So, if one of my friend play on my game, I can play none of my games? Or am I reading this wrong?
So, if one of my friend play on my game, I can play none of my games? Or am I reading this wrong?
So I can authorise a person to use my account. I can then, at any time, play my own games. But if that other person is playing a game it will kick them off.
I am really excited about this feature. Around the time Portal 2 came out my partner and I lamented the fact that we had to buy two copies if we each wanted to play on our own account, considering how account sharing is against the TOS. I'm sure the people who do account share to get around this will be very happy to know that they don't have to go over and log in their significant other whenever they wish to play a game the other owns.
Looks like you're right. It's one less step than just giving someone your username and password.
"When I authorize a device to lend my library to others, do I limit my own ability to access and play my games? As the lender, you may always access and play your games at any time. If you decide to start playing when a friend is already playing one of your games, he/she will be given a few minutes to either purchase the game or quit playing."
I think an element of this is the part where when you get kicked off it will prompt you to buy the game or quit. As a nice solution to lack of demos most games have. That's the thought my friends and I immediately jumped to.
So my HTPC and my kids desktops can each sign up to share Dad's personal library... but they're both stuck to me, and me only, for a year. In a way I kind of like the idea of my kids not being able to "borrow" some ridiculous 17+ rated gorefest from the other side of the internet or a kid at school... I know they're stuck on my account, or at least I have a vague idea what they're doing.
How would you enforce people not creating accounts merely to share one dudes library? Could make it terribly slow or inconvenient perhaps?
Another interesting option is creating tiered accounts to prevent widespread pirating-type operations. So you can either be a sharer or a borrower and never switch between. Or as per above, switch as many times as you want, once per year.
I'm sure there's some moronic and expensive patents out there to prevent the whole thing from ever getting off the ground.
You could do this before by logging into Steam from a buddy's computer... but that's got risks associated with it.
This just lets you loan out your whole library without risking your steam account.