Of course this is not at all limited to games -- the article speaks to many industries, most of which are more insidious about this -- but it's the one that comes to mind most readily, because it illustrates an appalling lack of consumer awareness.
Of course this is not at all limited to games -- the article speaks to many industries, most of which are more insidious about this -- but it's the one that comes to mind most readily, because it illustrates an appalling lack of consumer awareness.
I wouldn't worry too much about that. Board games have been advertised that way for years. It might just show that folks who worked in advertising on board games have moved or the new folks are reading the old folks copy.
It's a problem of perverse incentives inherent in capitalism (and democracy also); the fact that a consumer's rational judgment holds so much power means that providers tend to be rewarded for distorting and subverting that rational judgment, which is easier than it would seem when done on a mass scale. It's a wicked problem, to be sure.
if i told you excercise was addictive as a selling point, would you say that people shouldn't exercise because it is addictive? i think it's clear that addictive activities aren't necessarily bad just cause they are addictive.
people should focus on the positive impact an activity has. if it's strongly positive, then addiction to it isn't bad at all.