What's the infatuation with performance in a cell phone?
Snappy is snappy but there are diminishing returns here past a certain point; I think Anand stated it best when he said it is "the most future-proof of any iPhone ever launched"
What's the infatuation with performance in a cell phone?
Snappy is snappy but there are diminishing returns here past a certain point; I think Anand stated it best when he said it is "the most future-proof of any iPhone ever launched"
With better raw CPU and GPU performances, it's easier and faster to write decent code with less time spent on optimisation and well as a great UI — Motion Effects and UIKit Dynamics (supporting parallax effects, physics engine, 30D/layered look) requires a powerful GPU. Games, of course always push the performance of CPU and GPUs. I doubt there'll ever be future-proof hardware in terms of performance, unless the software is dead.
If it's true that the iPhone 5s of today matches or exceeds the performance of a laptop from 5 years ago, that could mean we're not long away from full-featured convergence devices (plug your phone into a monitor+keyboard to turn it into a complete PC)
So, yeah, we're there.
Consider the case when Apple starts using these (ARM) in a MacBook Air.
Also, there are new games and other applications that are pushing GPU requirements to near desktop-class. For example, the Infinity Blade demo that was shown during the launch.
I think a lot of people care about having enough GPU performance to enable all of these.