To me, this and the parent post are the most interesting thing here. I find myself to be quite like the parent's family member in that all that I do is obsessive, often to the point of self-destructive results. It's always been this way with work and hacking (to the extreme) and certainly for other less productive things like alcohol, food, news (ctrl-R) and especially television/films.
What I'm wondering is if we could extract some positive gain from this. Maybe there's a way to gamify certain activities so that people could hook themselves on something positive. I know this has been done for certain types of exercise (I can't recall any webapps right now but a simple search for mobile apps should show a hundred or so.) I'm curious if it would work for such things as meditation, self-study, diet, social activity, etc.
I get the feeling there's a lot of research out there about gamification, but I wonder if there are any webapps out there allowing people to gamify <whatever> in their life so as to allow the person to more efficiently build positive habbits. If it hasn't been done, maybe this is a new market niche to be taken advantage of.
If anyone finds anything or is interested in potentially collaborating, let me know. I'll be looking into it myself in the meantime.
EDIT: After reading a bit, I just remembered https://chains.cc/ was posted to HN a while back.