Are fans telling friends? If not, improve, don't promote.
sivers.org
sivers.org
For instance, if you're selling enterprise products rather than consumer products, and you're selling them to a less communicative industry (like the construction industry, for example), you may find that there's a lot less "word of mouth" going on, so the fact that it's not just spreading completely by itself shouldn't necessarily discourage you...
Another point - you might need to reach a critical mass of users in order to be able to effectively improve the product using A/B testing and other techniques that rely on larger numbers... if so, it may be worth investing in marketing the product to build those numbers and then be able to make those improvements measurable and rapid.
Did you cite the construction industry as something that was a best guess, or do you have particular insight into the insularity of companies in that field?
As far as needing "larger numbers" for split testing, you might be surprised at how few samples you need to achieve an acceptable confidence level for most effect sizes. It is less than most people think (of course I can't give numbers because I don't know the effect size or confidence level that you are looking for.)
If it is not tech-enabled, then how are best practices and new products spread and sold?
Basically, traditional sales/marketing... find the potential customers and talk to them directly.
So far the most effective we've found in terms of scale has been a kind of twisted version of word of mouth... involuntary word of mouth, sort of. Since our app is a collaboration tool, people invite their collaborators, both within their own companies and within the other companies they work with. And so the application spreads, fairly consistently.
EDIT You're probably already on top of this, but (just thinking) if the collaborator-->instigator step is the problem, you could offer a discount for that specific conversion; the idea being not to make it more affordable, but to buy the bargain-seeking mindspace of "I wonder if there's a way I could grab this bargain?" (totally opposite of the article's "improve the app" approach).
"Crossing the Chasm" claims wom works better in smaller, specialized niche markets, because everyone in it has similar needs. Though it takes your point that they do need to actually be talking to each other for wom to work. There are trade-shows and trade-magazones for every industry you can imagine (not saying you should necessarily use them, but it indicates communicativeness), and I believe (without proof) that when people of related industries bump into each other, they'll talk shop, sharing their news and common concerns. hey, what do you think of this new thing? Isn't it terrible what's happening with that new issue?
In practice, I've seen wom for my developer software product on mailing lists, websites and blogs. Someone even targetted it as an AdWords keyword (cool). My product doesn't target a tightly communicative market - it's not specific to an industry, but cuts across them; and it's not a whole solution to a problem, but a tool that's part of a solution. So I think its wom is fairly diluted. And yet... there is wom.
EDIT hmmm, perhaps I'm really targeting the "IT" industry (even though its members work in other industries.) And, I guess, it is by far the most "tech-enabled". I still like "Crossing the Chasms" idea of crafting your product in a way that fits in with those shop-talk conversation: the shared concern +cool solution, in a short, memorable, interesting soundbite (like a joke that goes viral.)
No disagreement there. But the article claims that if you can't make it work, you should go back to the drawing board... I was disagreeing with that.
I interpret it a strategy: make your product so extraordinary that wom comes into play. Wom is so great, that it's worth the effort, even in an industry where wom is harder.
But I see your point: maybe the wom-bar is so high, that you're better off just marketing in traditional ways. I still think wom is great, and worth trying for, but I acknowledge it's a tradeoff, not a simple "if no wom, do nothing but improve your product".
See also "The Innovator's Dilemma" for an insightful academic treatment (compellingly researched, but also less practical) of the same idea of disruption, though mainly for large corporations.
What does that say about companies (newspapers, Google) whose income stream is from people pouring money into promoting their products? Does it mean they'll be continually in search of new advertisers as the old ones go broke, unless they can fool their eyeballs into confusing ads with honest recommendations?
I have been thinking this from a theoretical point of view for years. But it doesn't seem to be happening. GM is still in business, the New York Times isn't going anywhere, AdSense payments-per-click aren't dropping, and Anheuser-Busch still seems to be spending plenty on ads — right?
I'm still trying to work out what amount of organic growth one should see before doing advertising. It certainly isn't every user getting ten other users.
Thinking logicaly there has to be something to it - if a given person is exceited to level X he will call his friends and tell them about it. If he excited to level of 0.75 X he may send them an email. What if he is excited to 0.1 X? How can we make a good use of that person's modest excitement?
If you writing a twitter app this is relatively easy - nudge the user to twit to all their friends about that particular app. The barrier is very low in this case.
If you are writing a facebok app you can also use pre-canned social graph.
But what if e.g. you are writing an iPhone app? What can you do to convince people on a given level of excitement to talk about your app with others?
http://danieltenner.com/posts/0009-how-to-make-your-applicat...
I am not looking for a miracle here. Since I already have a stream of prospects I don't really need a VC>1, I'll be happy if each normal sale ended up bringing in one extra viral sale - this would double my revenue.
http://en.wikipedia.org/wiki/History_of_YouTube
According to wikipedia a few months after they launched they were extremely popular.