Game and Watch devices on eBay for all you young runts. http://www.ebay.com/sch/Vintage-Pre1990-/155342/i.html?_from...
Where I grew up a dubbed 70s manga cartoon (also about a little Italian) was one of only a handful of kids shows we got on our single TV channel.
RIP.
I got an N64 at the age of 10 when my brother and I got "good grades for an entire year" in primary school. It was my first console (and we didn't have a computer).
I started claiming I wanted to make videogames around the age of 7, so it was almost like a defining moment in my life :) I have a lot of great memories with that thing, and still think the controller design (though not the build) is the best of any console ever.
After we got the N64, we suddenly had many more friends who wanted to come over and play! I evangelized the N64 and eventually there were 4 of us who got one, so we could swap tons of games. (Game acquisition for kids in those days was hard!)
Been a huge Nintendo fan ever since. My N64 is still hooked up to the TV.
Creating those kinds of moments for your kids is even better than experiencing them as a kid yourself (for me, anyway).
That's something I'm going to think about when I have kids; how to preserve their earliest happy memories such that they will feel like they can revisit them as an adult to take solace.
What?
[1] 任天堂
http://kotaku.com/5649625/nintendo-might-not-mean-what-you-t...
And using Japanese here is pointless.
We're just doing our best to show off ;)
Renting out N64 with my friend and playing it as much as we could through 1 month. I'm still a fan of Nintendo, this year bought Wii U and having fun with it. RIP