I don't believe that to be the case, at least not any more. The lead devs are quite active on Twitter, they have a bug reporting system all users can take advantage of, the documentations is growing, and the DRM you speak of is no longer in place and they admitted it was a bad decision (after the skulls incident).
It's becoming a very solid toolset that can produce games for most platforms and does not require a plug-in for web games. The recent roll out of v1.2 has also made it much faster.
Mike Dailly, head of development at YoYo recently did an AMA on Reddit. There's some good information in there on the state of GM and its future.
http://www.reddit.com/r/gamemaker/comments/1lsz0o/im_mike_da...