"But the one entity we wouldn't ever want to compete with is our own users, right? They have already out-stripped us spectacularly. You can't compete with them once you give them the tools that allow them to participate in the creation of the experiences that they find are valuable. And it's not by a little bit; it's like an order of magnitude more productive already, and we're only a couple of years into thinking about how to do that.
[...]
The point is that the connected groups of users are going to be way more successful if they're properly enabled and supported than any of the individual game developers are going to be.
But, there's this huge tension between, if that's the direction that gaming is going, or if that's the direction content creation is going, these other systems actually put a tremendous number of road-blocks in the way of doing that.
It takes Valve several months to get through certification process for a single update. I mean, it took us 6 months to get one update through the Apple Store to ship an iPad update. We have a lot of resources and have a huge commercial motivation. No individual user, if they're the sort of center of gravity for content production, is going to have the wherewithal or the stubbornness to get through that.
That's just one example of the many ways that the closed systems appear to us to be antithetical to our user-centric model of content production, going forward."
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Like you, I'm just trying to "read the tea leaves" here, but the future is user-generated content. Valve needs to leverage that by offering a hardware platform [2] that will allow them to be in complete and full control, both technologically and financially. A hardware platform that they can update as needed, that will give users more control to generate content; free from the concerns of pushing an update through Apple or Microsoft. In turn, their goal will be to leverage content creation by connecting users in a unified economy, again, that they control. They engaged Yanis Varoufakis [3], who is a renowned academic economist, no doubt to assist in that endeavor.
[1] https://www.youtube.com/watch?v=Gzn6E2m3otg&t=783
[2] https://en.wikipedia.org/wiki/Steambox#Steam_Box
[3] http://blogs.valvesoftware.com/economics/it-all-began-with-a...